You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.

Description

8/13/15 Balance Changes: Orc: -Inner Beast damage increased from 5x to 10x, mana cost increased from 150 to 175, cooldown increased from 45 to 60 -Giant Sea Turtle available at tier 1 -Pulverizer has absorbed Juggernaut role, available at tier 2 -Mass Shot damage increased from 150/75/35 to 400/200/100 Human: -Argonaut requires Gnomish Factory -Battleship available at tier 2 Lost: -Parapet no longer requires Reliquary Fixes: Orc: -Rupture upgrade corrected -Item order in Packbeast -Rupture AoE increased to match effect Naga: -Resevoir Vault description now mmentions it can recieve gold All: -"Town Hall" structures have correct gold and lumber costs -Frozen Void terrain balanced for movement -Orc/Human melee upgrade stats Cosmetic: Orc: -Goblin Laboratory has new icon -Giant Sea Turtle renamed "Ironback"

Preview
Beyond the Throne v3.9.7.1
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Guest
Guest - - 688,627 comments

Hi. How do you get this mod to work? I don't actually have a map download folder to put the mod in.

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Kam-Ghostseer Author
Kam-Ghostseer - - 325 comments

Place the maps in any folder that already exists in your wc3 map folder. You can also create a folder called "Downloads" if you want.

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Guest
Guest - - 688,627 comments

Which maps folder do I insert these scenario or just maps? Cause I'm have inserted them into both and every time I try to play one of those maps it just goes back to the skirmish setup screen is there any way you could help me maybe even a video you can show me that would be very useful.

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hxazgalor
hxazgalor - - 46 comments

See Kam's answer to the previous comment :)

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hxazgalor
hxazgalor - - 46 comments

Awesome, a new update! Downloading now; keep up the awesomeness Kam! :D

One question, though, why did you remove the Marketplace's function to trade resources? Maybe you could add a Goblin Merchant that would act as a Marketplace, instead of selling the usual Merchant stuff, while the Marketplace could allow players to trade excess resources? I found that to be rather helpful, esp. if I have an excess of gold or lumber that I'd like to get rid off :)

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Kam-Ghostseer Author
Kam-Ghostseer - - 325 comments

I removed it because it was too easily abused, and I have been making efforts to lessen the overabundance of lumber.

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Guest
Guest - - 688,627 comments

i got the map in but it says i cant there is no races or settings, please help

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Kam-Ghostseer Author
Kam-Ghostseer - - 325 comments

I'm not sure what you mean?

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Guest
Guest - - 688,627 comments

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