Welcome fans of BFME and LOTR
On this page i will introduce you with my mod for Rise of the Witch-King, on which i worked on for the past 2 years
Before playing this mod, be sure that you have patched the game with 2.01 version
The Battles of the Third Age (BOTTA) mod is a mod for The Battle for Middle Earth - The Rise of the Witch King.
This mod tends to follow the lore of books and films along with bringing the realism in the gameplay, and generally concentrates of the happenings in the Third age of Middle Earth, so you will see almost every character that fought in the battles of this age, for example: Bolg, Beorn, Imrahil, Shagrat etc.
Lots of the balance from the vanilla games is fixed so be free to expect some new gameplay styles and new strategies and tactics that you will use in order to destroy your enemy.To do that, you will get help from the new Heroes and Units and their new Powers that are in this mod.
No rush tactics anymore, AI wont charge on you in the first 5 minutes, giving you no time to expand your camp and upgrade your economy. Gameplay now focuses on defense, rather than offense like in the vanilla game. So you will have a lot of time for preparing for battle, upgrading your units and level up your Heroes.
General changes:
- Stronger Heroes
- Stronger Structures
- New Game balance
- New Heroes, Units, Buildings and Powers
- New and improved Textures for every single Hero or Unit in the game
- Smaller battalions
- New Upgrades
- New Siege system
- New Upgrade systems
- New sounds and effects
NOTE:
- War of the Ring mode is buggy
Stay tuned for more news and screenshots
This new version that i always wanted to make is different than any other before. I always wanted to make Heroes, Units and buildings properly classified and given proper role. Also,i always wanted to implement some aspects and elements from other strategy games or even MOBA games.
- Classification system
Each Hero, Unit or Building is now properly classified and given proper role in gameplay.
Classes and roles serve to give a player some easier way of memorizing all the different heroes and Units and to organize his play style.
In vanilla,you got quite sparse info about each Unit and hero. You only had the info about health points and damage amount. You (or at least myself) didn't had any clear distinctions between heroes and Units except some short text for each of the 4 different Unit classes. That was very boring, for me at least.
- Hero changes
Heroes are split in to 6 classes:
Swordsman - Heroes of this class usually fight with swords and have high amount of damage and fast attack speed, but have medium armor which depends on the Hero

Warrior - Heroes of this type fight with anything BUT a sword, which includes maces,hammers,axes etc. Their armor depends on the Hero as well and they usually have slower attack speed than Swordsman class, but have higher damage, radius of attack and knock Units.

Tank - these heroes have higher amount of armor than other classes, they don't focus on delivering high damage but rather to receive damage and last longer than any other Hero Class

Marksman - heroes of this class are fast and swift, use bows and fight from a distance ,but usually have low armor or health

Assassin - this class has the lowest health points, but it has very fast Move and Attack speed. Also, this class is usually focused on killing a single target as soon as possible, like Heroes, Monsters or Siege Equipment.

Spellcaster - heroes of this class are not only wizard heroes, but heroes who usually relies on their special abilities, be it magical spells ,supportive abilities, or any other abilities. They do not rely on their health, armor or damage or any other attribute, but rather on properly using their abilities. They usually fight from a distance but that also depends on the hero

Besides classes, there are also Hero Roles:
Army Support - heroes who focus on giving bonuses, buffs and leadership to Units. They also have Unit healing powers, horde respawn powers, experience powers, permanent and temporary buffs, etc.
Hero Support - heroes who focus on giving bonuses to heroes. This role is same as Army Support, only for heroes.
Building Support - heroes who have abilities which supports buildings.
Army Killer - heroes who have abilities that damages, disrupts or debuffs enemy Units
Hero Killer - heroes who have abilities that damages or debuffs enemy Heroes
General Support - heroes who have abilities which supports Heroes,Units and/or Buildings. Usually, faction leader heroes have this role. Faction leader hero is the main hero in the faction, and is crucial for the gameplay.
A role determines on what aspect of the game will a certain hero focus. Role also adds diversity to heroes. Heroes usually have one role, but some have double roles, depending on the hero.
- Unit classification
4 types: Melee Infantry, Spearmen Infantry, Ranged Infantry and Cavalry
5 categories: Basic, Advanced, Heavy, Elite and Special
Each Unit type and each Unit category plays a certain role in the gameplay, and each has its own strengths and weaknesses.
- Melee Infantry, which includes all Units who fight with sword and shield, usually serves as a backbone of your army. Melee infantry is usually the most useful Unit type in the game because of their versatility. This Unit type is vulnerable to Ranged Infantry and Cavalry, but most usable when fighting in groups or when combined with other Units. When combined with Ranged Infantry, they gain bonus resistance against Ranged Damage.
Melee Infantry is divided in several categories:
Basic Melee Infantry - cheap and fast training Units, can purchase upgrades, usually don’t have formations, can combine with other basic Units, usually archers.

Advanced Melee Infantry - more expensive and slower training speed. Can purchase upgrades, can use formations and combine with other advanced Units.

Heavy Melee Infantry - his Unit type fights with maces, hammers, axes and all weapons that cause blunt or chop damage. They have more damage that the rest of he Units. Can also purchase regular upgrades but usually don’t use formations, but some of them do. They cannot combine with other Units, and their role is to break enemy lines and deal as much more damage as possible.

Elite (Heavy) Melee Infantry – Elite Units are usually locked behind a certain Upgrade and are lower to get in the game. They usually have some Special Abilities, they are already upgraded Melee Units in the game. They usually support other Units and Heroes to which they are connected in some way.
- Ranged Infantry includes Units who fights with Bows, Longbows, Crossbows, Throwing lance and any type of ranged weapon. Ranged Infantry usually takes a bit longer time to train, but their advantage is their ranged damage. They are not especially strong against a certain Unit type because they deal damage from long range. They lose their effectiveness if enemy Units get close to them. So basically, Ranged Infantry is pretty much useful if properly managed
Ranged Infantry is divided in several categories:
Basic Ranged Infantry – usually uses short bows but some Basic Ranged Units uses longbows. Their role depends on stats rather than range. Their special advantage is fast reload speed.

Advanced Ranged Infantry – more expensive and stronger than their Basic counterparts. This type usually uses Longbows and deal more damage than Basic type or Units with Shortbows. They also have more range but slower reload speed and can purchase stronger upgrades.

Heavy Ranged Infantry – This type of Unit uses any ranged weapon except Bows. That includes Crossbows, Throwing Axes, Throwing Spears and Javelins etc. Their advantage is high ranged damage and they are excellent against upgraded Units. Their only weakness is short range and long reload speed.
Elite (Heavy) Ranged Infantry - Elite Units are usually locked behind a certain Upgrade and are lower to get in the game. They usually have some Special Abilities, they are already upgraded Ranged Units in the game. They usually support other Units and Heroes to which they are connected in some way.
- Spearmen Infantry includes Units that uses Spears, Pikes and any long weapon. This type’s advantage is the same as Melee Infantry, strong when fighting in close combat and when fighting in groups, but they deal bigger damage. Their special advantage is against Cavalry, stopping their charge and dealing more damage. The only weakness this type has is Ranged Infantry.
Spearmen Infantry is divided in several categories:
Basic Spearmen Infantry – this type uses Spears as their weapon and is strong against any Light Cavalry Unit. They can purchase upgrades and usually can combine with other Units. When combined with Ranged Infantry, they gain bonus resistance against Trample Damage. They are weak against Ranged Damage, but usually have Shield Upgrades which gives them additional resistance against Ranged Damage.

Advanced Spearmen Infantry – this type fights with long Pikes, and their main role is to stop and break Cavalry Units, but their special advantage is that they are very strong against Heavy Cavalry Units. They fight from longer range than any other Melee or Spearmen Units, have bonus Damage to Structures, use formations and can combine with other Units. They provide excellent protection against Cavalry and debuffs other enemy Melee or Ranged Infantry. Only weakness they have is Ranged Damage, and usually do not have Shield Upgrades.

Elite (Heavy) Spearmen Infantry - Elite Units are usually locked behind a certain Upgrade and are lower to get in the game. They usually have some Special Abilities, they are already upgraded Spearmen Units in the game. They usually support other Units and Heroes to which they are connected in some way.
Cavalry includes all Units who are mounted on a Horse, Warg, Wolf, Boar, Elk, Spider etc. Their main role is to brake and disrupt enemy Range and/or Melee Infantry. They are specially useful against Ranged Infantry because of their Move Speed and Trample Damage. Trample Damage determines the Cavalry type. Only weakness this type has is of course, Spearmen Infantry.
Cavalry is divided in several categories:
Light Cavalry – this Cavalry type is cheap and trains fast. Has good amount of Health which helps to withstand more damage while Trampling. Their main Role is to break enemy Basic Melee and Ranged Infantry, and are very vulnerable to Spearmen Infantry.
Heavy Cavalry – this type is more expensive and trains longer, but has higher Trample Damage and Health. If fully Upgraded, they can even withstand damage against Basic Spearmen and Ranged Infantry, which makes Advanced Pikeman Infantry their ONLY weakness.

Elite (Heavy) Cavalry - Elite Units are usually locked behind a certain Upgrade and are lower to get in the game. They usually have some Special Abilities, they are already upgraded and are strongest Cavalry Units in the game. They usually support other Units and Heroes to which they are connected in some way.

New Upgrade mechanic
In addition to new Hero and Unit classification, there is also new Unit Upgrade System.
In the previous versions, Units can only be upgraded near the Armory or the Forge. There were 4 basic upgrades, like in the vanilla.
In this version, the Unit upgrades are automatic, which means, if you purchase Mordor Leather Armor in Mordor Armory (a new upgrade for Mordor Units) ,you no longer need to click on the upgrade in the Units commandset, it will start to upgrade automatically.
This means that you no longer need to constantly clicking on each Unit separately in order to upgrade them, all Units will upgrade themselves. This saves a lot of time and makes you focus on something else during the battle. The Upgrades are not free and cost resources, which means that you have to keep up with your economy constantly and focus more on expanding your base than staying in your camp and go "turtling", which was so annoying in vanilla game.
Note: you can always cancel the specific upgrade by right clicking on the button, but who has the time for that.
This mod is not imagined like any other mod, as you figured out already. It was made from my perspective of the gameplay, I don’t like to rush, especially in the early game. I want for a game to be progressive and rewarding for those who are willing to fight longer battles. Each Factions has many Upgrades and each of those Upgrades will give you advantage, either in early or late game.
New Damage values (this is from the previous article but I had to include it)
- In basic game, you had several regular damage values. For example, Gondor Soldiers have slash damage, or Orc Archers have pierce damage. Some units have high or low Slash resistance, some have high or low Pierce resistance, etc.
Reworked damage types:
SLASH damage – Basic, Advanced and Heavy Melee Infantry have this damage type, usually strong vs other Infantry types
PIERCE damage – Basic, Advanced and Elite Ranged Infantry have this damage type, usually strong vs Melee and Spearmen Infantry types
STAB damage (for other modders out there this is originally SPECIALIST damage) – Basic and Advanced Spearmen Units have this damage type, usually strong vs Cavalry Units
CAVALRY damage – All Cavalry types have this damage type, and it is the damage they deal vs Units in melee combat
ARMOR PIERCE damage (for other modders out there this is originally CAVALRY_RANGED) – This damage type requires some Weapon Upgrade, depends on a faction, and it deals higher amount of damage to Upgraded Units
CHOP damage – This damage type requires some Weapon Upgrade, depends on a faction, and it deals a higher amount of damage to Upgraded Units. Some Basic, Advanced or Elite Infantry have this damage type from the start
BLUNT damage (for other modders out there this is originally URUK damage) - – This damage type requires some Weapon Upgrade, depends on a faction, and it deals a higher amount of damage to Upgraded Units and Buildings. Some Basic, Advanced or Elite Infantry have this damage type from the start
All of the Unit Health, Armor, Speed, Cost, Build Time, Weapon Accuracy are being re adjusted and re balanced to improve the Unit role in the game.
Gameplay Tips
Take advantage of Experience Powers and Leaderships. Level up your Units because All Units gain +60% Health up to Level 10, instead some small amount that was in vanilla. This makes Units much more durable, making battles longer, giving you some more time to think, organize and managing your Heroes and Units in the middle of the battle.
And also, READ. Every Ability, or Hero, or Unit has their own description of their Roles, Attributes, Strengths and Weaknesses. Take your time to read everything and get to know your Faction. And take your time in general, the gameplay is maybe slow in the Early game, but once mid game kicks in, you are in for one wild game because AI is more aggressive and smart. The Economy mechanics are also imorived by adding advanced Economy Buildings, that serves as an additional Resource maker and contains useful discount Upgrades. But what I would very much like is to watch some PvP games, so please be free to play against other people and share some info with me on my Discord channel Discord.gg
This is very short explanation for all the new stuff, but it gives you a fine amount of information, and enough space for you to explore.
This is a complete version in terms of gameplay concept, it has all the stuff that I planned to make before moving on to some other aspects, like implementing new Factions and mechanics. I also wanted to release it so all of you can play and send me your feedback so we can improve the gameplay.
Also, im planning of releasing one update per month, depending on my free time.
Sorry for the long wait but I hope it was worth it.
Please read this, get to know the new stuff before playing, explore every Faction and make your own army combinations.
Good Luck and enjoy
When I started playing this game, I was enchanted, blown away, exited every time I played. I just fell in love with the game. If this game is a woman...
Complete version of BOTTA Mod 5.0.1 Installation: Before installation, delete old BOTTA folder Download BOTTA 5.0.1 installer, unzip it and run it (AS...
ej sta si namestijo u ovom patchu sta ima novo?
nista novo, samo neke ispravke...
what you could do in the next version is to fix up the models a bit, to make them more resemble the movies, since i think everyone agree that EA made a poor job on the models, and I'm aiming towards the weapons in general, also, when Strider reaches level 4 while being Strider, his movement messes up somehow.
A few suggestions, hope you can use them.
I know but for now, i dont know how to edit or make a model for a unit or hero...
I have downloaded and played every BFME2/ROTWK mod that has been released on moddb, the3rdage, ign, and more, and NEVER have I played a mod that does such amazing justice to the Goblins. Great sound effects, hassle-free gameplay (I experienced no bugs), BALANCE that allows the player to enjoy the great units (and not just be on the defensive), and a very inspired spellbook.
No mod, Edain, RJ etc etc, has come even remotely close to reworking a faction to this level of thoughtfulness.
To summarise:
PROS:
-Beautiful units
-Well integrated sound effects
-Power befitting the lords of Moria
-Original and RELEVANT spellbook
-Opportunity for offensive AND defensive game, even at highest skirmish difficulty
-Excellent build times and pricing
-Perfect for the minority who are sick of mods focusing all attention on "good" factions
CONS:
-Despite all my valid points and praise, people will still go and download ultra popular, inferior mods because the maker of this mod doesn't shamelessly self promote.
Final verdict: a solid 10/10 and the single best Goblin faction that exists for BFME2/ROTWK, if all evil factions were granted the same level of modification in future versions, this will stand as the peak achievement of BFME2 modding. Now I must return to the mass murder of pony riding queers from the West ('Drums in the Deep' sound effect is so addictive that I use it when no one is attacking :D
"Pony riding queers" HAHA!!! I might try this mod just for that. LOL!!!
Definitely get the mod, it's very satisfying charging hordes of goblins running at full pelt to the sound of the 'Drums in the Deep' summon!
Also, Rohan are pony riding queers, they cry like faggots when the Uruks and Dundelings are burning their houses and ***** with minimal teeth, yet they were originally the ones who drove the wildmen out... I've always loved the books, but I got 8 boners seeing Theodred and Theoden become corpses in the movies.
Furthermore, Faramir needs to understand that when ones father is the big cheese of Gondor, he can't walk around crying all the time. If I were Denethor, I'd be ashamed too.
Faramir: Hi dad, you know that really amazing thing you wanted since you were really young? That thing that makes you invisible and boosts your life expectancy by 85 million percent? I found it, and then I gave it to a midget in a cape. Please be proud of me...
Denethor: Oh really?
Faramir: Yes, but don't worry, he was accompanied by a fat idiot and a crack head who walks on all fours. So.. we cool?
Denethor: Put the dishes away and then ride your horse into heaps of arrows
im glad that someone is actualy enjoyng the mod :D
I really wanted to do great job for all the factions, not just goblins, and im glad that you noticed the balance of that faction since i think that goblin faction is for now the most completed.
I enormously appreciate your praise for the mod and i will try to do my best to make every faction in perfect balance and gameplay system :D
Thank you for your support... (and i also use Drums when no one is attacking :D)
No probs, mate, you earned the praise by putting some enjoyment back into it for players of evil factions! With most other mods, playing as an evil faction (especially against fanboy versions of Arnor, etc) means commitment to a particular build order. So, beating the computer on Hard/Brutal is not difficult, but enjoying the game when forced to play a certain way is very annoying.
When someone takes the time to make great looking units/spellbook etc, I like to build my economy/base and really experience an epic war, rather than just rush/sneak/defend from rush. Because of the quality of the Goblin faction in this mod, the effort that has gone into the visual/sound can really be appreciated. Build times and the new design etc give the Goblins a balanced faction that allows the player to pick offensive or defensive game without compromising the challenge. That, in my opinion, is a massive modding achievement, because many other modders spend heaps of time creating new units and factions that end up having only one useful unit to counter boring AI.
I predict many modders requesting your permission to use various components of the mod because the effort and completism, right down to sound dynamic, makes this one as pro as they come.
Thanks again for a genuinely awesome mod!
First patch fix released!