It's time to wake up and dive into action!
Chapter 3 is now released, along with some small changes to the first two chapters! We want to thank you for all your support, this could not have happened without you all! Crowbar Collective were so kind to cooperate with us and do some playtests! Their professional feedback helps us a lot to improve our level/gameplay design, and we will continue to improve it further, as there are still things that can be a lot better.
We expanded this third chapter a lot: added new encounters, reimagined some puzzles and added new ones. We're pretty sure this chapter will amaze you. And don't forget, if you didn't like something or found some bugs - write it in our [Discord] server and we will change or fix that with the next update!
This new release includes following features and changes:
- Chapter 3: Duty Calls;
- Addition of Maintenance Workers in Chapter 2: Insecurity;
- New animations for personnel and main character in Chapter 2: Insecurity;
- Subtitle fixes for Chapter 2: Insecurity;
- Some small fixes and changes in Chapter 2: Insecurity;
- Design update for Big Tony's Pizza and Tesla's Tacos in Chapter 1: Living Quarters Outbound (may change further);
- New UI ("I call it BSQtUI" - Stavaas);
- New options in the BSQtUI, which allow you to hide viewmodel and HUD, enable/disable blood and acid on viewmodel;
- Full Xbox Controller support for new UI (that was the main thing new UI was made for);
- Got rid of background maps - now game loads really fast;
- And more...
And check out a new soundtrack by Daver:
INSTALLATION AND LAUNCH METHODS (UPDATED AGAIN)
STEAM WORKSHOP INSTALL/LAUNCH METHODS:
MODDB MANUAL INSTALL/LAUNCH METHODS:
IMPORTANT: DELETE THE OLD bshift FOLDER FROM THE BLACK MESA GAME ROOT DIRECTORY BEFORE COPYING THE NEW ONE OR YOU'LL FACE SOME ISSUES.
-Unzip the downloaded archive;
-Copy the bshift folder and the bshift.bat or bshift_oldUI.bat into your Black Mesa game root directory (*/Steam/Steamapps/Common/Black Mesa/).
LAUNCH VIA FILESYSTEM:
-Go to your Black Mesa game root directory (*/Steam/Steamapps/Common/Black Mesa/);
-Launch the bshift.bat file (bshift_oldUI.bat if you want to play under the old UI).
LAUNCH VIA STEAM LIBRARY:
-Run via Steam: Go to your game properties and type "-game bshift" into your launch options (Don't forget to remove this entry when you want to play Black Mesa again);
-Run old UI via Steam: Same as before but this time "-game bshift -oldgameui".
We have our Discord server!
Here is the link to our VK page:
Your support really matters to us.
Congratulations guys! 😁
It's time. Let's go!
Thanks for your work, guys!
Good stuff. Thank you.
Nice ! I will test it soon !
Great, thanks!
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I love the third chapter you guys made, just have one complaint. I feel like the game takes too long to give the crowbar. If you run out of ammo you really have nothing to lean on to defend you before getting the crowbar.
Hey guys, I really enjoyed the third chapter! There are just two little things worth fixing for the best experience possible:
1) The way the security guy kicks the door in would surely end up in a serious injury of his foot - try to change the animation to a "push kick", which is a more common way for such a task.
2) The security guy "soft-locked" me as he followed me too closely into a tight corner where he refused to move backwards upon pushing (just like in other HL games).
Otherwise great work - keep it up, guys!
One minor nitpick I have is that replacing the wire for the elevator generator is kind of a plothole. How did the elevator work the first time to bring it half way down if the generator's missing wires to begin with?
A simple fix would be to have to take a damaged wire off the generator that you have to replace with a new one. It would also act as a hint that you need to go find a new wire since heading back retrieve the wire from the previous room isn't all that obvious.
One oddity I found for the crusher puzzle is what's the point of the lever that drops the second box of explosives? From what I've seen, you can just shoot the box off the hook anyway.
Initial idea was to jump on it to drop it down, but this wasn't obvious, so we added shooting the hook as an option and left the first one in the mod too for now.
That's actually a good suggestion made by Guest coming to think about it. Perhaps you can rig something together.
My absolute compliments on the release of chapter3. Your mappers and model artists outdone themselves this time. This must be the very 1st Half-Life mod ever for me where I enjoyed the combat maps more than the peaceful pre-cascade maps 'cause in those you usually had most of the npc scripting done in mods but not here in in your Blue Shift Port and Chapter3. The scenes with fellow Black Mesa Personnel were brilliantly executed!
The amount of detailing and npc scripting is amazing and easily on an equal level than with that of Black Mesa itself, if not even surpassing it. I loved all of it. Especially to fight along side with another Security Guard or encountering various Scientists throughout the Chapter, truly remarkable Story telling and it created a wonderful atmosphere. I'd like to see more of this throughout your mod. :)
Small texture bug: There was one particular door near the pipe riddles that contained a sign texture half way stuck inside a door. I thought I made a screenshot to memorize the map name but apparently I pressed the wrong button. But it used to be near the beginning of the sewer chapter.
Looking forward to that next chapter of your mod. Blue Shift appears to become as large as Half-Life1 back in it's original length thus turning this into a fully fledged game instead of just a minor expansion pack. I'm so exited for it. :)
By the way: Did you create the Alien Slaves grenades? I can't remember that they did that in Black Mesa. But it's a very cool feature either way 'cause the way players fight them is so different than how it used to be Half-Life1 and thus forcing the players to move out their cover is a fantastic idea and addition to the game mechanics.
Just want to say that I love the new section fighting alongside a security guard. Blue Shift not having any security guards was just weird.
Just finished all 3 chapters, that was superb! On par with Black Mesa itself. Loved the voice work and the pacing as well. Can't wait for more!
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