BLACK I.C.E. is an extensive mod of HOI3 under development by Panzeroo and many other members of the Hearts Of Iron 3 forum.
Installing BlackICE may seem daunting at first, but provided you follow the directions here, you should have a relatively easy time with it. Step 1: After you have downloaded BlackICE, copy the installer to the same directory that as the hoi3game.exe and hoi3_tfh.exe files in it. Generally speaking, this will be somewhere like: • d:\games\Hearts of Iron 3 • c:\games\steam\steamapps\common\Hearts of Iron 3 Step 2: Install Podcat's LAA (Large Address Aware) version of the HOI3 .exe file with BlackICE. This will solve a great many issues with the game crashing as it will take advantage of the larger amounts of memory that newer computers can use. Podcat's LAA .exe file can be found in the following Tech Support thread on the PI forum •Overwrite the original hoi3_tfh.exe file with it. Step 3: Run the installer. Do Not Change ANYTHING unless you know what you are doing, just hit next until you
- Seaplane Tender
- Heavy Artillery
- Railway Artillery - Long range aux vessels
- Many more unique divisions/ HQs added including famous Panzer korps, Army HQs and Army groups HQs each with unique counters.
- Added XXXIII. Uboat
- Added GER_Pz38_rgt for 7. and 8. Panzer-Division
- Added GER_pz35_rgt for 6. Panzer-Division
-jap multi role model 9 fixed
-german heavy armor GFX corrected
-Better event image for Overlord/FUSAG event
-Replacement model images for AST battle commanders (Blamey and Morshead)
-Backgrounds of Gurkha and Commando brigades made consistent with Mountain brigades
-Updated counters for German U-Boat Flotillas
-Updated Combined Arms counters
-Replacement counters for combined arms brigades (Kampfgruppen)
-Replacement SS HQ counters
-New model images and localisation tweak for ENG airunits
-Changed the starting techs for subs, medicine, destroyers for Germany to be more historical
-Changed special forces branch difficulty lowered to level 2
-Jap naval doctrine update
-Changed Division HQ command structure tech to be 12 levels instead of 6, and adjusted values for bonuses accordingly (halved them per level)
-missing ss/guards units added to a few techs
-Added commando_brigade/ss_commando_brigade to several special forces techs. Also added a missing desert bonus for them in the "Commando Training" tech, etc.
-some SF techs supply consumption reduction reduced
-hidden tech for red airforce effiecnecy penalty after the purges - penalty removed when germans begin zitadelle offensive (1943)
-AI hidden tech gives small boosts to land unit air attack
-Individual Allied Majors difficulty level option added to Allied difficulty event
-Danish 20mm AA captured by germany
-Gustav/ Doar split into two events. historically available in 1942 not 1941.
-Added localisation for US Naval HQ events
-Greater chance Japanese AI won't annex of manchuria
-AI Japan might DOW soviet player when the germans attack
-soviet offensives recieve greater TP bonus
-SS pack artillery activation event image
-Added event-chain for Moscow Proletarian Rifle Div to 1 Gds Mot.-Rifle Div.
-UK, US, Soviet, Italian, Jap Railway artillery events
-artillery division event OOBs
-Moved Vichy OOB event (after their formation) back into production.
-Italian AI event OOBs for Africa depend on Italy losing ground in Africa
-manpower gain from anchluss reduced
-SS panzers now buildable earlier if ahistorical ss option chosen
-Fixed event text on the "Mulberries damaged by large storm" event.
-USA 6th Army Group will now no longer spawn in Corsica unless it is controlled by the Allied faction
-Operation Britannia Rising events (US liberation of occupied UK)
-scripted JAP invasion of the Philippines added
-Revamped the SHAEF event by adding historical HQ units for ENG and USA and an event that loads the right OOB for either the ENG or USA player
-soviet event OOBs spawn in Kuybyshev
-soviet AI rebels nerfed after fall of France
-possible fix for the North africa partisan bug
-check for the SCW triggered before KG 88 is removed
-sealion now has a no invasions option check
-Fixed event text for the British Shipbuilding Mission
-german - soviet commercial agreement typo fixed
-Singapore - the Guns are Useless event ... added event pic and description
-Rewrote the Evacuation of Dunkirk event.
-missing soviet province added to a snow region
-mud/ snow levels lowered slightly
-level 1 airbase added to Stendal provicne in Germany ( paratroop training base )
-Added user-provided province image for Oradea in Romania
-Added naval_base and air_base 1 to Lerwick and changed some positions on Lerwick to be more accurate to RL
-Added 2 folder to ai_tech_minister.lua
-defines fort bonus boosted
-Removed twin_engine_fighters from the default AI air ratio
-Fixed bug where USA/AI was building INF divisions with an extra (8th lol) brigade.
-Adjusted LUA to reflect new division_hq unit names.
-Added a custom build script for IRE ... just because! 
-Adjusted GAR builds for AI majors to be GAR+(ART|HVYART)+SUPPORTSx2 ("Garrison" Support Group)
-AI can nolong research the landingraft or assault ships
-Commented out garrison deployment tech in the ignore lists of the majors (as it was causing problems with trying to reinforce beachheads with GAR units).
-Soviet starting OOB reworked
-changed model to 4 for 29. PzG Div.
-Changed model Airborne Artillery for 22. LLD into historical model = 3
-soviet generals adjusted to have more high generals level available for 1936 OOB
-Corrected naming Unterseebootsflottille into U-boot Flottille
-removed most aux vessels from AI OOBs
-Changed motorcycle to armored car for armor HQ event OOBs
-Hv artillery added to some OOBs
-Improved the starting JAP island garrison OOB based in part on some historical findings.
-Brazilian Expeditionary Force revamp
-Updated the Thirty Divisions Plan OOB to actually make useful divisions for CHI
-Updated AI/Operation Torch OOB to use the historical counters for USA units
-Updated the Operation Husky OOB for the AI - it now uses the custom unit counters
-removed the "US Volunteer Brigade" from its OOB as it serves no purpose and causes issues.
-various inactive leaders removed from OOBs
-Minor historical naming and configuration fixes to Canadian OOB units
-Improved some generic inline militia OOBs
-Updated the AI Indo invasion OOBs for JAP to make them functional combat groups
-Fixed AFHQ spawn point to be historical, and also tweaked the ENG Torch OOB, which was horribly wrong.
-Added the missing light cruisers USS Richmond and USS Memphis to starting OOB for USA
-Added historical unit names and tweaks to Malta Garrison Force (ENG)
-Corrected standort II. Luftflotte to Braunschweig
-4th Composite Group now starts the game attached to the Philippine Department.
-USS Langley's CAG unit now starts the game based on the ship, rather than in Los Angeles.
-ENG 1st and 6th Airborne Divisions now load as a Division HQ formation for the player, and a full division for the AI
-Added 45. Infanterie-Division as unique for Germany
-The AST 1st Armoured Division is now properly reported as being deployed to Alexandria, rather than Sydney.
-The locations of several Gurkha OOB units for ENG are now properly reported when you choose the OOB
-AI/OOB tweaks for USA historical armored divisions.
-Fixed possible CTD involving ITA Expeditionary Force to Germany in 1941 (should have been 1942).
-Fixed possible CTD with Expeditionary Force leader from ITA to GER in 1941.
-Updated the sale of Lockheed Hudsons to the UK so it used the proper model
-div HQs cost increased, main brigades costs decreased
-speed of medium TD increased + extra Inf AT removed from airlanding Inf
-ss armor stats tweaked to be closer to normal armor
-stat changes for CAS/ medium bombers - less SA for CAS, less HA for meds
-width tweaks to inf bat, + officer cost adjustments
-special HQs no longer grant CA base
-Added pack artillery unit activation as a default tech for the majors. All of these countries had mountain artillery prior to the war.
-mot/arm supports no longer give CA base + IC cost reduced
-bombers IC cost / build times increased slightly
-SS Pz Rct art short name corrected
-Desert Rats short name corrected
-Soft attack reduced for Gurkhas
-Air attack increased for jets
-Armor piercing/ Armor value reduced for captured armor
-normal HQ Brigade no longer gives CA base for divisions
-mixed support changed to direct fire unit type
-elite litgh infantry/light infantry rebalanced - the elites less overpowered and more expensive
-SS AA brigade now comparable to normal AA
-Garrison Detachments will no longer get the same Division size increase/decrease with the Brigade Strength techs. They have been adjusted downward in accordance with the percentages used in other units.
-Brazil update - OOB, tech levels, province resources,ministers, generals
-some IC effiecency penalties for very large military - too much armed forces means less factory workers
-Removed twin_engine_fighters from the default AI air ratio.
-Removed inadvertent and tiny swastikas from some German model images.
-new loading screens added
-Added more generic JAP leaders
-combined arms values lowered
-SS panzers now buildable earlier if ahistorical ss option chosen
-pillboxes build faster
-tweaks to laws to prevent exploiting minimal training/ volunteer laws
-Changed "is_defender = yes" to "is_attacker = no" for trait gains.
-SPR leader ID conflict fix
-Changed German template for midwar and late war panzer division builds
-Weak Power strategic effect tweaked
-unqiue SNLF unit localisations added
-Soviet unique cavalry corps localisations fixed
-Event image of HMS Prince of Wales is now correct
-Japanese Heavy cruiser models fixed
-Japanese unique 3rd Infantry division counter fixed
-Germany can now build Pack artillery at start
-Unique pocket Battleships placed individually at game start
-Supercharger Tech added to jet Bombers
-Small armys industry tech reduced to 6 levels from 10
-railway artillery event refusal option spam fixed
-garrison of India OOB spam fixed
-various other localisations fixed
-missing country modifier for UK air bases fixed
-Tweaks to japanese starting techs
-division template div HQs fixed
If i download Third reich event .... how can i use it ? Where i must take folder "mod" ? Thank for ans.
Download and move to your tfh folder and extract. When asked have it overwrite files. You will need to start a new game.
I'm playing 7.40 & I wanted to know whats the exact amount of interceptors should be there in a wing....! for guarding our industry from British "Strategic Bombing" ?
I ask this cus normally I have around 4 or 5 only interceptors or 4 int + 1 twin engine & used to do air superiority for like a month & range like 70KM(7 to 8 province) after checking them what I find is only 2 or 1 is left & others are destroyed ;
I also upgrade all the updates & air superiority tactics to much as possible. Is it wrong to do that for 8 or 9 province or its better to assign 1 wing for a particular province.
looking forward for the reply.
No,no,no,no,no....
Don't use air superiority like that, you should use intercept since you want to INTERCEPT the bomber formations.
Here is what you do: use air wings with 3int, you will need 4-6 such air wings guarding your Ruhr-area. Also you need to build radar stations in places like Dortmund and Dysseldorf and research the rellevant techs to increase radar impact.
Radar effect spreads to surrounding provinces so no need to build radar everywhere on the map!
Then you pick 2 or 3 of the wings and set intercept mission in a circle where the bombings happen(and where you have put the radars). If one of the wings loose too much strength you need to abort the mission and start mission with one of the resting wings.
Good luck.
Thank you for your valuable advice....!! I hope this solves my nightmare with British bombers & my fully upgraded interceptors failing to do what they should be doing.
cheers....!!
Glad to help and hope it works!
How do i install it for steam it dosent Show up and podcat's tfh exe is installed
Step 1:
After you have downloaded BlackICE, copy the installer to the same directory that as the hoi3game.exe and hoi3_tfh.exe files in it. Generally speaking, this will be somewhere like:
• d:\games\Hearts of Iron 3
• c:\games\steam\steamapps\common\Hearts of Iron 3
Step 2:
Install Podcat's LAA (Large Address Aware) version of the HOI3 .exe file with BlackICE. This will solve a great many issues with the game crashing as it will take advantage of the larger amounts of memory that newer computers can use. Podcat's LAA .exe file can be found in the following Tech Support thread on the PI forum
•http://forum.paradoxplaza.com/forum/showthread.php?612732-MEGATHREAD-***Hearts-of-Iron-3-Known-issues-fixes-workarounds-etc.***-MEGATHREAD
•Overwrite the original hoi3_tfh.exe file with it.
Step 3:
Run the installer. Do Not Change ANYTHING unless you know what you are doing, just hit next until you see finish. Click on finish.
I have 2 issue with the BICE. One: the exclusives divisions and HQs, basically they haven't pictures. This also happened with the heavy artillery detachments, like if during install process missed the file. Two: somes techs was moved or disappeared, i mean that they're in another position of the screen (I think should send you a capture).
I've reviewed the install's instruction and i follow every step to do but i can't find a solution yet...
Wherever.. I'm glad for a new version to BICE and thank so much to Dev team.
you have an install conflict. Manually delete the blackICE in TFH/mods folder, and the mod launcher. Then reinstall.
Soory I'm really a neanderthal but how (where) do I install podcat's LAA file?
thanks!
Unzip the folder and overwrite the TFH.exe with it ( find the TFH.exe in the HOI3 main directory.
Hi
I followed the instructions and a get a HOI3 TFE.Exe error ( I loaded the Large Access one), then I uninstalled the game, emptied the HOI3 file frpom Steamapps, reloaded the whole thing without overwreite the original TFE.Exe, still get the same error
it's awfully frustrating
could you help?
thanks a million!
manually delete the files ( as the uninstall can leave things behind). Check you have a fully patched HOI3 with all the expansions (patch 4.02). Start the game to make sure it works fine and you have the correct checksum for the vanilla game ~ GSKH
now copy the entire HOI3 game files and move it out of the steam folder and paste in a new folder somewhere in your c: drive for example. You could name the folder Black ICE.
Then install the mod here. This avoids any interference from steam and gives you an easy backup if something goes wrong.
Thanks a lot.
Actually I bought the whole HOI3 collection yesterday and it is 4.02. When I launch it from Steam, I get the intro up to the Japanese fella drawing and the "checksum" thing and then it reverts to my desktop with the music going on and the TFH (? - the british plane) icon is on the toolbar. If I click on it I get a black screen, with a little "glove" pointer and then back to the desk and music is over.
I have uninstalled and reinstalled the game probably twenty times by now. It's extraordinarily irritating.
Any idea?
so the vanilla game isn't working ? Have you tried the paradox forum help desk for HOI3
hi guys, I'm playing 7.4 & now I'm in 1942 November & playing as germany, but why am I not getting SS units to build in the Production.....??? only get some divisions via the events..?? I need them.....?? any tips...??
did you accept the Waffen SS Theatre HQ event in august 1940? This loads an OOB with an SS theatre HQ and Himmler. It also from this point that Himmler allowed the SS to expand significantly. From that point you can build generic SS units
oh.!! my, I Didn't accept Theater only the Army , so that sums up huh...?? next time I should accept that.....!! errrrrrr.....!!! Thanks Panzeroo :)
It shouldn't matter whether you accept the army or the theatre command here - both will set the same flag for the expansion of the SS. If you chose No need then the expansion flag won't occur. You can refire the event by typing the following into the console
event 94062
You will end up with a second Himmler unit of course so delete one of the Himmler units after the OOB loads.
I fired it & accepted Theatre but Still SS units are not displaying in da production..........?? why..??
They will not instantly appear. There are activation events for each unit type which will have to trigger once the expansion choice is chosen. Being events these can take a month or more to trigger depending on how often you save and reload
yup sorry..., It started to activate after sometime..!! :)
OK now that the SS problem is solved, Is there a way to install two versions of BICE mod(7.4 & 7.53) cuz right now i'm @ 1943 in 7.4 & also want to start trying the latest 7.53............!!!
Guys why no reply to my above question.......???
you just need to copy paste HOI3 into different folders and install the different version of the mod in each different copy of HOI3.
thanks panzeroo......!!
Hi,PANZEROO. It seems that it's hard for me to play it. I tried for a few hours. I used the podcat's TFH exe, load the map cache and reinstall some times, but it finally crashed while creating boarder. Looks like it is not a uaual problem that I have no idea about that. I didn't have that problem for older visions. Thanks a lot.
make sure you have manually deleted the previous version. Manually delete the Black ICE folder in TFH/mods and the mod launcher. Where did you place the map cache ?
Thank you,I'll try it later. I placed the map cache ("cache") at documents/Paradox Interactive/Hearts of Iron III/BlackICE/map.
how come despite belguim's historic ''neutrality'' they massed almost their entire army in the gap between luxembourg and netherlands?!
Germany was appear very threatening to them...did you influence them to calm them down ?
Hi guys, is there a way to cheat & get countries into Axis faction.......???
guys...?? any suggestions..??
Mod crashes on loading database II when i'm starting up, says unknown error
I have a 64bit operating system
I have tried CFF explorer to allow it to use more than 2gb of ram
I have ran it in administrator mode also made sure all the files installed in the right place, reinstalled my game twice and the mod making sure they are in the righ place also making sure that the map cache is in the right place fully updated, is there anything i can do to solve this or am i screwed here?
How to fire back the German-Sinho agreement..........????
I have an event issue with the 1939 creation of x15 infantry divisions, only one of them comes complete the rest are just division HQs is this suppossed to be like this?
that's correct. That is the welle 2 event which gives the unique Div HQ counters. You then have to build the actual division around the div HQs.
Hi, just a a little question: there is a way to change the graphic appearence of a unit's unique division counter when zoomed out?
If the unique counter is for, e.g., an inf. division, and i build an armor div., when zoomed out the div. counter still appears as infantry, and i have to manually check to see what the actual division is.
the unique div counter for the infantry unit will remain as an infantry counter zoomed out regardless of what you place in the division.
Can i change any file to mod this, like the files where are stored the infos of, say, x unit type = y counter?
your best bet is to look in the unit file, find for example the armor brigade and make its unit_priority value higher then the unique division HQ units. Or lower the unique division HQ unit below the armor brigade. Otherwise just accept that the counter for a unique infantry division is meant to be an infantry division.
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How can i fix this? I have this issue after istalling 7.53 on default black ice. I have tried to install 7.4 but still same.
I mean some buttons are generated on already exist one.
you have an install conllict with a new version conflicting with an old version. You need to manually delete the black ice folder in TFH/mods and delete the mod launcher. then reinstall.
I have multiple questions to ask you.
-
1. How come my troops isn't gaining progress in naval invasions EVEN in provinces without troops ( aka the one near Oslo )
2. What happens if OMG! goes to Axis , Commitern or Allies, will it fire events in favor to them?
3. The picture of the Panzer G/H and Tiger (P) does not change even it's in the 1942 model.
If you are using ocean liners in your invasion fleet there will be a penalty in the landing. Ocean liners are for transporting units between ports only. For sea invasions use auxiliary vessels or research and build landingcraft/ assault ships.
OMG should not be a possible to go to a faction. If it does it might break the game, or it might not...
The model change is dependant on a few things for the medium armour. For the 1942 model you need
OR = {
gasoline_engine_design = 3
diesel_engine_design = 3
}
advanced_tank_chassis_design = 2
medium_velocity_gun = 3
high_velocity_gun = 1
With 7.5 beta, there are no auxiliary vessels!?
this makes landings impossible until landingcraft/ assault ships. which will be late 1941 if not Japan/England, which start with marine activation, because you need marine activation which needs a 1941 tech: naval underway replenish. Please dont leave it this way, and let there be early naval invasions for the player!
I see another one of your comments that you gain AUX ships via an event once war starts. I'm still not sure what that means, do i get the ability to make them? or I just get a couple spawned? I guess ill find out. Black Ice is a great mod, and thanks for making it, but there is serve lack of documentation