To Install Manually delete any old versions of BICE from the TFH/mods folder and remove the previous mod exe.
Step 1:
After you have downloaded BlackICE, copy the installer to the same directory that as the hoi3game.exe and hoi3_tfh.exe files in it. Generally speaking, this will be somewhere like:
• d:\games\Hearts of Iron 3
• c:\games\steam\steamapps\common\Hearts of Iron 3
Step 2:
Install Podcat's LAA (Large Address Aware) version of the HOI3 .exe file with BlackICE. This will solve a great many issues with the game crashing as it will take advantage of the larger amounts of memory that newer computers can use. Podcat's LAA .exe file can be found in the following Tech Support thread on the PI forum
•Overwrite the original hoi3_tfh.exe file with it.
Step 3:
Run the
New: historical unique units/events for USA: 4th and 5th Armored Divisions, USS Iowa, USS Missouri
• New: Many new unique units in the game, including all of the primary starting land divisions for USA, GER, and ENG.
• New: New and improved ship model images for all unique ship units
• New: A new battalion-sized standard Infantry unit has been added, as well as an SS version.
• New: Many battle command and political leader units have had their model images updated.
• New: Added the historical Dutch "Prinses Irene Brigade", which forms in England in 1941. Also added the historical Dutch leader of this unit, AC de Ruyter Steveninck.
• New: Implemented optional/scripted invasion of the USA by GER if ENG falls or is really on the ropes.
• New: Added the historical Mexican Expedition Air Force (201st Fighter Squadron) as an expeditionary force to the Philippines in 1945.
• New: Added a decision/event for the Canadian expeditionary force that assisted the British in their defense of Hong Kong in 1941.
• New: Higgins Boat Prototypes event for the USA
• New: Transport ship changes: Transport Ships are now called "Troop Ship Flotillas", and carry more, but are unable to perform amphibious invasions (except for the AI, which needs this capability).
• New: Landing Craft and Assault Ship Flotillas are available for amphibious invasions, and have been adjusted, with several new techs are available to improve them (bow ramps, machine gun positions, twin engines, structural improvements, armor plating, and auxiliary fuel tanks).
• New: Added additional units to the list to receive amphibious defense bonuses when assaulting from landing craft flotillas or assault ship flotillas. In general, traditional infantry and light infantry units receive defensive bonuses when using landing craft, while heavier vehicles such as armor and mech infantry receive defensive bonuses while landing from assault ships.
• New: Added a new tech folder for "Transport Technologies", which covers Troop Ship Flotillas, Landing Craft, Assault Ships, and all related improvement techs.
• New: USA and ENG now get the equivalent of the Liberty and Fort/Park ship programs, with rolling construction of prefabricated/discounted convoys. For the USA, this resulted in an expansion of the 1936 Merchant Marine Act, and for ENG, it involved the introduction of the British Merchant Shipbuilding Mission event. Now, USA/CAN have a real choice to make. If they help ENG to build prefabricated merchant ships, they get a small IC malus for the duration of the program (6 years basically). They also get some relation improvement. If they choose not to help, they piss off the Brits with a negative relation gain.
• New: New model images for generic HQ units, generic transport planes, generic transport ships, and Aux vessels.
• New: 2nd Cavalry Group OOB event for USA. The USA will now get an event for the formation of the 2nd Cavalry Group as a combined arms unit once they take control of, and have units in, Caen (Normandy).
• New: German SA leaders added by Gamer_1745
• New: Added leader_brigade and model image for USAAF GHQ
• New: Osttruppen event OOBs
• New: All new model images for all custom units in the game (USA, GER, ENG, JAP, ITA).
• New: All new model images for all HQ and HQDEF units in the game. • New: new unit type - the Division HQ unit. This unit now carries the primary Combined Arms (CA) base value for a division. I mean, you can have all the tanks, artillery, and infantry you want, but if no one is around to coordinate them, sorry, but you won't have combined arms ... you'll have a mess! Any way, to compensate for this, the max division size has been increased to 7 brigades. However, building a division without one of these units (or one of the more expensive mixed/mot/arm support brigades - which also carry a CA base value), will not be very effective. In doing this, we are more easily able to implement unique unit counters, as well as allowing subordinate line units to upgrade properly, as the line units themselves are no longer unique.
• Related-Change: As part of the above, the USA event-OOBs will now load the DivHQ unit only through historical events (e.g. the historical formation of the U.S. Armored Divisions). By doing this, the player is then free to join their own line and support units to the unique division without getting "free" units, but at the same time, getting the unique historical unit counters. This approach may be implemented for other countries at some point. The AI, however, will continue to load full divisions for these events, so as not to handicap it!
• New: Colonial units
•New: A new "Infantry Battalion" unit has been added. The SS Infantry Battalion unit has also been added. These units are the battalion-sized younger brothers of the infantry brigade.
• New: Garrison Detachment unit
• New: Tropical Island Garrison unit - same size as a normal Garrison unit, but bonuses in jungle terrain!
• New: Revamp of most USA model images
• New: Lots of new counters! All new counters for GER unique divisions, as well as new air unit counters.
Thanks for your reply!
Another question.:-)
Could I sink all the ENG's transports.
I send a large number of ships to break the transportation all over the ocean. And indeed they sunk many transports.
But when I tag to ENG, I found ENG got more transports. It seem that ENG get them by events or dicisions and don't need ic to build them.
The result is that my behaviour of breaking transportation have no influence on ENG.
The UK AI will build a huge amount of convoys pre war. They gain a few via events when certain European nations fall - since those nations convoys will relocate to the UK. Its not a huge amount though, so perhaps you have not sunk enough ?
uh, replied at the wrong spot...
guys can someone explain what the numbers represnt in the division or corps counter (eg.1-5 or 2-7). playing HOI3 for quiet a long time but still don't get what those numbers represent. looking forward for the reply. :)
its an abstraction related to division offensive and defensive stats. Not really very useful in terms of gameplay though.
I see, thanks a lot....! So that doubt too is cleared :)
I have a issue with the tech tree.I cant research some tech.Like for instance Small arms.It says it will be done in 225 but on the progression tab on the right it is complete red.And also the tech tree over lapses sometimes and its really hard to navigate
you have a faulty install.
Ok but how do I fix this, do I have to reinstall ?
manually delete the entire Black ICE folder in TFh/mods and delete the launcher for BICE. Reinstall. Also if you are using custom game start you will have some issues with techs.
Ty for the info. I fixed it now.I must really commend you.This is such a great mod
Hey great work there. Congrats. I have a question though... Playing as USA and after the Japan declared war I auto-joined USSR? I was aligning to allies. What the hell happened? Any ideas?
Was Japan fighting the soviets ? and then DOWed the USA ?
Yes thats right. Is it supposed to be this way?
There's another strange thing happenig. Research center random events put units in Finland or USSR teritory! I've got two Abn Art through this random event and showed up near Murmansk??
that's the game mechanics. If Japan is fighting a nation and then DOWs your nation and you are not in a faction, you will join the faction of the nation japan is fighting. In this case the soviets/ comintern. Generally Japan should not be in a war with the soviets as they have a NAP in place so something odd occurred there for you. Will check the other issue with the research centres,
panzeroo , why is the SS units take longer to build than the standard unit...?? I find this as Unfair, cuz theres no difference in stats like (soft atk,hard atk... etc) but still take longer to build..??
& if thrres a way to bring it down pls help me...?? cuz I want to build ss units & divisions but because of this longer time im forced to build the standard ones....!!!
extra ideological training. The SS units typically have better toughness, defensiveness, morale and organisation. However from the point of view of build times/ cost they are perhaps not as cost efficient as normal Wehrmacht units.
hmmmm...!! ok. thanks. :)
Also if I could recommend it would be nice if you add Yugoslavian partisans form the communistic party.As a event for the UK. Because historically UK did send a few commandos and supplies to help and train them.Something in the form of a event lose 100 manpower and 2500 supplies.3 divisions will spawn in the area around zenica and banja luja.
They should be strong enough to take down Croatia if Germany or Italy interfere.
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Is the low resolution problem fixed in this version, or do you still lack the people with the ability?
no one on the dev team is working on low resolution version if that's what you mean. Not even sure if its possible to create a low res version anymore due to the amount of techs added. It would require a fair amount of work and compromise of the GUI at the very least.
Thanks for the speedy reply, and yeah that's what I meant, looking back the comment sounds kind of sarcastic. Maybe one day I'll get a better monitor so I can enjoy this mod. :)
Is it possible to connect your computer to a TV ?
HELP!!CreatVertexDeclaration failed.what can i do ?
are you using podcat's TFH exe ?
It's really a magnificent mod! I'm a Chinese player and really enjoying this. Albeit not a main country in the game, CHI & CHC have a substaintial number of interesting and important events, especially the unification of China after sun-set. There's a better evaluation on the power of China, I mean it's far more difficult crushing SOV or defeat the western group in late war than that in TFH.
Appreciate your work!
Hi.. I have a big problem. There is a bug.. In capo ortegal. 5 times my submarine (I was germany) Gone there casually for convoy rading.. and 5 times they were sunk. I sent all my fleet (6dd 4cl 1CV 4bb (also bismarck and tirptiz) ) and in a moment of battle with noone.. all of my ships gone to hell. Howe is it possible?
Where is capo ortegal ? If there was no enemy fleets in the area, you might have been hit by a massed bomber fleet ?
Up to the spain. On the left. Seriously i don't know. English didn't have any CVs. (I sank them all) but in 1 second. All of my fleets gone to hell.
maybe land based aircraft ? If its not showing as a sea battle it usually means aircraft have sunk your ships.
I don't know. Spanish state was my friend.. aniway. That place looked like Bermuda triangle
How can one play all these mod´s and have them all at the same time?
TFH expansion allows you to set up multiple mods as there is no reason to overwrite actual game files. The main difference is the map will need to be rebuilt each time when switching mods
Alright, and how those one do that? and try to explain as detailed as possible, i´m not good with such stuff. tnx in advance
you have to follow the install advice for each different mod.
Where can I find the podcast its a bit confusing
you need to register TFH expansion on the paradox forum. You can find it in their tech support sub forum for HOI3 in a mega thread. Or there is a link on the Black ICE download thread in the mods section for HOI3.
Question: Why it is important to install the map you gave to us ? I can play the mod without installing the map.(sorry for my bad English)
its only important for people who have map issues.
Thank you! P.S. Black ice is one of the best mod I have ever seen,makes the original game/idea much better. I am waiting too for HoI 4
Hey I have some problems. All nations have wrong flags. How can I fix It bro ?
userdocuments/paradox/hoi3/blackice/gfx/flags folder - delete the contents.
I have crash when loading the game, it crashes on quad 12. Any workaround?
you need podcat's TFH exe
Where do I put the paa cause it comes as a file
unzip it and overwrite the hoi3_TFH.exe
Also when I start it loads up too creating the map then it crashes and I don't know why. Anyway I can fix this?
if you are using podcat's TFH exe and are having map creation issues you need the 7.4 map cache
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edit i downloaded the map file that you linked on the comments it fixed the problem error but now it just crashes on creating borders screen. i was wondering if you could fix this for me
are you using podcat's TFH exe ?
this is still me i just logged in no i am not using podcats tfh exe
it will not let me got to the page on paradox plaza to download podcats tfh exe can you give me a different link to download it from?
paradox own the podcat's TFH exe so we can't link it separately here for copyright reasons. To access the page on paradox plaza you simply need to register your copy of TFH expansion on the forum.