A realistic adventure with a focus on puzzles and logical thinking, based in a fictional lodge. You must uncover the secrets the place holds, all the while fighting for your life in the bitter cold of the Northern Rocky Mountains...

ARVNRanger says

10/10 - Agree Disagree

I played this mod a long time ago but didn't have a ModDB account until afterwards so I never wrote a review for it.
This is without any doubt at all one of the best custom stories I've ever played, and by "one of the best" I mean in my top three, and while I might not necessarily say it's THE best, it's the only one of the hundred+ Amnesia custom stories that I kept on my computer to replay after the first playthrough.
I can see in the comments that some people have complained about the lack of keys. Please. This was so much better than that. I loved the concept of having to find tapes and particularly the mechanic that allows you to look all throughout the entire house without finding a single tape except for the right one.
One person in the comments said they'd love to have this house in real life, and I absolutely agree. If I somehow ever become really rich, I am definitely getting this house built for me. I loved the amount of detail. One thing I would like to point out is that for me, there's a missing cabinet model just down the hall from the bathroom door on the first floor and also on the second floor in the locked room you have to jump onto the ledges on the balcony to get to. I know it's missing because the doors are visible and things inside and on top of it are visible, but the cabinet itself isn't there. Fortunately it doesn't effect the gameplay so it's mildy amusing more than anything else. My only real complaint is that the level design in the house itself is so good that I think there isn't enough of it. I wish there had been more levels in a similar setting to the rest of the house, although I can understand why the story prevented that.
I liked the way you can fall and get knocked unconscious and then wake up and at night, but I think it happens too easily. The first time I played the game I went out on the balcony at the front of the house and fell off without even moving. I thought it was a scripted moment where I got pushed off deliberately (as if there was a person behind me who pushed me). And I had hardly made any progress at all, so I had to do the last 80% of the house-centered part of the story in the dark, which was mildly annoying.
The music was good overall and I liked the use of some of Jessica Curry's work, espcially "Always", the menu theme. However, the music in the house during both the day and night levels was much too repetitive and got annoying after a while. For the two times I replayed the story, I actually replaced the music files with the theme for the second (library) trial from the custom story "The Subconscious Trials" and that was much more enjoyable. Still, high marks for the soundtrack.
I really can't complain about the general awkwardness of the dog enemies because most of that's not the developer's fault, but I do think there are some things that COULD have been done better. I would have liked it if the screeching sound plays when a dog is chasing you, because otherwise it's often impossible to know when one's after you until it actually bites you. I know that might be more realistic, but in this case I just found it to be annoying, especially when I was trying to get into one of the locked bedrooms on the first floor. There was a doog there that kept patrolling right in front of the door, and without the screech sound and with very few audio cues from the dog itself (growling and such) it was hard to tell when it was actually chasing me so it was very difficult to lure him away from the door and then not lead him right back to it. I think with some editing to make them behave more like the TDD Grunt and Brute stock enemies that they could have been much better. For my replays I actually turned them all into hallucinations so they disappeared when they got close, since I didn't want to risk causing a fatal error by actually removing them from the code because it got confusing in some places. Still, I'm not going to complain too much about the dogs.
Overall, this story does have some downsides. But in the end, it was so good that I'm not going to take any points off at all and it still earns itself a solid 10 out of 10.

Community Rating

Average

9

41 votes submitted.

You Say

10

You have voted.

Highest Rated (5 agree) 10/10

I think this story is amazing! The house itself is so extremly well detaild and the layout is just epic! The story is good and for once not unoriginal, which in my opinion is a good thing. I also love the scares! There are pretty few scares, but due to the fact that the wolf can sneak by on you at anytime in more or less every room is so spooky and is keeping you on the guard during the whole gameplay more or less. I even accidently ran right on to the wolf once. He took the way at the kitchen and…

Apr 28 2013 by KrustiClawn