Initially developed and released by Gearbox Software in 2001, second Half-Life add-on, Half-Life: Blue Shift is a return to the Black Mesa Research Facility and another look at the Incident's consequences from the eyes of Gordon Freeman's best friend - Barney Calhoun.

In 2012, Crowbar Collective has delighted Half-Life fans with release of the magnificent Half-Life remake, but there are still no released remakes for add-ons. This is when we are coming in - HECU Collective are developing the Black Mesa: Blue Shift - a free remake with use of Black Mesa resources and style. We will try to stay as close to the original Blue Shift and Black Mesa as possible. Our mod will be releasing partially, chapter by chapter, so those who are not patient for the full release will finally have something to play!


Chapter 4 Released Now!




Downloads


You can download all 4 chapters of the remake here:


Black Mesa: Blue Shift | Chapters 1-4 | ModDBBlack Mesa: Blue Shift | Chapters 1-4 | Steam WorkshopBlack Mesa: Blue Shift | Chapters 1-4 | Google Drive



Check out our custom stuff for the mod:


Alternative Crowbars | ModDB Download PageDualshock 4 In-Game Icons | ModDB Download PageOriginal Logo | ModDB Download



Our social links


HECU Collective Discord ServerHECU Collective Youtube ChannelDaver's Youtube Channel



Donate Us


HECU Collective Patreon


Your support really matters to us.



Mod's Awards


Mod of the Year 2021 | Players Choice - 2nd Place



Our projects


Black Mesa: Black Ops


Azure Sheep Remake



#StandWithUkraine


HECU Collective


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RSS Articles

LambdaGeneration Interview | New Focal Point Information



Great day, everyone! We're back with some exciting news about Focal Point!


For those who missed it, in our previous post, we shared two new screenshots featuring thrilling new locations. And for those who have already enjoyed them to the fullest, let's move forward.

For the first time in a while, we've decided to not just showcase screenshots, but treat you some gameplay footage, revealing the richness and unique visual style of the Blue Shift's fifth chapter remake!


As you can tell from the title, our team participated in an interview with LambdaGeneration, where we delved into many technical aspects of development, shared exclusive development screenshots, answered your questions, and unveiled a secret about one of the new monsters you'll encounter in our version of Focal Point!




We hope you enjoy it all to the end!

We posted a new .gif showcasing one of the chapter's caves on the Patreon page too, go take a look!

There's still a lot more stuff to show off, but we're saving it for future. Keep an eye on the news!



Links

You can join and chat with us on Discord, VK and support us on Patreon where we post some exclusive content!


HECU Collective Discord ServerHECU Collective VK PageHECU Collective Patreon



Your support really matters to us.



#StandWithUkraine


HECU Collective


Chapter 5: Focal Point - December 2023 Article

Chapter 5: Focal Point - December 2023 Article

News 60 comments

We are back with some impressive progress and news about Focal Point!

Chapter 5: Focal Point - June 2023 Article

Chapter 5: Focal Point - June 2023 Article

News 53 comments

Xen there! Check out our progress on the borderworld for the 5th chapter of our mod!

Chapter 4: Captive Freight - Release

Chapter 4: Captive Freight - Release

News 18 comments

The time has come for the Chapter 4 to release! Hop on the train and save the Black Mesa personnel!

Chapter 4: Captive Freight - June 2022 Article

Chapter 4: Captive Freight - June 2022 Article

News 14 comments

It's been a while since last article! See what's new on our Captive Freight chapter progress!

RSS Files
Black Mesa: Blue Shift - Chapters 1-4

Black Mesa: Blue Shift - Chapters 1-4

Full Version 55 comments

Chapter 4 of the remake, Captive Freight, is now released!

Dualshock 4 In-Game Icons

Dualshock 4 In-Game Icons

HUD

Due to some limitations, we had to release those icons for in-game hints as a separate mod.

Original Logo

Original Logo

GUI

Old logo of the mod from before Chapter 4 update.

Alternative Crowbars

Alternative Crowbars

Weapon Skin

Some scrapped and requested variants of the crowbar.

Vanilla Logo [FOR CH1-3 RELEASE]

Vanilla Logo [FOR CH1-3 RELEASE]

GUI 3 comments

Vanilla-style logo. UPDATE FROM 2-DEC-21: FIXED LOGO POSITION. OPEN FULL DESCRIPTION FOR THE INSTALLATION INSTRUCTIONS!

Black Mesa: Blue Shift - Chapters 1-3 [OLD]

Black Mesa: Blue Shift - Chapters 1-3 [OLD]

Full Version 44 comments

The THIRD chapter of the remake, Duty Calls, is now released! OPEN FULL DESCRIPTION FOR THE NEW INSTALLATION INSTRUCTIONS!

Post comment Comments  (250 - 260 of 287)
Guest
Guest - - 690,427 comments

Are there any plans to replace Barney's crowbar with a more unique weapon, like a baton for example? Gordon has his crowbar, Shephard has his pipe wrench & knife, Barney could have a baton :)

Reply Good karma Bad karma+2 votes
X-Ray.
X-Ray. - - 980 comments

This is quite cool idea but wouldn't make 100% cannon (imo) since in HL:BS we use and find crowbar.

Reply Good karma Bad karma+5 votes
StavaasEVG Creator
StavaasEVG - - 74 comments

Personally, i would like it to remain a crowbar. Barney falls in the elevator to the storage floor or similar, with a lot of boxes, and it's understandable that there was crowbar left near them.

Reply Good karma+7 votes
Faber- Creator
Faber- - - 189 comments

We will make a pole when players will decide what we should add

Reply Good karma+6 votes
the_trashmann09
the_trashmann09 - - 42 comments

It looks great so far but as other people said I'm worried about it being overshadowed by Guard Duty if that is finished before this is done.

Reply Good karma Bad karma+4 votes
PsyWarVeteran
PsyWarVeteran - - 1,859 comments

Now don't get me wrong, I am the last one to discourage able creators but, what is the point of creating the same thing alongside another team, who has been working on it for a long time and naturally has a more concrete end product, when you have an unfinished project on hold?

Reply Good karma Bad karma+2 votes
Fiffle__Sniffle
Fiffle__Sniffle - - 18 comments

Are you guys able to implement the flashlight feature that Guard Duty has?

Reply Good karma Bad karma+2 votes
KrispyOS
KrispyOS - - 1,286 comments

most likely not, since that would already take the uniqueness out of this version of the remake

Reply Good karma Bad karma+6 votes
X-Ray.
X-Ray. - - 980 comments

In my opinion they won't be able to since Crowbar Collective still didn't release the source code. But there could be another way to do idk.

Reply Good karma Bad karma+7 votes
JackieFungSin
JackieFungSin - - 1 comments

This look like a good mod and I am excited.

Reply Good karma Bad karma+3 votes
BriJee
BriJee - - 380 comments

Really like the locations design, much love to original :)

Reply Good karma Bad karma+3 votes
IndorilNerevar
IndorilNerevar - - 7 comments

So you cancel a project half way through and expect people to be excited about a new one? Cool can't wait for you guys to cancel this in 5 years and pick a new thing to remake.

Reply Good karma Bad karma+4 votes
Faber- Creator
Faber- - - 189 comments

Part two will continue to development after the remake of the blue shift. Development is frozen for a while due to team fatigue in creating Azure Sheep. We will return to it immediately after the release of Blue Shift, even if it takes 2-3 years.

Reply Good karma+6 votes
X-Ray.
X-Ray. - - 980 comments

I believe this team did not cancel anything, if you were talking about Black Mesa: Insecurity that was someone else's project.

Reply Good karma Bad karma+1 vote
IndorilNerevar
IndorilNerevar - - 7 comments

There's a comment from a Dev on the next page saying that Azure Sheep is cancelled, I know that Insecurity development ended years ago

Reply Good karma Bad karma+2 votes
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