A new campaign map, new troops, items, scenes and more for you to explore! Be advised, there are still bugs around and some unfinished native-aspects. Due to a lack of time, a full explanation on the Alpha state can be found on the download article on Moddb!
Join our Discord for direct communication and updates from the developers!
Support us on Patreon so we can achieve our long-term goals!
Check out, join or subscribe to our Discord, Steamgroup, Youtube Channel and Taleworlds sub-board for more information!
Welcome back to our next developers blog!
In this blog we'll be talking and showing you some of the progress we've made in the past weeks.
Before we go into specifics, We would like to make you all aware that from 1.5 on, we've started on a complete fresh Module System. This means that all the features, the good and the bad from Brytenwalda are removed. We did this to get rid of the various game breaking bugs that we couldn't fix ourselves.
IV: What's left?
V: Follow us!
Starting off, we've been working hard to overhaul all the troops, updated all the equipment, adding new troops, fixing troop trees and more! Progress to completing this is towards a solid 90% with only some minor edits still required in order to have it complete done.
Besides the troops we've also made some great progress on the scening front, thanks to our new addition to the team, Karantukki. Who is helping us with both scening and making scene props to complement the new scenes.
At this point we have new scenes for all the cultures / factions towns, castles and villages. Including a couple of unique scenes for cities like Rome, Carthago, Alexandria, Jerusalem and more!
As mentioned before, we've started from scratch in terms of features with our move to a fresh native module system. This meant also that all the features have been removed as well. We're currently working on re-integrating various "Main" features that we deem to be important for our mod.
These features being the following:
- Freelancer (Already integrated)
- Troop Trees (Already integrated)
- Formations (Already integrated)
Beside these features we'll obviously look to add more features in the future, but for the first upcoming version, 1.5 we find these to have priority. Thus others will be postponed, as we find that a new stable version is far more important.
IV. What's left?
Like you can see, we've made some steady progress and nearing the end of our development to the 1.5 version. So what is there actually left to be done? First of all, all the previous mentioned points still need to be finished up, besides that we still want to overhaul all the 2D art in the mod something what still has to be done. After that the only thing left is testing everything for bugs, optimize the module and we're good to go!
Therefore our release aim for 1.5 is between the months July and August!
V. Follow Us!
Follow us and spread the word on one of the following platforms! It is highly appreciated!
That was the blog, If there are any questions, feel free to ask them and we will l try to answer them all as soon as possible!
Bellum Imperii, Dev Blog IV: "1.5 Progress Report".
Hello and welcome to the 3rd developers blog! In this blog we will be talking a bit about the coming update (1.4) and further updates in the future.
Welcome back lads, the recovering process has taken a long time, but I managed to do it finally. 1.4 Will be released soon, here is the changelog which...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.