The Battles of the Third Age (BOTTA) mod is a mod for The Battle for Middle Earth - The Rise of the Witch King. This mod tends to follow the lore of books and films along with bringing the realism in the gameplay, and generally concentrates of the happenings in the Third age of Middle Earth

RSS Reviews  (0 - 10 of 196)

This is my isengard suggestions for Edain 4.0 demo to improve the gameplay more :

Forum.modding-union.com

This is my mordor suggestions for Edain 4.0 demo to improve the gameplay more :

Forum.modding-union.com

Note:

Please let me know what do you think about my suggestions, and please don't forget to make some comments there too, thank you.

Looks Good Thus Far !

9

bgrovogel says

May contain spoilers Agree (1) Disagree (2)

First off, this is a great mod. Especially for a WIP. My review will mostly be things that seem to need fix as of right now. Therefore, as this is a WIP I'm giving an 8 (I would score higher if there didn't seem to be things that aren't implemented).

The installation instructions are fairly self explanatory, even for someone that never installed a mod before. Thumbs up for that.

Next the rest of the mod. I haven't gotten a chance to play with all the factions but I have tried Moria, Elves, and Erebor. I played them on skirmish against Erebor each time.

+ Due to the complexity of the mod and how much is already in the game, I give it a high score. It almost completely reworks the factions to create more immersion. That's a big point.
+ It also adds the feel of the movies through textures.

- Unfortunately, what I've played so far has lacked completeness as far as functioning. For example: the armor upgrades are purchasable from the armory or whatever, but for the goblins and dwarves, the units can't purchase the upgrades.
- Some of the button tips on a few different buildings, ex: Erebor gold mine, feel incomplete. They don't accurately explain how to purchase the power up/upgrades.
- With the update installed correctly, Kili is not pink, however nor is he any other color. His texture is non-existent.
- After purchasing Men of Dale upgrade in the fortress, there is no way to recruit them.

Over all, the completeness is an issue for me, however I do not believe it is an issue for playing the mod. The incompleteness of the functioning parts of it do knock off those two points but for this being a WIP, this mod has actually jumped to tie for my favorite mod. Give it a try and be amazed with the detail to heroes and each faction, and give it some time while the kinks get smoothed out!

This mod is the best

Best balance of all mods! And every team is awesome... :)

This mod truly is all you would want in a updated BFME 2 game. Has new awesome mechanics, units, heroes and epic sound bytes. Well done and thank you MorguLord for sticking on this mod. I have followed for almost 5+ years. AMAZING MOD!

Absolutely Phenomenal Mod. I adore how unit veterancy truly matters. There is a palpable** difference in combat effectiveness, damage output and armor. The hero's have all received a terrific overhaul that not only makes them far more powerful and of greater Strategic importance, but also more accurately reflects their Book Counterparts.

I Absolutely Love this Mod.

My Only issue is that currently, Citadel/Fortress Maps do not work and crash to desktop (Isengard, Minas Tirith, Helm's Deep Et cetera).

Other than that, This mod gives you

- Graphical Improvement
- Unit Overhaul
- Adds greater diversity to the Factions which translates to drastically different playstyles for each of the Factions
- Far more impactful powers

Overall. A Phenomenal Mod

I bless botta and bring good cheer for elves, dwarfs, jondor, and ruud

10

Top

9

Muvi says

Agree Disagree

Es muss noch viel gemacht werden vom Modder. Aber das Potential ist gigantisch. Kreative und spaßige Mod.