1.5.1 Alpha Released!


A new campaign map, new troops, items, scenes and more for you to explore! Be advised, there are still bugs around and some unfinished native-aspects. Due to a lack of time, a full explanation on the Alpha state can be found on the download article on Moddb!


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Welcome back to our next developers blog!
In this blog we'll be talking and showing you some of the progress we've made in the past weeks.

Before we go into specifics, We would like to make you all aware that from 1.5 on, we've started on a complete fresh Module System. This means that all the features, the good and the bad from Brytenwalda are removed. We did this to get rid of the various game breaking bugs that we couldn't fix ourselves.


Content:
I. Troops
II: Scening
III: Features

IV: What's left?
V: Follow us!



I. Troops

Starting off, we've been working hard to overhaul all the troops, updated all the equipment, adding new troops, fixing troop trees and more! Progress to completing this is towards a solid 90% with only some minor edits still required in order to have it complete done.

20190605151410 120190605151447 1

(Previews of the Sarmatian and Dacian Troop trees)


II. Scening

Besides the troops we've also made some great progress on the scening front, thanks to our new addition to the team, Karantukki. Who is helping us with both scening and making scene props to complement the new scenes.

At this point we have new scenes for all the cultures / factions towns, castles and villages. Including a couple of unique scenes for cities like Rome, Carthago, Alexandria, Jerusalem and more!

20190520221010 1 120190605135928 1

(Previews of a Parthian village and Sarmatian town)


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(Previews of Alexanria and Ravenna)


III. Features

As mentioned before, we've started from scratch in terms of features with our move to a fresh native module system. This meant also that all the features have been removed as well. We're currently working on re-integrating various "Main" features that we deem to be important for our mod.

These features being the following:

- Freelancer (Already integrated)

- Troop Trees (Already integrated)

- Formations (Already integrated)

- Diplomacy


Beside these features we'll obviously look to add more features in the future, but for the first upcoming version, 1.5 we find these to have priority. Thus others will be postponed, as we find that a new stable version is far more important.

IV. What's left?

Like you can see, we've made some steady progress and nearing the end of our development to the 1.5 version. So what is there actually left to be done? First of all, all the previous mentioned points still need to be finished up, besides that we still want to overhaul all the 2D art in the mod something what still has to be done. After that the only thing left is testing everything for bugs, optimize the module and we're good to go!

Therefore our release aim for 1.5 is between the months July and August!

V. Follow Us!

Follow us and spread the word on one of the following platforms! It is highly appreciated!


Follow us!

Youtube ChannelTaleworldsSteamdiscord icon


That was the blog, If there are any questions, feel free to ask them and we will l try to answer them all as soon as possible!

Best regards!
BI Dev-team

Dev Blog V: "Looking for 2d Artists!"

Dev Blog V: "Looking for 2d Artists!"

News 1 comment

Welcome back after a long period of silence to our latest developers blog: V!

Bellum Imperii, Dev Blog IV: "1.5 Progress Report"

Bellum Imperii, Dev Blog IV: "1.5 Progress Report"

News 10 comments

Bellum Imperii, Dev Blog IV: "1.5 Progress Report".

Bellum Imperii, Dev Blog III "1.4 & Future updates"

Bellum Imperii, Dev Blog III "1.4 & Future updates"

News 6 comments

Hello and welcome to the 3rd developers blog! In this blog we will be talking a bit about the coming update (1.4) and further updates in the future.

Bellum Imperii: 1.4 to be Released soon (Changelog)

Bellum Imperii: 1.4 to be Released soon (Changelog)

News 12 comments

Welcome back lads, the recovering process has taken a long time, but I managed to do it finally. 1.4 Will be released soon, here is the changelog which...

RSS Files
Bellum Imperii 1.5.1 (Full Version)

Bellum Imperii 1.5.1 (Full Version)

Full Version 19 comments

Here is the new version, with mostly fixes. Not all bugs were solved due to a lack of time. Those bugs will be fixed in future updates!

Bellum Imperii 1.5 Alpha (Full New Version)

Bellum Imperii 1.5 Alpha (Full New Version)

Full Version 79 comments

Here's the 1.5 Alpha version of Bellum Imperii, thanks for your patience! A little explanation on the Alpha state below.

Bellum Imperii 1.41 (Mini Hotfix)

Bellum Imperii 1.41 (Mini Hotfix)

Patch 25 comments

Mini hotfix for Bellum Imperii 1.4, fixing the tournament, troop trees and a missing scene.

Bellum Imperii: 1.4 (Full Version)

Bellum Imperii: 1.4 (Full Version)

Full Version 39 comments

Here it is! The newest version of Bellum Imperii! Check the changelog for more details about the changes!

Bellum Imperii 1.3 [Full Version]

Bellum Imperii 1.3 [Full Version]

Full Version 107 comments

There we have it then! 1.3 Released! Check the changelog for the latest changes and please take note to what's being said below the changelog. Not every...

Bellum Imperii 1.21 (Hotfix)

Bellum Imperii 1.21 (Hotfix)

Patch 35 comments

Been having a break from modding in general, but here a small hotfix-patch that should solve some of the current issues that can be encountered in 1.2...

Comments  (0 - 10 of 1,999)
THE_Carl_Crux??!
THE_Carl_Crux??!

if you could add formations ai this mod would be perfect. but why do the roman armored legionaries have only 1 power strike/ironflesh?

also when saving a village from bandits, my troops wont follow orders they just charge :( and there are like 30 clones of myself are just chillin at spawn

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THE_Carl_Crux??!
THE_Carl_Crux??!

encountered an interesting bug. i was part of a lords army, he attacked an enemy war party, and my only 2 options were desert the army or do nothing, i couldn't follow the commander into battle

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Nefrax
Nefrax

Weren't you on low HP?

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THE_Carl_Crux??!
THE_Carl_Crux??!

no, besides wouldnt it have said i was too wounded to fight?
also i forgot to mention that the do nothing option just kept me trapped in a loop so my only way out of the screen was to desert the army

Thats just a small bug tho, when im a lord or a mercenary everything seems to run just fine

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Starl
Starl

Why my dyeworks are taking a thousand denars from me?

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gokiller Creator
gokiller

Like mentioned in the log, the enterprices aren't worked out properly.

Reply Good karma+2 votes
polishbeast16
polishbeast16

Hey so I can't fix the battle sizer to stop being 30 its set to 500 on the menu?
Any help?

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gokiller Creator
gokiller

Yeah its bugged. You'll need the battle sizer app, that one works fine

Reply Good karma+1 vote
cristiroth
cristiroth

As always, gokiller, I'm fascinated by the mod. Since it's only few minutes ago that I started playing it, I'll let you know as soon as I encounter any bug. I'm especially delighted by the variety of roman armours and helmets, including the new general armours. By the way, do you plan to add some black armours to match the new tribune helmets?

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LazySenpai05
LazySenpai05

came looking for bronze yet i found gold...
keep up the hard work bro with time this mod will be one of the top mods on the site...mark my words :)

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Planet-KC
Planet-KC

do you have an updated CommonRes folder?

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LazySenpai05
LazySenpai05

do you mean the latest version of mount and blade? mine is 1.172

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Planet-KC
Planet-KC

I have 1.168 :( pls send me

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Nefrax
Nefrax

There is no reason why you would have 1.168 unless you have the illegal version, which I bet you do because steam updates automatically and the latest version from taleworlds is also on their site, but you need the key.

Nobody will support your piracy here.

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Planet-KC
Planet-KC

Nah, I just have the talewords version and forgot to dl the patch hahaha I was googling for the missing files at the CommonRes folder but found outh the patch has it

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Nefrax
Nefrax

Planet-KC
Just download the latest installer from taleworlds, don't know what is the problem...

Taleworlds.com

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gokiller Creator
gokiller

The latest version is 1.174, that's the one you'll need for BI to run properly.

Reply Good karma+2 votes
Planet-KC
Planet-KC

Talewords patch won't seem to work for me :( awww man is this the end?

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LazySenpai05
LazySenpai05

google for new versions bro...

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Highest Rated (13 agree) 8/10

8 because it's a alpha but it's very promissing :)

Jan 7 2014 by aldodf

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