He wanted to show people that he fixed the headcrab problem since apparently no one was taking his word for it. He says that right in the beginning of the video.
hmm need new animation hopefulyl the outbreak ones are good, running i dont like running resident evil doesnt need run i know its in it but its not firstperson beside new ones, maby a new run ands diff sounds, hoepfully zombies will grab too!, in mapping bind a triger to npc and on touch change speed to 0 and in 3 change to 1 good grabing feel.. any way love the work!!!
was it worth posting a 2 and a half minute video showing what looks like nothing but a skinned zombie :(
He wanted to show people that he fixed the headcrab problem since apparently no one was taking his word for it. He says that right in the beginning of the video.
Just read the text in the video.
nice man! but i hope the zobies will have more hp because in the most mods they´re too easy!
Remember, that there are three difficulties:
Easy, normal and hard.
Difficulty level that i used in the video was easy (i also used it in that old lab video).
Hey dude animation is a hard thing to do. I could do some if you want. just PM me and I'll make some new zombie anims straight away dude.
GW tracking,
hmm need new animation hopefulyl the outbreak ones are good, running i dont like running resident evil doesnt need run i know its in it but its not firstperson beside new ones, maby a new run ands diff sounds, hoepfully zombies will grab too!, in mapping bind a triger to npc and on touch change speed to 0 and in 3 change to 1 good grabing feel.. any way love the work!!!
Nice :)
Very nice, i saw th zombie skins on FPS. but thats what FPS is for so.
Lol doing this is as easy as changing 2 lines of code.
But pretty good from someone, who havent programmed before.
Note that.