Era mod for SWBF2 focused on recreating & capturing the feel of the television series "Star Wars: The Clone Wars." All of the new art assets are created for this project and not ripped from existing games.

Report RSS Dev Blog #1 January 2015

After a long hiatus, I'm updating this again. Lower thy expectations for optimum enjoyment.

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After a long hiatus, I'm updating this again. Lower thy expectations for optimum enjoyment.


We're updating again, apparently.

Comments
Troha_Halen
Troha_Halen

Looking good Wulf!

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Benoz
Benoz

Nice to hear! Great you guys are back!

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IndyLion
IndyLion

The amount of thought you put into this mod is astounding! Great job!

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Awesomium
Awesomium

That's one hell of a good start into the New Year! :D

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ElCommodore
ElCommodore

Keep on working, wanna play this

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tacoguy55
tacoguy55

lol I love how he said he's not focusing on how it looks but it looks amazing

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Renorick
Renorick

"Footage is of a"- Cut to Mass Effect 3 cover "_Highly unfinished_ product"

BOOSH!

Right. Kindof a red flag that apparently the republic "just can't win". You're probably already on top of it, but it's still worrisome.

Always nice to see some signs of life. Or as I like to say to long inactive mods/modders, "Nice to see you scrape yourself offa that bus grille!"

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SolidWulf Author
SolidWulf

Glad to see someone noticed that little dig towards ME3. :P

Don't worry about the Republic not winning. Balance and fun gameplay are my top priorities.

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Renorick
Renorick

I know it's a long while between comments, but something just occurred to me.

Your distinction between weapon types (Ex: Heavy Rifle and Carbine) is actually pretty brilliant, closest I can think of, if not near-identical, is out of the Battlefront Extreme mod, with the implementation of normal troopers with light carbines and an assault variant with a heavy repeating rifle.

This kind of distinction will maintain the same type of variety we're used to seeing in the vanilla classes.

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SolidWulf Author
SolidWulf

Been years since I played Battlefront Extreme, but I vaguely remember something about that, yeah.

The main reason why I did it is because I wanted a way to vary the gameplay in a way that made sense in the context of the show and the canon. I'm already taking quite a few liberties, like making the Carbine fire faster than the Heavy Rifle. They should technically have the same fire rate.

In regards to the balance between the two teams, which you had raised concerns about, I can assure you things have improved a lot in the last 2 weeks. I changed some things and added something I had planned on from the start, and the ticket counter is a lot closer now. I'll discuss it in the next dev blog.

Don't worry about being a long while between comments, I check this page nearly daily. Though when the next news article comes out, I'll stop checking this specific news page. I simply can't regularly check them all.

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Rambo987
Rambo987

Looks good

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Truebladed404
Truebladed404

These words you have given us are exactly what I have been waiting for. You said you were not done with it. I knew eventually we would get it! I STILL have a mod folder waiting for this! <3

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Executor-64-
Executor-64-

watched the series, love what you are doing here,
love that you are trying to employ strategy,
also giving CIS infinite droids looks and feels fine with me,

good luck and happy holidays

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CHAD_KAPLAN
CHAD_KAPLAN

Good New Everyone!)) And there got something about Orto Plutonia map and snow skins, and vehichles from cartoon series?))

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MandaMaulion
MandaMaulion

you need to make it so if you kill a B1 it effects the reinoforcement count

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