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Post news RSS Bionicle Heroes: Myths of Voya Nui 1.2 Definitively Final Release!

Bionicle Heroes: Myths of Voya Nui 1.2 Definitively Final Release!

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Bionicle Heroes: Myths of Voya Nui 1.2 Final Release!


Hey everyone. This is the final release for MOVN, and perhaps my final venture into Bionicle Heroes modding. Within this are a number of small improvements and fixes to tighten up MOVN and leave off on a good note!

Fixes

Only a few small fixes were necessary for 1.2. These being:

-Fixed Reidak boss arena instant gold mode - as a result of my tweaking of gold mode values, Reidak's Bastion would start you with instant gold mode. This is now fixed.

-Improved image quality of logo on the main menu - Somewhere sometime I used a lower quality version of the mod's logo for the main menu by accident. I've put the higher quality one back in so it looks a bit less crusty!

Examples:

Improved Menu Screen Logo Resolution


Visuals

Whilst MOVN has already made dozens of visual improvements and fixes, a few more could be made to improve a few bits of the game that I think were lacking or inconsistent.

-Made Kongu's eyes and HUD icon eyes green - Kongu's eyes are red by default in Bionicle Heroes. On both the box art and on the real set, his eyes are green like the other Toa. This has been rectified.

-Added orange gradient to Jaller's Level 3 weapon - Jaller had a big black hole in the back of his Level 3 weapon and also on the front nozzles. I couldn't do as much as I wanted to as there was a tiny black circle responsible for this black space, but a gentle orange gradient improves the look a bit.

-Added blue gradient to Matoro's Level 3 weapon - Matoro's texture space was even lower in the black portion on the gun, but it was more conveniently shaped than Jaller's. I did a little more with this one as a result and it turned out alright.

-Added orange gradient to Hewkii's Level 3 weapon - Hewkii's black space was the least egregious of the three but I still added an orange gradient which I think improves the consistent look of the weapon a bit.

-Modified the Nidhiki boss icon to be more accurate - Nidhiki's old icon was, like his model, incorrectly coloured to the set counterpart. I redrew it as a result and also added glowing eyes.

-Modified Vahki splash screen to be more consistent - The Vahki bonus stage splash screen was incorrectly coloured like the normal Vahki are, so I recoloured parts of the splash screen to fix this.

-Modified Panrahk and Vorahk's unlock images - In 1.1, I went through all the Rahkshi and fixed their Kraata colours, but forgot to do the same for the unlock images for Panrahk and Vorahk, who show their Kraata off in their images. This is now fixed.

Examples:

Kongu and HUD icon eye recolour


Kongu mask eye recolour


Jaller Weapon Retexture


Matoro Weapon Retexture


Hewkii Weapon Retexture


Vahki Splash Screen Recolour


Miscellaneous

A few other changes were made, for the sake of convenience.

-Removed intro movies - If you're playing Bionicle Heroes in 2020 you've probably seen these movies a hundred times. Removing them also made the download a bit more efficient. If you really miss them, you can copy the movies folder from a previous release back into 1.2's root folder.

-Modified loading splash screen - the intro loading screen to the game was modified to have the mod's logo on it, and also the credits for the individuals who helped make this mod happen.

Examples:

Myths of Voya Nui credits and intro splash screen


What Comes Next

Over the last eight months or so we've learned a lot about the game and how to modify it. There's likely lots more to discover and which may be possible in changing the game to ones liking. However, my friends and I have other priorities, and for now, this is where I leave off. It's been fun, and I've learned some good skills and understanding.

I'm sorry to end on a negative note, but hopefully this final release - combined with the previous documentation - will provide people entertainment and, if nothing else, reading material. Thank you for your support on this venture, and remember - Unity, Duty, Destiny!

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