You wake up in an uninviting room with the foreboding feeling that something is lingering outside... You recall a dark figure stalking you the night before... No, it must have been your mind playing games with you. You remember tightly closing and locking the door before resting. The key is no longer in the keyhole and the door appears unlocked. Who, or what, could have gotten through from the other side? Is something after you? Black Forest Castle V2 was released in progress back in 2010, but has since been refined, updated, expanded and completed in mid-2011. It has been on the Frictional Games forums for a long time and has been quite well received - but it is just now coming to Moddb so that others can enjoy it! I would like to say that the maps' design comes close to that of Frictional Games' due to the attention to detail and realistic cluttering. The custom "story" does not really have any story of its own, but is more a thriller type of story. I hope you enjoy my work!

RSS Reviews  (0 - 10 of 74)

10/10 Mapping
10/10 Scripting


StevenTasiopulos says

May contain spoilers Agree Disagree


Some were really nice,despite a lot of key puzzles.

I was.

|Level Design|:
Generic,nothing new.


|Scary Aspect|:
It was kinda scary but also really annoying sometimes.

Didn't made sense.


|Voice Acting|:
Didn't had any.

Needed more time.

it was an awesome cs dude :D


Humeba says

Agree Disagree

What a disappointment. It ended! That was super scary! Absolutely loved it!


tuuki5 says

Agree Disagree

Best custom story ever, after disponentia

Well, I guess that in the old days it was considered good.
Lack of detail, bad lighting, lack of narrative, and cheap jumpscares.

This is one of the best custom stories I have played. The atmosphere was very well set up, especially the use of the sound of footsteps moving through the castle. There were a few jumpscares, but the were by no means cheap or poorly done; in fact, the slamming door scare in the Upper Bedroom startled me so badly I had to pause the game to recover. Overall, even when I wasn't outright scared, the atmosphere left me completely unnerved.
Excellent use of monsters as well. In most custom stories when I'm confronted with a monster, I have enough time to calmly walk over to a corner, stare at the wall, and wait confidently even if the monster is searching the room behind me... Not in this story. The monster spawns were so nearby and unexpected that I found myself running terrified for cover with no confidence of being safely hidden, and almost shaking as I waited for the monster to leave the room. I liked the way monsters are used in this story as a tool to destroy barricaded doors, but I think that mechanic was maybe used one time too many.
I also really appreciated the apparent connection to the original Dark Descent story, as revealed in the note titled "An Urgent Letter".
Overall I vote this story as a 9 of 10, despite the abrupt, apparently unfinished ending.

Very nice.


Jormos says

Agree Disagree

Short but sweet custom story that can be played through in less than an hour. Monster encounters were well thought out, keys aren't absurdly difficult to find and there were a few creative scares. What really stuck out in this custom story was the detailed writing. The two notes that I found are lenghty and enjoyable to read through.

Too many scripts so not enough experience or terror. (Except the second last one, that was good)
Lots of tension so I died at nearly every noise,broken due to scripts though.
Loved the Metal man focus though.
I didn't like it due to no coherent story, but it's more for thrills than plot.
Sound effects greatly utilised.
Music, not much jumped out at me.

So it's not for me, but nonetheless a great thrill ride.

That's it for me.

Community Rating



73 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

10/10 Mapping
10/10 Scripting

Jul 19 2012 by jens01325