Biohazard X: Source is a survival horror modification for Source Engine. Mod is based on a original Game Maker - game, Biohazard X.
Training Facility
"Attention! This is doctor Marcus. Please be silent as we reflect our company motto: Obedience Breeds Discipline, Discipline Breeds Unity, Unity Breeds Power, Power is Life."
Good work.
Sharp looking room alright. Would you consider a small, subdued source of back-lighting behind or over the podium ? It would help to really focus the attention on that area.
Tell valve to release Sdk Base 2009.
Once its out, we can get back to that.
(source 2009´s lightning is slightly improved from 2007´s. makes shadowing less annoying.)
Also, could someone wiser explain to me, why the hell entity limit has been pretty much the same since 2004?
The limit´s purpose is to affect to memory allocation, but..uh... Plenty of people have 3-4Gb of it nowadays, so why Valve still havent increased it?
Good question. Even at 100%, Source can only handle less than 10% of the CryEngine or Unreal. Prune all you want, you can't optimize this Source issue enough to make a real difference. Sad isn't it ?
But through seriously heavy modifications, anything is possible, right?
I mean GoldSrc is based on Quake I engine for ***** sake! :DD
And GoldSrc had some exceptional graphics at the time.
optimization means, that you make something to be able to run on weaker hardware.
The limitation can be partly bypassed by using static models, though.
nice