Battlefront: Halation The new up-coming mod for Star Wars Battlefront II! This mod will combine the beautiful environment and detailed models of Halo with the action and excitement of Star Wars Battlefront. Be prepared to play as the iconic Master Chief and fight you way through hoards of Covenant fleets. If you want some extra fun, play online with friends as Spartans vs. Spartans! COPYRIGHT NOTICE: All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders. DISCLAIMER:HALO © Microsoft Corporation. Battlefront: Halation was created under Microsoft's "Game Content Usage Rules" and does not use assets from HALO. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing HALO. As such, it does not contribute to the official narrative of the fictional universe.

Report Breakout
Filename
HLO.zip
Category
Full Version
Uploader
JimmyAngler
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Size
729.08mb (764,496,004 bytes)
Downloads
1,643 (1 today)
MD5 Hash
cccf7ac7e3a6dbef312a9035ae2b94ea
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Description

Try the Breakout map for Battlefront Halation! Enjoy a Red vs Blue Halo style mod for Star Wars Battlefront 2 on a map based off of Halo 5's Breakout!

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Breakout
Comments
CdtFox
CdtFox

A surprise, to be sure, but a welcome one :)

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CptRex7567
CptRex7567

well thank you for making my day :D

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lolfr
lolfr

luckily multiplayer support is back and working ..... so we can do PVP!!

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MikeTheBeastsVideos
MikeTheBeastsVideos

An excellent map made by a very talented modder! I absolutely love this map and enjoy the way you were able to successfully make a Halo feel in Battlefront 2! The only small bug I found was a a floating icon on the Sniper class with his SMG (secondary weapon). Other than this a very well made, well rounded map with lots of potential! If you are making more maps off of Halo then I will patiently wait for the next map!

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JimmyAngler Author
JimmyAngler

Ah thank you for your feedback! There will probably be a small patch coming out for that issue soon, as well as a couple other tweaks. Glad you enjoy it!

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titanbass1
titanbass1

To piggy back off of MikeTheBeastsVideos, I found another visual glitch where when if you have the flag and zoom in, there is this weird brownish glow on the left part of the screen. Other than that, this mod is splendid and I am excited for more.

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JimmyAngler Author
JimmyAngler

Yep, that is actually the flag cloth waving around in the first person view and the zoom. I'm going to be fixing that by making the flag taller so hopefully it is out of view of those viewpoints. Thanks!

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battlefront14
battlefront14

I was waiting for this a long time a go!
thank you

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zelda414
zelda414

I can't get it to work. I used the mod loader and it shows up as HLO, then when I try to add the map in instant action it doesn't let me due to the map having no selectable eras. What am I doing wrong?

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imrahil17
imrahil17

I am also having this issue

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Noblechief
Noblechief

As am I

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jmmj0103
jmmj0103

Let me begin by stating what a great mod this is. As a Halo/Star Wars nerd, I think the idea of Battlefront combined with Halo's universe is a match made in heaven. With some more polish and content, this project could be exceptional. With that being said, I have compiled this list of things I noticed that could be improved in the future. Sorry for the long post. Do with this as you will.

Presentation Issues (Arguably Important)
-Assault Rifle and SMG can be zoomed in but the SAW and Shotgun cannot (in H4, they all can't, and in H5, they all can use Smart-Link; suggestion: do zoom for all of them, zoom is on all guns in the vanilla game and is necessary for these weapons to be more viable in third-person)
-First person viewmodels (Assault Rifle, Battle Rifle, Shotgun, DMR, Railgun, Spartan Laser) are not fully modeled at 70 FOV (default FOV)
-All first person viewmodels need to be bigger (slightly bigger: Assault Rifle, Rocket Launcher, Sniper Rifle, Battle Rifle, Railgun; much bigger: Magnum, Detached Turret, SMG, Shotgun, DMR, Spartan Laser)
-First person viewmodels (Rocket Launcher, Spartan Laser) are far off to the side and the barrels don't line up with the reticle
-Detatched Turret's third person model needs to be bigger
-Rocket Launcher has no third-person scope, but the Magnum, Battle Rifle, DMR, and Spartan Laser do
-SMG first person viewmodel kicks way too much, actual recoil has no problem
-SMG shot sound during rapid fire sounds inconsistent
-Sniper Rifle has no reticle (vanilla snipers don't have one, but HCE, H2, HO, and H5's Sniper Rifles all have reticles on PC)
-All weapon sounds (draw, reload, shoot) are quieter than the Assault Rifle's shot, the Railgun's charge/shot, and the Frag Grenade's explosion
-You can see Spartans using Active Camouflage if the camera is pointed near the ground
-All sounds overall (except music) need to be louder (the vanilla menu sounds are louder, observed with default audio settings)
-Announcer does not announce flag status except Flag Capture in 1-flag CTF
-Imperial announcer announces imminent victory/defeat in Team Death Match instead of H4/5's announcer

Nitpicks (Not-So-Important)
-Team Death Match should be Team Slayer
-Loading screen's map image doesn't take up the whole screen (suggestion: expand the image to fit and put the Battlefront: Halation logo in the same spot over that image)
-No zoom sounds (suggestion: use each weapon's unique Smart-Link/zoom sound)
-Thruster Pack uses H5 gravity lift sound instead of Thruster Pack sound
-Magnum uses H3/Reach model, has H5 Magnum sounds
-Rocket Launcher uses the SPNKR model (HCE, H2, H3/ODST, Reach, H4, H5 [SPNKR REQ]), has H5 Rocket Launcher sounds
-SMG uses H2 model, uses different shot sound
-Battle Rifle uses the H2 model, uses different sounds
-Battle Rifle's firemode is auto-burst, should be single-burst (3 rounds, firing stops until "Primary Fire" used again)
-Shotgun uses the H3/ODST model, uses H5 Shotgun sounds
-Active Camouflage is simply called Camouflage
-Active Camouflage uses vanilla Invisibility sound (suggestion: use H5 powerup sound instead)
-Bubble Shield is mistakenly called Deployable Shield (they are different powerups in H3)
-Proper names not given to all weapons (suggestion: do simple or proper only, ex. Assault Rifle or MA5C Assault Rifle)
-Upon victory/defeat, announcer only says "Victory!/Game over." instead of "Game over, victory!/Game over, defeat." (it's kinda jarring, but it's just a suggestion)
-Victory/Defeat quotes are quieter than the Flag Captured quotes
-Ammo and Health/Ammo pickups use vanilla models (suggestion: make a generic military ammo box and fuse it and the health pack together for health/ammo)
-There is only one music track for both sides (suggestion: put in some of Marty O'Donnell's pieces, those are great action tracks)

Wishlist (Is It Possible?)
-Use Healing Field (placeable powerup from H3) instead of Area Health Regeneration
-SMG uses one hand even though there is only one SMG (two hands are used on every solo SMG in every Halo game that has the SMG)
-Have visual effects during the Spartan Laser/Railgun's charge
-Give all classes the ability to melee
-Give each weapon its respective reticle (presuming this is impossible, leaving it here just in case)
-Give each class different armor pieces to distinguish them
-Add ammo counters to guns that have them in Halo (presuming this is impossible, leaving it here just in case)

I'd love to see everything on this list be realized, but ultimately it's up to you to pick and choose what you think is good and worth your time. Anyways, great work Jimmy, and I hope more is planned for the future! :)

BTW, is the SMG coded as a pistol? That would explain the one-handed use, the small size, and the kick.

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JimmyAngler Author
JimmyAngler

Everything here is on point man! Thanks for all the info and feedback. Some of these things are impossible due to BF2's restrictions, but alot of the others can be fixed. If you want to keep discussing this, please pm me. I have some questions for you and some stuff I want to clarify. Thanks!

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Guest
Guest

Changing the announcer is impossible, sadly.

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jmmj0103
jmmj0103

Actually, the new Halo announcer is in the CTF mode, but only on flag capture.

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smore117
smore117

wow i have been waiting for this for about a year now and now its here great job

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Guest
Guest

I must know what the music is in this map! It brings tears to my eyes!

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jmmj0103
jmmj0103

It's from Halo 5: Guardians' main menu, composed by Kazuma Jinnouchi.

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Noblechief
Noblechief

I installed the mod (Looks great btw) But it isn't appearing in-game. HLO File is in. And there is a hollow Map option above Coruscant.

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droideka1487088805
droideka1487088805

the map file doesn't appear to be working i open it in game it how the file is added but doesn't want to play

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