To Install Manually delete any old versions of BICE from the TFH/mods folder and remove the previous mod exe.
Step 1:
After you have downloaded BlackICE, copy the installer to the same directory that as the hoi3game.exe and hoi3_tfh.exe files in it. Generally speaking, this will be somewhere like:
• d:\games\Hearts of Iron 3
• c:\games\steam\steamapps\common\Hearts of Iron 3
Step 2:
Install Podcat's LAA (Large Address Aware) version of the HOI3 .exe file with BlackICE. This will solve a great many issues with the game crashing as it will take advantage of the larger amounts of memory that newer computers can use. Podcat's LAA .exe file can be found in the following Tech Support thread on the PI forum
•Overwrite the original hoi3_tfh.exe file with it.
Step 3:
Run the
New: historical unique units/events for USA: 4th and 5th Armored Divisions, USS Iowa, USS Missouri
• New: Many new unique units in the game, including all of the primary starting land divisions for USA, GER, and ENG.
• New: New and improved ship model images for all unique ship units
• New: A new battalion-sized standard Infantry unit has been added, as well as an SS version.
• New: Many battle command and political leader units have had their model images updated.
• New: Added the historical Dutch "Prinses Irene Brigade", which forms in England in 1941. Also added the historical Dutch leader of this unit, AC de Ruyter Steveninck.
• New: Implemented optional/scripted invasion of the USA by GER if ENG falls or is really on the ropes.
• New: Added the historical Mexican Expedition Air Force (201st Fighter Squadron) as an expeditionary force to the Philippines in 1945.
• New: Added a decision/event for the Canadian expeditionary force that assisted the British in their defense of Hong Kong in 1941.
• New: Higgins Boat Prototypes event for the USA
• New: Transport ship changes: Transport Ships are now called "Troop Ship Flotillas", and carry more, but are unable to perform amphibious invasions (except for the AI, which needs this capability).
• New: Landing Craft and Assault Ship Flotillas are available for amphibious invasions, and have been adjusted, with several new techs are available to improve them (bow ramps, machine gun positions, twin engines, structural improvements, armor plating, and auxiliary fuel tanks).
• New: Added additional units to the list to receive amphibious defense bonuses when assaulting from landing craft flotillas or assault ship flotillas. In general, traditional infantry and light infantry units receive defensive bonuses when using landing craft, while heavier vehicles such as armor and mech infantry receive defensive bonuses while landing from assault ships.
• New: Added a new tech folder for "Transport Technologies", which covers Troop Ship Flotillas, Landing Craft, Assault Ships, and all related improvement techs.
• New: USA and ENG now get the equivalent of the Liberty and Fort/Park ship programs, with rolling construction of prefabricated/discounted convoys. For the USA, this resulted in an expansion of the 1936 Merchant Marine Act, and for ENG, it involved the introduction of the British Merchant Shipbuilding Mission event. Now, USA/CAN have a real choice to make. If they help ENG to build prefabricated merchant ships, they get a small IC malus for the duration of the program (6 years basically). They also get some relation improvement. If they choose not to help, they piss off the Brits with a negative relation gain.
• New: New model images for generic HQ units, generic transport planes, generic transport ships, and Aux vessels.
• New: 2nd Cavalry Group OOB event for USA. The USA will now get an event for the formation of the 2nd Cavalry Group as a combined arms unit once they take control of, and have units in, Caen (Normandy).
• New: German SA leaders added by Gamer_1745
• New: Added leader_brigade and model image for USAAF GHQ
• New: Osttruppen event OOBs
• New: All new model images for all custom units in the game (USA, GER, ENG, JAP, ITA).
• New: All new model images for all HQ and HQDEF units in the game. • New: new unit type - the Division HQ unit. This unit now carries the primary Combined Arms (CA) base value for a division. I mean, you can have all the tanks, artillery, and infantry you want, but if no one is around to coordinate them, sorry, but you won't have combined arms ... you'll have a mess! Any way, to compensate for this, the max division size has been increased to 7 brigades. However, building a division without one of these units (or one of the more expensive mixed/mot/arm support brigades - which also carry a CA base value), will not be very effective. In doing this, we are more easily able to implement unique unit counters, as well as allowing subordinate line units to upgrade properly, as the line units themselves are no longer unique.
• Related-Change: As part of the above, the USA event-OOBs will now load the DivHQ unit only through historical events (e.g. the historical formation of the U.S. Armored Divisions). By doing this, the player is then free to join their own line and support units to the unique division without getting "free" units, but at the same time, getting the unique historical unit counters. This approach may be implemented for other countries at some point. The AI, however, will continue to load full divisions for these events, so as not to handicap it!
• New: Colonial units
•New: A new "Infantry Battalion" unit has been added. The SS Infantry Battalion unit has also been added. These units are the battalion-sized younger brothers of the infantry brigade.
• New: Garrison Detachment unit
• New: Tropical Island Garrison unit - same size as a normal Garrison unit, but bonuses in jungle terrain!
• New: Revamp of most USA model images
• New: Lots of new counters! All new counters for GER unique divisions, as well as new air unit counters.
Whenever I load up the game,all the flags are incorrect(for example U.K has soviet flag) how do i fix this?
user/documents/paradox/hoi3/blackice/gfx/flags folder - delete the contents
Whenever I play I am incapable of using any form of diplomacy (like declaring war or trading) how can i fix this?
which nation are you playing ? and difficulty level ? Try putting your diplomacy and production under AI control and see how it manages this.
I was playing as belgium,I put them on ai (which worked somewhat because I still cant declare war and i can only see a portion of the diplomacy screen)
The neutrality of Belgium is far too low to DOW. If you can't see all the diplo screen then your resolution is too low. you need 1200 x 900 or more
1 more question,how do you delete your saves for this mod?
saves are in user/documents/paradox/hoi3/blackice/savegames
Whenever i try to play a saved game,every country has no ministers and are in no faction,is this on purpose or how do i fix this?
sounds like the savegame has become corrupted. Some people have fixed this by deleteing the map cache in (also in user documents black ice
Okay I've done that yet it hasn't worked, ive also tried to re-download it to fix it with no success
The save game CTD issue is occurring from some people and not others.
Further, some people find it occurs only on auto saves, other people have manual save isses. Other people have issues with both auto and manual.
At this stage we don't know what is causing this issue and why different people are affected differently.
A quick list of possible solutions, some of which work for different people.
~ Launch the mod via the normal game launcher, or try the BI Quick launcher.
~ Delete all logs archives in Documents/paradox/hoi3/BlackIce/logs. Save game two or three hours of time the game. If CTD delete logs again and corrupted save game with 0Kb and run the game. Then Save game after two or three hours again until clear of CTDs.
~ Copy all music archives from main folder to documents folder. (Text archives no)
~ Choose to run the mod with compatibility mode for XP SP3
~ Turn off any background programs such as game booster programs.
~ stick to one save game type - either monthly auto saves or manual saves
~ Lower game speed, at least for the first few months
~ Close down game and restart to load a save
unfortunately nobody on the dev team has had any save game CTD issues, even from save games people with one have sent. So its very hard to fix for us, since we can't replicate the issue.
Help,the technologies are kinda messed up,some won't research,others redirect me to techs with the same name,the techs are usually piled up on eachother and there is a hidden tab of some bugged techs that can't be researched, for example the construction tech from the nation tab works fine but the other one from the industry tab with the same name just doesn't work
Edit:I meant the construction tab,not the industry,any help would be appreciated
Also a strange corupt save problem.
buggiest mod i ever seen
you have an incorrect install. See above for save game corruption issues. A few people seem to have the issue, most people don't including no one on the dev team. At this point all we can offer is the solutions that people who have the problem have found to fix their save game issue. However these solutions fix the problem for some people and not others. No idea why this is the case as we can't replicate the save game problems.
Thanks,that actually worked
Im playing as Denmark and I'm wondering how to release iceland as a puppet?
If you have annexed them and they are have not become government in exile.
I know that but I mean where is the option for it to be released?
its standard game mechanics. If you can't puppet the nation it means they are not available to be puppeted.
How can I change the map back to the original design?
the map files such as province IDs etc are incorporated into the mod, events and OOBs. Changing the map would break the mod.
So why the texture of the map is changed? It looks lesser quality, no offense. Easier to edit?
the map uses the Community map project which seeks to make the map more historically accurate. We also use modestus map overlays. If it looks lesser quality that is your opinion only.
Didn't mean to offend. Just wanted to clear things out. Now I know why. Thanks.
The map.rar that is currently in the map folder,do i need to replace that with the linked map.rar you have uploaded,or is it that map.rar?
the map cache goes in the user/documents/blackice/maps folder. It is for people who for some reason the game does not generate a map cache.
could you give me a link to podcats laa download?
podcat's TFH exe is owned by paradox. To link it here is breaching copyright. You have to register your TFH game on their forum to activate the link. basically it is the TFH which paradox have modified to allow more then 2Gb to be used by the game. Paradox want to see that you already own TFH before they hand over the exe.
The tip is to not have this downloaded in program files,is that program files (x86) folder or just the regular program files older?
nvm,figured out how to download it and it works perfectly,btw do you have any more country plans for this mod,(CSA,Algeria,etc)?
glad to see you got the mod running. No plans to add in more countries at this stage.
yea I was just wondering if you would or not, the mod is awesome by the way,I love all the improvements and all the new events definitely make this mod one of the best I've ever played.
I am for the most part computer illiterate. I'm running windows 7 and attempted to follow the directions to the best of my understanding but I'm still unable to get the BICE mod working. I know the directions are pretty well self explanatory but I for some reason am unable to make it work. Can anyone help me or should I just keep playing the same ol tfh?
how and where are you installing the mod ?
Have you added,and are you planning on adding more acquire territory options?
not in the upcoming 7.5 version. We are playtesting and bug fixing this atm.
hi I Need Help I Cant finish Some Researches In Black Ice Mode ... Like Construction Efficiency
not sure what you mean
well in game i tried to use research... "Construction Efficiency" several times and that tech wasnt aveliable for me ... sorry for my bad english ... and without this i cant build roads airbases and ports ...
There is no tech called "construction efficiency" in BICE. Do you mean advanced construction engineering ? This tech will allow the roads, airbases, port construction techs to unlock. However it has one requirement being "construction engineering" There should be no problems researching that if your nation doesn't already start with it researched. 90% of nations start with both the construction and advanced construction techs researched already. If these techs are a problem for your game then you might have an install issue. Sometimes a custom game start can mess up the techs as well if you are doing that.
Hi Panzeroo i need quick help from you!
I tried everything but i always get the wrong checksum! i can't play mp with my firends, i deleted everything in documents/paradox/black ice and recreated map and everything didn't work please help me. Thank you in forward
delete the BlackICE folder in TFH/mods and the Black ice launcher. then reinstall, make sure you have podcat's TFH exe
Finaly!! thanks it worked
good to see ! Enjoy :)
I tried to use unistall and then just reinstall but still then got OYHD. I will try like you say manually.
When ever I try to do an amphibious assault my infantry that on the boat would just stand still until they take attrition and shatter off. What's the problem with that?
you can only do amphibious assaults with either auxiliary vessels, landingcraft or assault ships. The ocean liner/ passenger ships are for transporting large amounts of units between ports only.
there is an event which triggers when your nation gos to war ( and every year after) which offers you a choice to requistion civilian ships for the navy. These form the bulk of the auxiliary vessel fleets. Until you are able to research and build landingcraft ( around 1941) the aux vessels are the invasion ships. They are slow, small capacity, short range and very vulnerable, so you need command of the air and sea or be willing to take a risk. Make sure there are no ocean liners in thw actual invasion fleet as these will penalise the assault.
HI, panzeroo, when can we expect the next release....?? & is there any major changes,.......?????
In brief there are changes to the division HQs, more unique HQ OOBs, railway guns are solit off from Heavy artillery, and a heap of other changes. Should be ready in a couple of days.