Place and run the hotfix installer in the same place as 6.2 (in the main HOI3 directory alongside the game exe)
Make sure you have podcat's TFH exe overwriting the vanilla TFH exe !
Fixes a lot of bugs and game balance issues.
Fixed some typos pointed out by Dave Young
Model changed to 4 FW200 B-2
fixed typo in gainable traits
Change some units locatiion to more historical location
Changed month = 10 for 2. and 3. Leichte Division
month = 12 changed to month = 11
localisation bug fixes
fix Afrika korps expeditionary force bug + Torpedoes start date from 1942 to 1918
Changed location to Braunschweig for SS_mech_HW level 4 OOB.
unit/models lists updated
unit/model lists for engineers, armoured engineers, and SP AA + bug fixes
soviet-Turkish border guard OOB spam fix
amphibious armor in event OOBs eitehr changed to normal armor or set to model 0
Ger infantry models ( and a few other units) fixed
Singapore forts reduced if Japan captures malaysia peninsula
T 34 event techs reduced
CAGs should be a little less potent
Pz 3 div spam fixed
PzD 16 added
fixed German battlecommander duplication thanks to Uffizi
Allied expedionary force to Norway is active now vs a German player
tweaks to submarines
Added localisation to BlckIce_GERMAN_OOB for 1. l-Brig, 1. l-Div and 2. Inf-Div(mot)
Transferred localisation of the GERMAN units events to a specific file BlackIce_GERMAN_OOB. Added CO (commanding officer) to the localisation. Renamed some OOB to more appropriated names. Working on leader-file WEI. Giving it the 700000 numbers. Added icon-tags for KPD, SPD and WEI. Added PzGrenDiv's 3, 10, 15 and 18. Added the Sizlien Div. Added the fully motorisation of the 3. and 10. Inf-Div. Added separate event for the creation of the 1., 2. and 3. PzDiv in 1935. Deleted them from the 1935
3 Pz div bug fix
Gustov and Dora gun event pic
bug fixes by Uffizi
Added upgrade to 29. Pzgren-Div from 29. Inf-Div(mot)
bug fix for Logistics focus tech
Bug fixing german units.
winter effects fix
attack delay tweaks. Inital defines setting increased + techs decreased slightly/ yealry offsets increased.
Corrected bug in 3. PzD
changes to armor piercing org effect.
change to air unit experience gain - should allow air units to gain experience easier, needs testing fixes to UK starting tech 1936 campaign changes to gainable traits for air and navy leaders - hopefully easier to attain traits BEF is now AI only
Polish artillery names corrected, some land doctrines made not stealable, country localisations added for British India and Malta. More manpower added to nation difficulty levels
radar range slashed, interceptor range reduced, CAG range and speed lowered. AT and AA guns fuel requirement removed. fix to homefront focus tech
Added GFX for the lately GERMAN PzGren Div's
Added and completed 18. Panzergrenadier-Division event chain
So the 3rd Panzer Div spam is properly fixed this time?
yes this version is well tested and the division spamming bugs are gone. However if the event has already triggered in the save game it won't fix that. You will need to edit your save files.
Thank you very much :D
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when will you fix the problems of the tree of technologies?some old and new!
not sure what you mean ?
you go put the FEB ?
FEB ?
Brazilian expeditionary force!
I can't install the mod , help me !
Hi Panzeroo, this mod using very much RAM. But I have got 3 GB RAM. So, idle memory is 2.5-2.75 GB. But this mod after 1941, using very much RAM(over 2.75 gb)so i am crashing. :( I lowered system RAM using but still crashing. I closed advanced water etc. but still crashing after 2-3 months.
Can you help me? I want to play this awesome mod normally.
are you using podcat's TFH exe ?
Yes, I using this. I have 32-bit system and I also edited boot configuration for RAM switch. This process can be up to over 2 gb. I have no 2 gb limit problem. But I have 3 GB Ram, and I switched this limit 2900 RAM, and game crashing. System using is 380-420 MB RAM. So I lowered limit to 2600. But still crashing. I have original Windows 7 Ultimate 32-bit and i have no process limit problem but i have 3 gb RAM. and is it enough amount of RAM? Can this game use virtual memory? Or any other helps please.
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You didn't say anything. Is it mean that i have to upgraded my computer as 4 gb RAM? Another way to do this? :(
sounds like you will need at least 4Gb.
We don't have new version for a long time.
When will we get the 6.3 or 7.X or Final version?
:-)
we are working on this 24/7 :D This has a rework of armor techs and the way the unit models upgrade. It also includes new unique capital ships. There is also a 1933 campaign start in the works, though this won't be ready for the next update.
WOW!
I can't wait:-)
I can't wait!!
I have a problem where OKM and OKL get disappear randomly around Mid-1941,
I know this isnt a problem with my savegame because this has happened before too.
I know that you must restart your game
Do you know what causes this because this seems to happen every time i reach May 1941 or so.
Are they theatre command HQs ? Did you place them under AI control ? Beware the AI will add/ remove theatres and any brigades attached to the theatre HQ will vanish at the same time. This is why the political leaders and special commands are set up as army group level ( unless its an player only event such as the Luftwaffe/ Kriegsmarine HQs) The only way to prevent it is not put them under AI command, or place the political leader unit, ie the OKL/OKM unit, in an army group HQ within the theatre. That way even if the AI removes the theatre the armygroup HQ will remain.
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ok panzero i hawe one question...wtf hawe you don whit this fix??see its 1941 and i sill canot beat belgian army :D because the americans sending them like crazy us marine troops ho hawe lik 450% od attack and def.17 armor 15 pircing??wtf?in 1941??and they eaven do not haw base in UK??again wtf??explai me that?plz!and one more thing they hawe like 130 moral!again it just started 1941..
and they are sending them like gazilon of them...
There was a bug prior to the hotfix which had a problem with the amphibious tanks tech levels. This was fixed for the latest hotfix. However if the Marines already exist in your game the hotfix won't help.
The US AI will use them to invade and doesn't need a base in the UK to do this. Unfortunately AI ignores ship ranges and we can't mod that as its hardcoded.
Marines are elite units and tend to have better organisation which helps them in sea invasions. However generally therir weakness is in armor ( with the amph tank bug fixed they are not so difficult)
I would suggest starting again to take advantage of the recent hotfix.
am using the hotfix but that bug ar what ever it is is so anoing! :( its ruing the game...so it means that i canot play on hard?? :(
getting bogged down in Belgium is never going to be good...Unluckily for you the US AI has decided to focus on Europe first. You should be able to pierce those amph tanks though, and your armor should have better armor value then them. 450% attack modifier isn't all that uncommon or high and is probably due to certain terrain which the marines are very useful for fighting in. There are no specific US modifiers beyond tech and terrain combinations. Playing on hard might not be a good idea at this stage. If Belgium has proven a problem the Soviets will be a nightmare.
Is there any USA strategy-guide Panzeroo? I am playing with USA at the middle of the 1942, my IC amount same as USSR, Germany. And I researched all industry techs at least 1942, is it problem?? Because historically, WW2 Allies had
...
In this version the US has problems getting its techs advanced far enough. You need to be very diligent at focusing on the naval and air techs to take on Japan. Then you need to prepare armor and infantry techs for Germany. Depending on your difficulty setting you will be at a disadvantage for some time. The problem is in the severity of the New Deal penalty and pre war leadership. This has been adjusted for the next version of the mod. AI will receives a bonus to IC depending on difficulty setting. This is mainly due to the fact that the AI is nowhere near as flexible or strategic with IC useage as a player. The player can for example adjust his IC allocation to better manage the gameflow. He can reprioritise his build queue and make better use of his available IC. He can also focus better on using event options, techs and other modifiers to increase IC at different points. So the AI gets a handicap here, the amount varies depending on the nation and the difficulty setting.
Will you guys do a mod on HOI IV when it comes out?
It is said to be the greatest WW2 strategy game in existence and I've been very hopeful that you guys will significantly improve HOI4.
yes everyone is keen to work on HOI IV. It will mean that we will stop modding HOI 3 though
I have a problem I cannot seem to get around without spending much leadership on. How could I claim French Indochina without America joining the allies and declaring war on Germany and Italy? 41.6 threat + 50 threat level will be far over the limit for America. Does the problem lie in my conquest and puppet of China? Does it lay in the continued invasions into Xinjiang and Tibet. I would like your advice, thanks.
I'm trying to follow the install instruction but the ingame mod name still says 6.22 beta. Could you post like an actual instal path please
If anyone can help that'd be appreciated
After Two nights of trying to install 6.2 with both hot fixes, I would like to thank you for creating the greatest RTS ever. YOU GUYS ARE AMAZING. I DONT KNOW IF hoi4 is going to be this good. YOU guys have outdone Everyone !!! Amazing. effort. PARADOX should hire you guys, no doubt. Only KING JESUS could have done a better job than this.
thank you very much ! Its definitely a labour of love :)
So is the resolution fixed for low res yet? I would love to play this mod
sadly no. Someone would need to make a low res sub mod. If its even possible to still do this with BICE I don't know.
That's unfortunate. :(
However, the mod does look nice. I hope someone makes a low res submod, if it is possible.
There has one problem,Franco usually lose the civil war。
we have literally done 100's of play tests on 6.26f version and Franco's side has won about 80% of the time.
What’s the difference between 6.26chf&6.26fhf?
nothing that I can recall.