Snapshot #2 of Battlefront Redux. In this snapshot the 1st Battle of Geonosis has been updated.
How to install this mod:
1. Download and install the 1.3 patch -> Gametoast.com [click mediafire link and follow the instructions]
2. Move the RDX folder to your addon Battlefront 2 folder:
Mine is like this: D:\Steam\steamapps\common\Star Wars Battlefront II\GameData\addon
Yours can be different and if you don't have that folder just create it.
3. Open the game, choose Geonosis, choose Conquest and then choose BFR 1st Battle of Geonosis.
4. ENJOY! :D
Changelog:
- New sound effects for almost all infantry weapons.
- Jango's poison dart has a model.
- Removed melee due to game limitations.
- Every vehicle weapons and health have changed. (now they are lore-friendly)
- AI shoot more with their weapons (the AI Droideka will and Clone Heavy's will fire more).
- New pistol animation for the republic side.
- Kit Fisto has been added with a new animation set.
- Jango Fett's Jetpack Rocket has been added.
- Improved Jedi/Sith powers.
- The Clone Medic has a backpack.
- B2-HA Super Battle Droid has a cannon-arm.
- The B1 Grapple Droid has been added.
- Damage values for all infantry weapons have changed from the 1st snapshot.
- The TX-130 tank has been added to the Republic side and it also has a passive shield.
- The STAP has been added to the CIS side.
- The Wrist Taser has no delay between each shot.
- The spread of the Z-6 has been reduced.
- The rate of fire of almost all infantry weapons has changed to be more lore-friendly.
- The skin of the Jet Trooper has changed.
- Sonic detonator visual effect changed.
- The Droideka shoots 2 bolts per shot.
- Ever B1 Battle Droid has the Geonosis skin on except the B1 Grapple Droid.
Things to expect in the next snapshot:
- 1st Battle of Kamino. [Done]
- Shaak Ti. [Done]
- ARC Trooper that dual-wields DC-15S. [Done]
- Force Heal. [Done]
- WESTAR-M5 blaster rifle. [Done]
- RPS-6 rocket launcher. [Done]
- AT-TE front cannons will similar as they were in Battlefront 1. [Done]
- All infantry stats will the similar as they are in EA Battlefront 2. [Done]
- Vehicle health drastically decrease. [Done]
- The E-5C will be added to the B1 engineer droid [Done], the Valken-38x will replace the DC-15x [Done] and the RG-4D will replace the secondary of all droid. [Done]
- Most of B1 battle droids skins will be improved. [Done]
- The damage of the turrets found in the maps will be tweaked. [Done]
Assets I can't find (original links are broken) and that I need desperately:
Known bugs:
- Jango Fett doesn't shoot from his second weapon [Imposible to fix]
- Missing first person models. [Not going to be fixed]
Credits: On the summary page of the mod.
If you find any bugs at all please let me know via a PM or in the comments below. Please, if you have any suggestions let me know!. They are deeply appreciated. I really want this mod to have balanced sides.
Enjoy! and "May the force be with you".
Just tested it a bit, separatist and clones sides.
What could I say...Event better than snapshot 1?
Don't have many negative things to say about this but here it is :
-Jango has ONE primary weapon and FIVE secondaries. Could you balance the number of weapons? I always thought the maximum of weapons was four for both secondaries or primaries, but it makes it uncomfortable to scroll all five secondaries, miss the one you're looking for, scroll again...Dah ! ><
-AT-TE's main weapon for driver is too short to overheat, too long to be usable again for what it is. You should either make it much longer to overheat, or reduce the time to "reload".
-The speed thing of redux is special, but it would reach its limits on bigger battlefields. It's okay for Geonosis for now, and would be for death star, kamino, and those kinds, but for Hoth, Mos Eisley or Endor, where you have to seek every corner to find and shoot an enemy, or have to take time to reach a command post, it could really get boring as long as you're on foot. If on Hoth you have to spawn at a command post, there isn't even one tauntaun, and you have to reach the next command post, it will be veeeeery long. Well, I think...
-Grapple Droid. Funny to use, though its charge attack (sprint + attack) hardly hits anything. That does not matter that much, but this is what I could taste.
That's for the "negative" feedback. Positive :
-Lore friendly vehicles and weapons, that's a good point !
-Battle droids Geonosis paintjob. It's the least of the things for Geonosis maps and you did it !
-Diversity for uses while keep being lore friendly. Grapple droids, heroes, geonosians...It announces many nice things for the future of Redux ! :)
I maybe have some suggestions you may appreciate? Or not but...
-AT-TE should shoot like Battlefront 1 from its front cannons. Six shots in a row with higher explosion radius and powerful direct damage.
-Add one, or two Geonosian starfighters?
-Add one LAAT?
-Add one, or two Sith Enforcers in the separatist hangar, if even possible? Starwars.wikia.com
Well that's all I have to say, overall it's really cool, and I hope for Redux do go as far as possible !
Thanks for the feedback!
About the negative things:
I know that Jango has A LOT of secondaries xd but that is how armed he is supposed to be.
I'll make the AT-TE front cannons be the same as they were in Battlefront 1 but with a little less damage or it would be overpowered.
If the speed is going to affect negatively that much on larger maps I'll tweak it a bit. But first it needs to be tested, then changed.
About the grapple droid, I'll see if other animations for that attack are better.
About the suggestions:
There's a problem with adding more vehicles. Right now this is just an era mod if I want to add more vehicles that weren't designed for the map (like LAAT's, geonosian starfighters or snail tanks) I would need to copy the Geonosis map and put it as a new map for the game. Thus, the mod wouldn't be an era mod anymore. This is what I plan on doing in PHASE 2 of the mod but first I need to end PHASE 1. I could add the TX-130 to the map (even though the default Geonosis map doesn't have it) because the developers left the ability to add that tank but didn't load it in the scripts.
Again, thank you very much for your feedback. You are helping me out a bunch buddy!
Well, I think like you about that, but gameplay-wise, it's really unconvenient xP At least it respects Star Wars lore as you say xP
Errr...well yeah, you can do that ^^ Just, I THINK but you do as you want of course, it really should keep its explosion radius from the first BF, but as you say, with less radius damage. This way it would be a really reliable vehicle, while not too OP against either vehicles or infantry.
It's okay for speed, testing it before tweaking it is the wisest thing to do :3
Oh and I didn't mention it,but the "double slap" thing from wampa, where it uses its two arms to attack at once, would be a great addition to its combos set. If possible !
Yay I know that thing, I tasted it when I tried to mod the game years ago, you must create custom maps for any prop you wanna add...Then can't wait for phase 2 ! :D
Just one last question : you're doing a great, great work with infantry models and weapons adding/modding. Do you plan to release fully customed maps and vehicles models in the future?
And it's a pleasure trying to help you, I love your work and I will make my best to help you from my player point of view, and if I had any modding skill, I'd already be helping you right now ;D
I don't know if I will create new maps in PHASE 2 or PHASE 3 of the mod. It still needs to be decided. Thanks.