A mod that makes the dead bodies stay on the battlefield for a very long time.

Add file Report Forgotten Hope: Bodies Stay Mod
Filename
FH_-_Bodies_Stay_Mod.zip
Category
Full Version
Uploader
Seneca97
Added
Size
2.05mb (2,150,200 bytes)
Downloads
730 (1 today)
MD5 Hash
7844a453fcab0fc01e75d261dd793223
Embed Button
Embed Widget
Description

Download with install instructions. Enjoy the Bodies Stay Mod!

Preview
Forgotten Hope: Bodies Stay Mod
Comments
Kamerad_Hans
Kamerad_Hans

How did you installed ragdoll mod?

Reply Good karma Bad karma+2 votes
Seneca97 Author
Seneca97

Just replacing the animation files in animation.rfa in the main game folder (not in the mod folder), but you'll need a WinRFA tool (included in the Battlefield Mod Development Toolkit) to open the animation.rfa file and pack it again after you're finished. I think you can find a download and a tutorial how to use it on google ;)

Reply Good karma+3 votes
Kamerad_Hans
Kamerad_Hans

I understand, thanks! :)

Reply Good karma Bad karma+2 votes
Guest
Guest

Good work Seneca97, is it possible to let the blood spread at the objects? Like we know the effect from the Counter Strike or Horror Shooters for example?

Reply Good karma Bad karma+1 vote
MaximYou
MaximYou

Great job Seneca97 is there anyway you could make the blood spead and stay longer?

Reply Good karma Bad karma+2 votes
Seneca97 Author
Seneca97

I didn't make the blood mod myself (this is only a bodies stay mod), but I could give it a try. Btw sorry for the late reply

Reply Good karma+1 vote
Private_Parts
Private_Parts

I have already made bodies and vehicle wrecks stay in several BF42 and BFV mods using Winrfa, ( Youtube.com Youtube.com ) but I am stuck on how to make vehicle wrecks stay in some mods like BF1918 and EoD. I got the bodies to last in those, but not the wrecks.

The vehicle Object files are configured differently in those mods. Usually I just change the lines in the vehicle object files that say ObjectTemplate.timeToLiveAfterDeath to 500 and the line that says ObjectTemplate.timeToStartFadeAfterDeath to 495. (I don't like to leave the vehicles any longer than 500 seconds because it can cause insurmountable blockages of bridges etc.)

However in the object files in mods like BF1918 and EoD there are no lines that say that. Any idea how to work around this? I can't stand playing any BF games now without long lasting bodies and wrecks.

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

pepeww2
pepeww2

How install ragdoll ?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Battlefield 1942
Creator
Seneca97
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
New
Add file
Report
Report
Share
Related Games
Battlefield 1942
Battlefield 1942 First Person Shooter