Beautiful Doom is the grandfather of total enhancement mods. First released back in 2008 this mod aims to improve each and every single object in Doom, making them smoother, more impressive visually and having better sounds while retaining the original Doom gameplay. However, for those, who like to spice things up there are 3 weapon sets to choose from and a number of features to tweak!
Combines 7.1.0, 7.1.5 and 7.1.6 updates, will work properly on GZDoom 4.6.0.
Version 6.1.0.0 fixes some bugs, introduces a number of new HD sprites and generally smoothes out the last problems. It's now a full release.
The new HUD only replaces Doom's original HUD (with mug). ZDoom's fullscreen HUD remains unchanged. It turns out it's easy to implement it this way and...
*** CHANGE: now GZDoom 2.1.1 or ZDoom 2.8.1 are required (earlier versions won't work). Zandronum 3.0 is still fine. *** FIXED - IMPORTANT: gibs used...
6.1.3.1 update for Beautiful Doom (GZDoom/ZDoom version, incompatible with Zandronum). Requires GZDoom 2.1.1.
6.1.3.1 update for Beautiful Doom, Zandronum version (not recommended for GZDoom/ZDoom) Requires Zandronum 3.0
Beautiful Doom version 6.1.4.1 for GZDoom & ZDoom A number of fixes, optimizations and improvements
Beautiful Doom version 6.1.4.1 for Zandronum Requires Zandronum 3.0, will NOT work on stable builds
Beautiful Doom 6.2.0 is out! Even prettier effects, even prettier blood, and lots of fixes and improvements.
Beautiful Doom version 6.2.1.1 is out with bug fixes and updated features.
Version 6.3.0 features smooth monster animations adapted from Gifty's Smooth Doom, as well as a slew of new special effects, a number of bug fixes and...
Sorry for the long wait. A few bugfixes and minor improvements.
A small update that brights brightmaps! And a few minor improvements.
Pre-7 development release 92446d5. I started making pre-7 releases on GitHub and thought it's probably a good idea to upload them here, since some people...
This build largely fixes a number of issues and updates the visuals for a few objects, such as BFG ball, Heart Column, Brown Tree.
A number of optimization updates and visual updates.
As I'm struggling to finish all the finishing touches, here's an almost complete release of the mod.
GZDoom 4.5.0 required. Finally, I believe I've done enough to warrant a proper 7.0.0 release. It's likely that it's going to receive a minor updates in...