BLACK I.C.E. is an extensive mod of HOI3 under development by Panzeroo and many other members of the Hearts Of Iron 3 forum.

Description

Installing BlackICE may seem daunting at first, but provided you follow the directions here, you should have a relatively easy time with it. Step 1: After you have downloaded BlackICE, copy the installer to the same directory that as the hoi3game.exe and hoi3_tfh.exe files in it. Generally speaking, this will be somewhere like: • d:\games\Hearts of Iron 3 • c:\games\steam\steamapps\common\Hearts of Iron 3 Step 2: Install Podcat's LAA (Large Address Aware) version of the HOI3 .exe file with BlackICE. This will solve a great many issues with the game crashing as it will take advantage of the larger amounts of memory that newer computers can use. Podcat's LAA .exe file can be found in the following Tech Support thread on the PI forum •Overwrite the original hoi3_tfh.exe file with it. Step 3: Run the installer. Do Not Change ANYTHING unless you know what you are doing, just hit next until you

Preview
Black ICE Version 7.53
Post comment Comments  (200 - 250 of 452)
OpreationDerp
OpreationDerp - - 7 comments

I have multiple questions to ask you.
-
1. How come my troops isn't gaining progress in naval invasions EVEN in provinces without troops ( aka the one near Oslo )

2. What happens if OMG! goes to Axis , Commitern or Allies, will it fire events in favor to them?

3. The picture of the Panzer G/H and Tiger (P) does not change even it's in the 1942 model.

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PANZEROO Author
PANZEROO - - 1,461 comments

If you are using ocean liners in your invasion fleet there will be a penalty in the landing. Ocean liners are for transporting units between ports only. For sea invasions use auxiliary vessels or research and build landingcraft/ assault ships.

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PANZEROO Author
PANZEROO - - 1,461 comments

OMG should not be a possible to go to a faction. If it does it might break the game, or it might not...

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PANZEROO Author
PANZEROO - - 1,461 comments

The model change is dependant on a few things for the medium armour. For the 1942 model you need
OR = {
gasoline_engine_design = 3
diesel_engine_design = 3
}
advanced_tank_chassis_design = 2
medium_velocity_gun = 3
high_velocity_gun = 1

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bringmesoda
bringmesoda - - 2 comments

With 7.5 beta, there are no auxiliary vessels!?

this makes landings impossible until landingcraft/ assault ships. which will be late 1941 if not Japan/England, which start with marine activation, because you need marine activation which needs a 1941 tech: naval underway replenish. Please dont leave it this way, and let there be early naval invasions for the player!

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bringmesoda
bringmesoda - - 2 comments

I see another one of your comments that you gain AUX ships via an event once war starts. I'm still not sure what that means, do i get the ability to make them? or I just get a couple spawned? I guess ill find out. Black Ice is a great mod, and thanks for making it, but there is serve lack of documentation

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madog117
madog117 - - 212 comments

Great mod but i cant for some reason to acsses the paradox forus and get the LAA, so you or someone can upload a direct download like mediafire or some like

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PANZEROO Author
PANZEROO - - 1,461 comments

we can't link it outside of the paradox forum as its a paradox product. Its basically the TFH exe which a paradox dev altered. It would breech copyright if we started giving away the TFH exe for free. To access the link on the forum you need to register the TFH exe which you already own.

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rory1432073397
rory1432073397 - - 1 comments

How do I prevent my troops running out of supplies in Russia? Recently I had 50 or so divisions about 1-4 provinces away from Moscow, and the Russians only had a collection of under-strength NKVD Border Guards/Militias. However, I couldn't push in sufficient force due to the weather (which I understand) and the supply situation. Why is it that my line from Leningrad to the Caucaus mountains has 50-75% of my troops completely out of supplies?

Also, how do troops work in jungle provinces? Would it be better to have say a LInf/Gurkha/PArt/RCav/Eng/DivHQ division or just a plain infantry (mot?) division? It would be useful if you could set out somewhere what troops and equipment are optimal in different environments.

Thanks!

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PANZEROO Author
PANZEROO - - 1,461 comments

Depends on many factors. The composition of your divisions _ check what units are using a lot of supplies as some unit types are worse then others ( Heavy armor for example, and bombers) also axis allies will soak up your supplies when in your territory. You can get around this a number of ways. Maximum use of generals with supply consumption bonus/ logistic traits. Keep your supply network free of revolt risk with SD troops and garrisons. Use transport planes in emergency. Build up infra along the supply network routes. Take the various train decisions/ events which increase supply throughput. Where ever you see a tech or modifier with supply throughput bonus take it.

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PANZEROO Author
PANZEROO - - 1,461 comments

for jungle units its best to check the terrain modifiers and determine the average overall across the division. These are also affected by tech levels. Generally its safe to say that Light infantry/Gurkha or marines with pack art/ engineers/ Rcav / commandoes are a better option then motorised units or plain infantry at least in terms of movement.

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et37
et37 - - 34 comments

Do you mind if I make a sub-mod for this?

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PANZEROO Author
PANZEROO - - 1,461 comments

sub mods for BICE are very popular. There are about a dozen of them already.

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et37
et37 - - 34 comments

is that a yes or no?

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PANZEROO Author
PANZEROO - - 1,461 comments

yes. What will the sub mod do ?

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et37
et37 - - 34 comments

It will be a simple expansion with a few new events and a host of new countries.

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djschlotte
djschlotte - - 6 comments

Do corps hq divisions gained from technology events still need a division hq in order to benefit from combined arms bonus?

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PANZEROO Author
PANZEROO - - 1,461 comments

Corps HQs and above don't allow CA bonus since the staff are not usually trained to command on a divisional level (regiments and battalions coordination)

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djschlotte
djschlotte - - 6 comments

So I should just give them some anti air to help them not get bombed?

Also, I've never gotten any of these advanced division hq's. Is there a trick to them, like winning a battle against superior forces or something?

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PANZEROO Author
PANZEROO - - 1,461 comments

if you want to use them in combat you can always add a div HQ to them, and some combat units. Otherwise AA is a good option, and perhaps some recon to help them move faster.
The elite Div HQs have a very small chance of being created for each level of the division command structure tech.

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djschlotte
djschlotte - - 6 comments

Recon helps speed? Jeebus there are so many mechanics to learn. So most of the tech corps and army hq's come with bike Recon, but some come with engineers. How do the engineers help with a command hq unit?

Thanks, I had forgotten the elite div hq's cane from a tech. I'll check what it says there for more info.

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PANZEROO Author
PANZEROO - - 1,461 comments

recon units add a terrain speed bonus - this is average out across the entire division the recon is attached to, so the better the terrain modifiers for each specific unit the more useful the division is in particular terrain. That means a HQ might not be slowed down so much when moving through forests or hills for example.
Engineers have useful river, urban, and fort attack bonus. Not that useful for the HQ itself. Depending on how much micro management you are into you can attach these to a unit which has to fight those sorts of battles, and then bring it back to the HQ. So its a kind of corps or army reserve. They also get better modifiers the more you research the engineer techs.

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Guest
Guest - - 706,570 comments

the music stop , the game cdt
help
I make all steps

sorry for my english salute from Brazil

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PANZEROO Author
PANZEROO - - 1,461 comments

are you using podcat's TFH exe ?

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OpreationDerp
OpreationDerp - - 7 comments

Why is the Soviet Command so....******?

and also Hungary already has the Cluj region of romania when i started to invade it in 1936

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PANZEROO Author
PANZEROO - - 1,461 comments

the soviet army command was in a mess pre war and at least until late 1942.

Just checked the game and Romania has the Cluj region in 1936

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Guest
Guest - - 706,570 comments

yes im using podcat's

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PANZEROO Author
PANZEROO - - 1,461 comments

It sounds like a HOI3 tech support issue as BICE doesn't touch the music files. Its also not a reported issue with BICE by anyone else.

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Guest
Guest - - 706,570 comments

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OpreationDerp
OpreationDerp - - 7 comments

Is it possible to add { COUNTRY TAG } Foreign Armor, but has a limit to what can you build?

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PANZEROO Author
PANZEROO - - 1,461 comments

potentially it can be done yes

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Guest
Guest - - 706,570 comments

I noticed I can't build IC directly from the production menu. IS this something that is meant to be? I can stil build it if I click on a province and order it to be built on that province, but can not build it directly from production menu. There isn't even an IC or Heavy IC button to click to build it.

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PANZEROO Author
PANZEROO - - 1,461 comments

you can only build IC/ airbases/ forts/ pillboxes etc.using the province interface. It helps prevent spamming and exploiting the buildings by letting them wait in the production queue before placing them on any province.

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et37
et37 - - 34 comments

Im almost finished with the sub mod, were do you want me to send it when im done?

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PANZEROO Author
Guest
Guest - - 706,570 comments

Can be designed each division by each battalion form

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PANZEROO Author
PANZEROO - - 1,461 comments

not sure exactly what you mean...Each division can be made from any of the available units in any combination if that's what you mean.

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et37
et37 - - 34 comments

I need to add one more country then I'll be ready to send you the sub mod, question do you know how to frame the minister portraits? Whenever I add minister photos they don't have the white frame around them, how can I fix that?

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Guest
Guest - - 706,570 comments

Broken AFV track research - its red and cant be researched also some other tech is unavailable but i dont remember which .. that makes impossible to get armor.

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PANZEROO Author
PANZEROO - - 1,461 comments

either you have an install error or are using a custom game start

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Guest
Guest - - 706,570 comments

Game crashes while loading history files.
Do you know what cause this issue.
Keep up the good work.

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PANZEROO Author
PANZEROO - - 1,461 comments

do you have podcat's TFH exe ?

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Guest
Guest - - 706,570 comments

I guess no.
Mod worked fine 'til 7.53v.

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PANZEROO Author
PANZEROO - - 1,461 comments

very lucky to have to work that long without podcat's TFh exe as it allows the game to use more then 2Gb memory. Unless you had used a LAA switch already ? Techpowerup.com

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Guest
Guest - - 706,570 comments

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Guest
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wilson76
wilson76 - - 4 comments

map cache link dead

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PANZEROO Author
PANZEROO - - 1,461 comments

Onedrive.live.com

new link to the 7.5 map cache

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wilson76
wilson76 - - 4 comments

Thank you so much, so you still work on this rven after HOI4 release?

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PANZEROO Author
PANZEROO - - 1,461 comments

We are working on the next version of BICE 8. Lots of huge changes, including 36 province buildings also horse, truck and Half-track division transport units. After that we will see how we feel about HOI IV once its released I guess.

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Guest
Guest - - 706,570 comments

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Guest
Guest - - 706,570 comments

First crash is on installing map - section 4849 I think. Then, perhaps related to this, when it runs, it crashes loading graphics after game selection

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PANZEROO Author
PANZEROO - - 1,461 comments

sadly we have not been able to get 7.53+ to work with a mac:(

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Guest
Guest - - 706,570 comments

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klingon1426985590
klingon1426985590 - - 2 comments

In that case, could I get a link to the latest version that does work on the mac, pretty please?

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PANZEROO Author
PANZEROO - - 1,461 comments

best bet at this stage is to download a 7.4 version and install perhaps using WINE Winehq.org

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