To Install Manually delete any old versions of BICE from the TFH/mods folder and remove the previous mod exe.
Step 1:
After you have downloaded BlackICE, copy the installer to the same directory that as the hoi3game.exe and hoi3_tfh.exe files in it. Generally speaking, this will be somewhere like:
• d:\games\Hearts of Iron 3
• c:\games\steam\steamapps\common\Hearts of Iron 3
Step 2:
Install Podcat's LAA (Large Address Aware) version of the HOI3 .exe file with BlackICE. This will solve a great many issues with the game crashing as it will take advantage of the larger amounts of memory that newer computers can use. Podcat's LAA .exe file can be found in the following Tech Support thread on the PI forum
•Overwrite the original hoi3_tfh.exe file with it.
Step 3:
Run the
New: historical unique units/events for USA: 4th and 5th Armored Divisions, USS Iowa, USS Missouri
• New: Many new unique units in the game, including all of the primary starting land divisions for USA, GER, and ENG.
• New: New and improved ship model images for all unique ship units
• New: A new battalion-sized standard Infantry unit has been added, as well as an SS version.
• New: Many battle command and political leader units have had their model images updated.
• New: Added the historical Dutch "Prinses Irene Brigade", which forms in England in 1941. Also added the historical Dutch leader of this unit, AC de Ruyter Steveninck.
• New: Implemented optional/scripted invasion of the USA by GER if ENG falls or is really on the ropes.
• New: Added the historical Mexican Expedition Air Force (201st Fighter Squadron) as an expeditionary force to the Philippines in 1945.
• New: Added a decision/event for the Canadian expeditionary force that assisted the British in their defense of Hong Kong in 1941.
• New: Higgins Boat Prototypes event for the USA
• New: Transport ship changes: Transport Ships are now called "Troop Ship Flotillas", and carry more, but are unable to perform amphibious invasions (except for the AI, which needs this capability).
• New: Landing Craft and Assault Ship Flotillas are available for amphibious invasions, and have been adjusted, with several new techs are available to improve them (bow ramps, machine gun positions, twin engines, structural improvements, armor plating, and auxiliary fuel tanks).
• New: Added additional units to the list to receive amphibious defense bonuses when assaulting from landing craft flotillas or assault ship flotillas. In general, traditional infantry and light infantry units receive defensive bonuses when using landing craft, while heavier vehicles such as armor and mech infantry receive defensive bonuses while landing from assault ships.
• New: Added a new tech folder for "Transport Technologies", which covers Troop Ship Flotillas, Landing Craft, Assault Ships, and all related improvement techs.
• New: USA and ENG now get the equivalent of the Liberty and Fort/Park ship programs, with rolling construction of prefabricated/discounted convoys. For the USA, this resulted in an expansion of the 1936 Merchant Marine Act, and for ENG, it involved the introduction of the British Merchant Shipbuilding Mission event. Now, USA/CAN have a real choice to make. If they help ENG to build prefabricated merchant ships, they get a small IC malus for the duration of the program (6 years basically). They also get some relation improvement. If they choose not to help, they piss off the Brits with a negative relation gain.
• New: New model images for generic HQ units, generic transport planes, generic transport ships, and Aux vessels.
• New: 2nd Cavalry Group OOB event for USA. The USA will now get an event for the formation of the 2nd Cavalry Group as a combined arms unit once they take control of, and have units in, Caen (Normandy).
• New: German SA leaders added by Gamer_1745
• New: Added leader_brigade and model image for USAAF GHQ
• New: Osttruppen event OOBs
• New: All new model images for all custom units in the game (USA, GER, ENG, JAP, ITA).
• New: All new model images for all HQ and HQDEF units in the game. • New: new unit type - the Division HQ unit. This unit now carries the primary Combined Arms (CA) base value for a division. I mean, you can have all the tanks, artillery, and infantry you want, but if no one is around to coordinate them, sorry, but you won't have combined arms ... you'll have a mess! Any way, to compensate for this, the max division size has been increased to 7 brigades. However, building a division without one of these units (or one of the more expensive mixed/mot/arm support brigades - which also carry a CA base value), will not be very effective. In doing this, we are more easily able to implement unique unit counters, as well as allowing subordinate line units to upgrade properly, as the line units themselves are no longer unique.
• Related-Change: As part of the above, the USA event-OOBs will now load the DivHQ unit only through historical events (e.g. the historical formation of the U.S. Armored Divisions). By doing this, the player is then free to join their own line and support units to the unique division without getting "free" units, but at the same time, getting the unique historical unit counters. This approach may be implemented for other countries at some point. The AI, however, will continue to load full divisions for these events, so as not to handicap it!
• New: Colonial units
•New: A new "Infantry Battalion" unit has been added. The SS Infantry Battalion unit has also been added. These units are the battalion-sized younger brothers of the infantry brigade.
• New: Garrison Detachment unit
• New: Tropical Island Garrison unit - same size as a normal Garrison unit, but bonuses in jungle terrain!
• New: Revamp of most USA model images
• New: Lots of new counters! All new counters for GER unique divisions, as well as new air unit counters.
I keep getting ridiculously high fort modifiers
while attacking the Germans on provinces which
I know don't have a single fortification. Where is
it coming from? I'm getting 2%attack on open plains.
snow and mud in provinces apply these modifiers as well. The "level" of the snow or mud is seasonal. If you are attacking in the middle of deep mud or heavy snow you can expect the attack to get bogged down very quickly.
I'm currently having a problem where the diplomacy, production technology tabs and such are far too big for me to reach any buttons, and I can't see any values. The map and minimap are fine, but the UI is HUGE. BIce version 7.4 and my screen resolution can be maximum 1366x768 y minimum 1024x768 Any suggestions? I downloaded LOW RESOLUTION PATCH (1024x768) and the problem remains. Thank you for your help.
low res patch doesn't work for 7.4. Unfortunately you need a larger screen resolution to play the mod. Some people are able to hook their laptop up to a television for better screen resolution.
Are there any kinds of nightfighters in the game? I cannot find something in the Technology tree in the game or in the unit guide.
Night fighters are pointless as an actual unit due to the AI not knowing how to use them and the huge amount of micromanagement a player would need to do for little benefit - given that there is no added chance the AI only sends bombers over at night. However certain airunit have a night time bonus - such as the twin engine fighters and light bombers.
Hello when i try to save my game i'm getting an "game stops running" error :/. Is there any solution for it ?
The save game CTD issue is occurring from some people and not others.
Further, some people find it occurs only on auto saves, other people have manual save isses. Other people have issues with both auto and manual.
At this stage we don't know what is causing this issue and why different people are affected differently.
A quick list of possible solutions, some of which work for different people.
~ Launch the mod via the normal game launcher, or try the BI Quick launcher.
~ Delete all logs archives in Documents/paradox/hoi3/BlackIce/logs. Save game two or three hours of time the game. If CTD delete logs again and corrupted save game with 0Kb and run the game. Then Save game after two or three hours again until clear of CTDs.
~ Copy all music archives from main folder to documents folder. (Text archives no)
~ Choose to run the mod with compatibility mode for XP SP3
~ Turn off any background programs such as game booster programs.
~ stick to one save game type - either monthly auto saves or manual saves
~ Lower game speed, at least for the first few months
~ Close down game and restart to load a save
We continue to work on solving the save game issue.
another solution which seems to work for some people
"I've said it before but for me it works when I delete the map - user/documents/hoi3/blackICE. If you quit or resign, than you have to delete the map every time, and it works just fine. Exit the game, replace the map with the one from the main page, then play. Had this problem quite often - CTD while saving manualy or autosaving but not anymore. I simply replace the map every time I log in the game, plus that I start the game with the main HOI exe. Had many hours of play without a single crash and it used to happen quite often before. Now I have hundreds of hours without a single crash.
P.S. You have to delete it every time you resing a game. You don't have to exit for the crashes to happen. Resign somehow corrupts the saves for me. Nor sure what happens, but that's the thingy. Something related to the map and that 4 digits code. If the code changes, things get funny for me and the game starts crashing while saving or autosaving. Ok, hope it works for you too guys. "
OK i will try thx for reply
Delete all the mod, game and map.
Then reinstall the game and mod.
It will solve the save problem Completely!
My friends and me solved the problem by this way.
And there is no problem any more.
Hello,
im really confused by the HQ-System. I think The techs for specific (mot., armored, mountain...-)HQ say, they let my produce these HQs. Yet i only get Corps- and Army-lvl HQs by event, NO produceable Division-HQs. Although these HQs do exist ingame, some of the premade Divisionshave SS-Division-HQ, Mountain-HQ or Para-HQ.
It would really be nice to be able to produce these, alone the added visual distinction for specific Divisions would be awesome.
Another Minor thing: for SS a few Armygroup-HQ and one Theater-HQ would be nice.
Still another complaint: Its impossible to build landing crafts for Germany before 1941 or so, mainly because one of the required Sea-Doctrine techs.
As landing crafts were used already in WW1 i think Germany should be able to get the landing craft activation tech before te start of the war.
Other than that: love your mod!
The techs for the special HQs trigger event OOBs of the HQs at different levels of command. The more tech levels you research the more OOBs you gain and the higher the command chain of the special HQs will reach. So with a high enough tech you will gain army group level special HQs. Not so much theatre level special HQs as these didn't really exist.
Division HQs are buildable, but obviously are different types of units to the corps/ army etc HQs. The division HQs are used to unlock the CA bonus in the division, and don't have any other command qualities or combat stats as such.
the point about landing craft ingame is that they allow for ver large corps + sized invasions. Prior to at least 1942 nothing on this scale was possible without a monumental risk - such as the plan for sealion. Sealion was planned to take place using lots of barges and small craft. These are represented by the auxiliary vessels, which Germany, and every nation, can gain the use of as soon as they go to war. Even if a nation had access to a couple of landingcraft ( which the major nations did) before 1941, doesn't meant they were capable if doing anything larger then a division sized landing. Auxiliary vessels will allow division sized landings with ease and with some risk larger invasions are possible. They are short range, vulnerable to attack and you will need a lot of them for anything larger then a full division.
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I'm trying to find Podcats LAA download and can't seem to get anywhere? What's the site address?
Sorry I thought I was signed in... This is my comment...
podcat's TFH exe was made by paradox. They tweaked the TFH exe to allow more then 2GB of computer memory to be used by the game engine. So you need to register your TFH game on their forum and find it in HOI3 tech support ( or the BICE sub forum). They own the TFH exe and we can't link it here for obvious copyright reasons.
Hi, just a question concerning italy.
I've played an older BICE version (5.something), and ITA had an event (which fired in early '37 IIRC) called "Fast Trains - ETR" or something like that, giving the choiche to keep using horses :) (= no effect) or build those trains. Now the "build" chioce gave an immediate penalty to IC and leadership in exchange for future improvement in suppy throughput: i suppose it was event that put a flag to your tag for future events to trigger, but i've never experimented such events. Do they exist? It the modifier given with the initial event, but it remains hidden?
Anyway, great work. I've recently retried to play HOI vanilla, but gave up: it seemed so shallow without BICE!
The IC and leadership cost is the price to build and set up the fast trains. The flag from this event will allow the later "Trains run on time" decision which has a 500 day bonus to supply_throughput = 0.25
global_ic = 0.05
global_supplies = 0.15
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After i activated the Fascist militia brigade as Japan , the game crashes when i click Production Tab
are you using podcat's TFH exe ?
Yes i use Podcast's TFH , and just noticed it crashes when i'm using other nations when selecting production tab or when building divisions .IS there new version for Podcast's TFH ?
there is only one version of podcat's TFH exe. However it needs extra tweaking if you have a 32bit system as opposed to 64 bit system. And you need more then 2Gb computer memory available, preferably at least 4Gb.
Anyone having issues with the installer freezing up your computer/not installing?
are you running as administrator ?
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BlackICE did not work I have tried a lot but when I gotta wait and stop working. I hope the solution to this problem.
Used an interpreter do not speak much English.
do you use podcat's TFH exe ?
yes
I've copied to the game and write a folder on
not sure what you mean ? you should have a BlackICE folder in TFH/mods after installation.
what are your system specs ? How many GBs memory and is it 32bit or 64bit ?
You copy the folder to install BlackICE Hearts of iron 3 then you have installed and then after installation is finished quoted podcat's TFH exe to the game folder
32bit
32 bit is the problem as this doesn't work automatically with the podcat's TFH exe changes. With 32bit systems one needs also to use the "/3GB" switch in the "boot.ini" system file, like in the last line here
[operating systems]
multi(0)disk(0)rdisk(0)partition(2)\ WINDOWS="Microsoft Windows XP Home /3GB" /noexecute=optin /fastdetect /3GB /Userva=2900
Also, "/Userva=XX" is important to set the amount of memory the system reserves for applications; in the case above, 2900 MB. With 32bit system the address space is 4GB total, and that includes everything, memory reserved for system use and system resources. The application memory is generally limited to 2GB to avoid overflow in the space reserved to the system. When setting the /3GB switch, one has to make sure that the system resources will never exceed the remaining address space, or the system will crash.
Using the /3GB switch without a LAA application is a waste of resource memory; using a LAA app without the /3GB switch will provide no benefit. The two settings must go together to work.
Windows Vista/7: How to setup increaseuserva Bootparameter
Navigate to Start>All Programs>Accessories>
Right-click "Command prompt" and choose "Run as administrator"
A command line window should open
Type in "BCDEdit /set increaseuserva 3072" (without quotation marks)
3072 is the maximum, "2560" or "2816" is in most cases sufficent.
To let the changes take effect restart your computer
Yes it is present in the TFH/mods
I've managed Thank you but can you of these changes affect the my computer negatively?
not unless you do something incorrect, such as "When setting the /3GB switch, one has to make sure that the system resources will never exceed the remaining address space, or the system will crash."
Ok well thank you but could you please tell me is there any other additions to the BlackICE in order to reach the maximum of historical realism ?
There is a list of sub mods for BICE which are hosted on the paradox forum.
Third Reich Events by Gamer_1745 ~ Forum.paradoxplaza.com
Black ICE Sprite Project by Aleksi_i ~ Forum.paradoxplaza.com
Black ICE German Graphical Augment by Revolverheld ~ Forum.paradoxplaza.com
TDW submod adds extra historical German leaders/ festung zones and defensive lines By TheDWorm ~ Forum.paradoxplaza.com
Black ICE-German graphic counters Sub Mod by Krisus ~ Forum.paradoxplaza.com
Re-textured map for Black ICE by Modestus ~ Forum.paradoxplaza.com
Streamlined NATO Counter Mod for BICE by HarleQuin ~ Forum.paradoxplaza.com
Delegate's Comprehensiv Province Pictures addon ~ Forum.paradoxplaza.com
Polish Translation Verison By Krisus ~ Forum.paradoxplaza.com
* Mac compatible version of MkVII 7.0 beta
Historical flags with realistic textures by Lobo Ibérico ~ Forum.paradoxplaza.com)
German translation ~ Forum.paradoxplaza.com
Sinorr's Unofficial UNITS LIST Forum.paradoxplaza.com
Keyboard Shortcuts for BICE Forum.paradoxplaza.com
Thank you very much.
But the links do not work.
you will need to have HOI3 registered on the paradox forum to access them.
He asks code for the game.
Whenever I load up the game,all the flags are incorrect(for example U.K has soviet flag) how do i fix this?
user/documents/paradox/hoi3/blackice/gfx/flags folder - delete the contents