Initially developed and released by Gearbox Software in 2001, second Half-Life add-on, Half-Life: Blue Shift is a return to the Black Mesa Research Facility and another look at the Incident's consequences from the eyes of Gordon Freeman's best friend - Barney Calhoun.

In 2012, Crowbar Collective has delighted Half-Life fans with release of the magnificent Half-Life remake, but there are still no released remakes for add-ons. This is when we are coming in - HECU Collective are developing the Black Mesa: Blue Shift - a free remake with use of Black Mesa resources and style. We will try to stay as close to the original Blue Shift and Black Mesa as possible. Our mod will be releasing partially, chapter by chapter, so those who are not patient for the full release will finally have something to play!


Chapter 4 Released Now!




Downloads


You can download all 4 chapters of the remake here:


Black Mesa: Blue Shift | Chapters 1-4 | ModDBBlack Mesa: Blue Shift | Chapters 1-4 | Steam WorkshopBlack Mesa: Blue Shift | Chapters 1-4 | Google Drive



Check out our custom stuff for the mod:


Alternative Crowbars | ModDB Download PageDualshock 4 In-Game Icons | ModDB Download PageOriginal Logo | ModDB Download



Our social links


HECU Collective Discord ServerHECU Collective Youtube ChannelDaver's Youtube Channel



Donate Us


HECU Collective Patreon


Your support really matters to us.



Mod's Awards


Mod of the Year 2021 | Players Choice - 2nd Place



Our projects


Black Mesa: Black Ops


Azure Sheep Remake



#StandWithUkraine


HECU Collective


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RSS Articles

LambdaGeneration Interview | New Focal Point Information



Great day, everyone! We're back with some exciting news about Focal Point!


For those who missed it, in our previous post, we shared two new screenshots featuring thrilling new locations. And for those who have already enjoyed them to the fullest, let's move forward.

For the first time in a while, we've decided to not just showcase screenshots, but treat you some gameplay footage, revealing the richness and unique visual style of the Blue Shift's fifth chapter remake!


As you can tell from the title, our team participated in an interview with LambdaGeneration, where we delved into many technical aspects of development, shared exclusive development screenshots, answered your questions, and unveiled a secret about one of the new monsters you'll encounter in our version of Focal Point!




We hope you enjoy it all to the end!

We posted a new .gif showcasing one of the chapter's caves on the Patreon page too, go take a look!

There's still a lot more stuff to show off, but we're saving it for future. Keep an eye on the news!



Links

You can join and chat with us on Discord, VK and support us on Patreon where we post some exclusive content!


HECU Collective Discord ServerHECU Collective VK PageHECU Collective Patreon



Your support really matters to us.



#StandWithUkraine


HECU Collective


Chapter 5: Focal Point - December 2023 Article

Chapter 5: Focal Point - December 2023 Article

News 60 comments

We are back with some impressive progress and news about Focal Point!

Chapter 5: Focal Point - June 2023 Article

Chapter 5: Focal Point - June 2023 Article

News 53 comments

Xen there! Check out our progress on the borderworld for the 5th chapter of our mod!

Chapter 4: Captive Freight - Release

Chapter 4: Captive Freight - Release

News 18 comments

The time has come for the Chapter 4 to release! Hop on the train and save the Black Mesa personnel!

Chapter 4: Captive Freight - June 2022 Article

Chapter 4: Captive Freight - June 2022 Article

News 14 comments

It's been a while since last article! See what's new on our Captive Freight chapter progress!

RSS Files
Black Mesa: Blue Shift - Chapters 1-4

Black Mesa: Blue Shift - Chapters 1-4

Full Version 55 comments

Chapter 4 of the remake, Captive Freight, is now released!

Dualshock 4 In-Game Icons

Dualshock 4 In-Game Icons

HUD

Due to some limitations, we had to release those icons for in-game hints as a separate mod.

Original Logo

Original Logo

GUI

Old logo of the mod from before Chapter 4 update.

Alternative Crowbars

Alternative Crowbars

Weapon Skin

Some scrapped and requested variants of the crowbar.

Vanilla Logo [FOR CH1-3 RELEASE]

Vanilla Logo [FOR CH1-3 RELEASE]

GUI 3 comments

Vanilla-style logo. UPDATE FROM 2-DEC-21: FIXED LOGO POSITION. OPEN FULL DESCRIPTION FOR THE INSTALLATION INSTRUCTIONS!

Black Mesa: Blue Shift - Chapters 1-3 [OLD]

Black Mesa: Blue Shift - Chapters 1-3 [OLD]

Full Version 44 comments

The THIRD chapter of the remake, Duty Calls, is now released! OPEN FULL DESCRIPTION FOR THE NEW INSTALLATION INSTRUCTIONS!

Post comment Comments  (220 - 230 of 287)
Jehovahb12345678
Jehovahb12345678 - - 36 comments

I have a question for you HECU Collective: Do you think you can make a Opposing Force remake in the black mesa engine as well since operation black mesa is not out yet?

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LeoJFC
LeoJFC - - 752 comments

It is too early to ask that question.
That will be seen when the remake of Azure Sheep and Blue Shift are finished.
Until then, we can only wait and see how the development of the main projects goes.

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Jehovahb12345678
Jehovahb12345678 - - 36 comments

Thanks LeoJFC I will watch both of these projects to see when they get finished.

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BlackPriest_HECU
BlackPriest_HECU - - 272 comments

If this only applies to maps, then the answer is yes. But the main problem for us is the lack of time. We have work, study, that's why it takes about a month to create one good location.

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Jehovahb12345678
Jehovahb12345678 - - 36 comments

Yes It does apply to the maps. And I understand that you have a lot of work and that is perfectly fine with me. I was just wondering if you were doing a opposing force remake in the black mesa engine as well since operation black mesa and guard duty weren't out yet.

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FlippedOutKyrii
FlippedOutKyrii - - 3,505 comments

Man, is there a console command to stop the tram script temporarily? I'd love to spend a few extra minutes looking at the scenery!

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Faber- Creator
Faber- - - 189 comments

You can use host_timescale 0.3 to make everything slower

Reply Good karma+3 votes
raziel_zv
raziel_zv - - 196 comments

Can I nitpick a bit? Personaly I think the helipad is still not far away enough from the terrace...just think about all those ruined breakfasts and lunches because of the sand and dust in the burger or coke...

Overall, you've made a wonderfull job with maps and design...keep it up!

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HerzogAgain
HerzogAgain - - 43 comments

Поездка на поезде, время ролика Twitcherus(ниже в ленте) 7:00 - это не те ли самые помещения из Azure Sheep Part 1 Extended?

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BlackPriest_HECU
BlackPriest_HECU - - 272 comments

Yes, This location was used in the Azur Sheep mod

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