You wake up in an uninviting room with the foreboding feeling that something is lingering outside... You recall a dark figure stalking you the night before... No, it must have been your mind playing games with you. You remember tightly closing and locking the door before resting. The key is no longer in the keyhole and the door appears unlocked. Who, or what, could have gotten through from the other side? Is something after you? Black Forest Castle V2 was released in progress back in 2010, but has since been refined, updated, expanded and completed in mid-2011. It has been on the Frictional Games forums for a long time and has been quite well received - but it is just now coming to Moddb so that others can enjoy it! I would like to say that the maps' design comes close to that of Frictional Games' due to the attention to detail and realistic cluttering. The custom "story" does not really have any story of its own, but is more a thriller type of story. I hope you enjoy my work!

RSS Reviews  (0 - 10 of 76)

10/10 Mapping
10/10 Scripting

6

StevenTasiopulos says

May contain spoilers Agree (1) Disagree

|Story|:
Mediocre.
6/10

|Puzzles|:
Some were really nice,despite a lot of key puzzles.
7/10

|Atmosphere/Immersion|:
I was.
7/10

|Level Design|:
Generic,nothing new.
6/10

|Sound/Music|:
Meh.
6/10

|Scary Aspect|:
It was kinda scary but also really annoying sometimes.
6/10

|Ending|:
Didn't made sense.
5/10

|Scripting|:
...
5/10

|Voice Acting|:
Didn't had any.
-/10

|Lenght|:
Needed more time.
6/10

it was an awesome cs dude :D

10

What a disappointment. It ended! That was super scary! Absolutely loved it!

10

Best custom story ever, after disponentia

9

zys says

Agree Disagree
10

like it

Apart from Key hunts and Story not very well explained, this mod is great, with a very good atmosphere and unique scares,
This mod is somewhat one of my favorite or could have been, if the story was well explained and more puzzles,
Overall, This mod is beautiful.

7

Mostly key hunting, that's my main issue.

Pretty good custom story! However, a bit buggy. First one is game breaking. When the grunt breaks open the door in the wine cellar, there's a chance he'll despawn, but another one spawns in the closet when you pick up the crowbar, he can despawn too if he gets stuck, which means you're screwed. And it's a bit silly how the door only locks if you approach the dead body on the desk. I managed to keep both of them spawned in on my second run, haha, was pretty funny to see them both ready to **** me up. Another bug is if you rapidly press the door that spawns the brute, you can spawn as many as you'd look, but your sanity will drain too fast. The monsters can be a little bit reluctant to break open doors, but I appreciate the concept. A bit of key hunting and exploration required too, good map design. Recommended!