This is a graphical mod developed by a russian modder called Berserker. It's an active project since 2008. The mods purpose is to enchange Quake2's graphics.

Add file Berserker@Quake2 1.46 FULL
Filename
q2bers146_cumulative.zip
Category
Full Version
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MegaBers
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942.78mb (988,580,935 bytes)
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12,466 (9 today)
MD5 Hash
a95e95dbf1ad3906f6fdb166faa2c49a
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Description

New 3D sound engine with reverberation effects (OpenAL), new parallax occlusion mapping with self-shadows, two-sided decals on transparent surfaces (glasses), walking monsters are not afraid of water, unofficial weapon pack (alpha version 2) from Turic.

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Berserker@Quake2 1.46 FULL
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MegaBers Author
MegaBers

Full version 1.46

New 3D sound engine with reverberation effects (OpenAL)
New parallax occlusion mapping with self-shadows
Two-sided decals on transparent surfaces (glasses)
Walking monsters are not afraid of water
Unofficial weapon pack (alpha version 2) from Turic

- Berserker -

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Guest
Guest

Thanks!

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Avoozl
Avoozl

The weapon pack isn't based on the hi res pack from Tastyspleen is it? I remember some of them weren't very faithful to the original designs.

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sub_zero1983
sub_zero1983

I have a question. How can I use this mod to run the official task packages ground zero and recekoning which are sold on steam?

When I install the above two official task packages on the steam platform, I can't find the newly added Pak file in the q2base folder corresponding to the original version. That is to say, after installing the two task packages, the Pak file is the same size as the previous one, I can't find where the newly added task file is, so I can't move the newly added qak file to run in mod, and start it on the steam platform Both ground zero and recekoning are started at the same time by quake2.

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Beckett
Beckett

can you add support for non official missionpacks?
like zaero or unseen?

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MegaBers Author
MegaBers

Mission pack may be re-textured and re-lighted.
Some features works with bers@q2 net-protocol, so, need gamex86 source code of missionpacks.

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Guest
Guest

i used to relight like 90% of mission packs
still needs fixed relight editor (especially fog.eds)
also 1 or 2 maps in rogue mission pack cant be done 100% (i think map is toobig)
can you provide links for fixed relight editor?

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Beckett
Beckett

its still me - forget to log in

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MegaBers Author
MegaBers

Relight editor build in main source code.
What you want to fix?

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Avoozl
Avoozl

You are aware that the mission packs had new textures right?

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Beckett
Beckett

all i want is fog.eds file (its not included with editor_test.pk2)

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MegaBers Author
MegaBers

what is fog.eds file? What format?

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Beckett
Beckett

its file from editor_test.pk2 (aka relight editor)
fog.eds should be in this pk2 file but its missing

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snake-1
snake-1

i have a problem that sometimes the game puts me in the left corner a connection problem icon and the character starts to teleport like when you have connection problems but in the campaign and in singleplayer, idk what happens

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MegaBers Author
MegaBers

Reset cl_maxfps to default value, no any reason to set it to 1000 or other huge value

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Fanasee
Fanasee

Это игра или мод? Если мод, то как устанавливать? А то я туповат.

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M4573RK1LL3RDooMG
M4573RK1LL3RDooMG

Help, It crash when I try to set up music, and it have not sound help please!!

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Guest
Guest

Same story
Previous versions works ok, but 1.46 have no sound and crashes when i try to turn on sound

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LyokoDesura
LyokoDesura

My keybind, HUD, & video options aren't saving.

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Guest
Guest

error during inizialitation video

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Guest
Guest

Hi!

All times when I'm trying to start the game, I see ERROR: Couldn't load maps/base1.bsp

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Mr_Waterscout
Mr_Waterscout

Try adding the .pak files to the BaseQ2 file. I had the same issue but this fixed it.

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Guest
Guest

Great mod. I am using v1.45 on Slackware linux v14.2 64 bit. Built easily enough and runs great, even online. I had a lot of problems with quake2xp online with linux, plus berserker is much more scalable and possesses a lustre no other engine mod has, and I can run it to the max. It's really a moving work of art. Really beautiful, nice job, and thanks

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contactatnow
contactatnow

Great mod. I am using v1.45 on Slackware linux v14.2 64 bit. Built easily enough and runs great, even online. I had a lot of problems with quake2xp online with linux, plus berserker is much more scalable and possesses a lustre no other engine mod has, and I can run it to the max. It's really a moving work of art. Really beautiful, nice job, and thanks

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myDOOMmakemeQUAKE
myDOOMmakemeQUAKE

it works well whith kmq2?

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hardcore_gamer
hardcore_gamer

For some reason everything runs extremely fast. How to restore normal game speed?

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sk3lt4h
sk3lt4h

Love it

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Guest
Guest

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Laur444
Laur444

someone know how to disable invisible enemy(NPC)?

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Laur444
Laur444

and how to disable this "green cubes" who revive NPC after die?

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Guest
Guest

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Guest
Guest

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Paradox2013
Paradox2013

Hi, is there a way to hide the head icon in hud? Like a command, thanks!

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Guest
Guest

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sub_zero1983
sub_zero1983

I have a question. How can I use this mod to run the official task packages ground zero and recekoning which are sold on steam?

When I install the above two official task packages on the steam platform, I can't find the newly added Pak file in the q2base folder corresponding to the original version. That is to say, after installing the two task packages, the Pak file is the same size as the previous one, I can't find where the newly added task file is, so I can't move the newly added qak file to run in mod, and start it on the steam platform Both ground zero and recekoning are started at the same time by quake2

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MetroidJunkie
MetroidJunkie

For some reason, almost all elevators are non-existent in this source port. It makes pretty much all maps unplayable without exploiting NoClip quite a bit.

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Jason_A
Jason_A

Does this mod work with Yamagi Quake 2

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suLac
suLac

It is its own source port so to say. There is an especially modified executable included, which is required to run the mod properly. To play it, you just unpack the Berserker archive and drop your .pak and music files in where they belong.

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suLac
suLac

Sound is completely broken for me, meaning: Sound automatically is set to [off], while both sound device and sound quality is set to [automatic]. Choosing a sound device is not possible (only auto is available) and sound always resets to [off], when restarting the game or loading a level. And of course no matter what I try, the game is always mute.

Version 1.45 works fine.

I also already tried to install/update OpenAL: No effect. Sound's still broken.

Is there a workaround or is this a fixable issue for maybe Version 1.47? :)

EDIT: IT WORKS! As suggested by the friendly guest user below I only had to drop the OpenAL32.dll into the root directory of Quake II. You can download the most up to date version of this file here, which worked for me: De.dll-files.com

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Guest
Guest

To get the sound to work i copied OpenAL32.dll to the Quake II folder and sound now works great...it seems you have to have a certain version though...i tried a few from different game directories and the one that worked has a filesize of 115432 bytes (says 113kb in explorer). The copy i used came from the game Dark Void..you can find the file OpenAL32.dll
in the Dark Void\Binaries directory.

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suLac
suLac

Thank you very much! It's working now :)

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CoolsKELETON96
CoolsKELETON96

how i fix the black textures in the missions pack like the reckoning or ground zero

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Cataflexia
Cataflexia

A question: you have hipoly models from the expansions? I mean, The Reckconing is Ion Ripper, Phalanx Particle Cannon and Trap.
Ground Zero is ETF Rifle, Plasma Beam Cannon, Tesla Mine and Chainsaw (Prox Mine Launcher is the same than Grenade Launcher but with different textures).

If not, you know a project that have this models done?

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Cataflexia
Cataflexia

Heem... Reckonig and Ground Zero are supported?

Iv'e tested Reckoning, but the weapons like TRap, Phalanx, are not recognized into the game.

Any suggestion?

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gato303
gato303

Hello, I'd like to try this source port to try the mod "High Poly Quake 2 Weapons" that was made thinking in running it in Berseker Quake 2, I was wondering if this would run on Linux Mint ? Thank you

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