This mod aims to improve the visual and rendering capabilities of Pandemic studios Zero Engine.

Report RSS Battlefront 2013 Introduction and First Effect!

This is an introduction to Battlefront 2013, and a showcase to our first effect, Color Correction.

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Battlefront 2013

This mod aims to improve the visual and rendering capabilities of Pandemic Studios Zero Engine. It does this by injecting code into the game during run-time that adds modern graphical enhancements and effects. Also, it replaces many of the default weapons and models in-game, including all player models and every weapon available.

First Effect Revealed


Now that we have established what this mod will do, let's start understanding HOW it will do it and how I will accomplish this.


To put it simply, to add the special effects such as bloom, enhanced shadows, Depth of Field, etc., I am creating a program that will inject extra code into the game as it is running, adding these visual effects to the engine. In fact, I have already written the program by modifying an existing program used in another game. This injecting is very light on the system, and the only loss of FPS will be minimal and due solely to the effects themselves. Now saying this, the effects are still all very WIP and I am constantly tweaking their values. So if you ever have a suggestion, please give it to me. Now on to our first effect...

Color Correction


According to the Valve Developer Community documentation, "Color correction is the concept of altering the color balance of an image to achieve a desired effect. It is primarily used to set an emotional tone or convey important information.". Simply put, this effect alters the colors on the screen to better suit the game and create more of an atmosphere.

Now that we know what it is, why is it necessary? Well quite honestly, I've always thought Star Wars Battlefront was a little drab and boring as all of the colors seem to be muted and greyed out. Even on maps such as Endor, Mos Eisley, Yavin IV, and Kashyyyk where the colors should be bright and vibrant, the colors are all purposely muted? Why? Quite frankly I have never understood why and I intend to fix it.

Now to get to the good part: I have been working lately to add color correction to the game, and I believe I've finally come up with something I'm close to happy with. This color correction seeks to increase the saturation and vibrancy of colors, and increase contrast. What you are about to see is this color correction along with very subtle amounts of a couple other effects. Please view BOTH the before and after pictures. I hope you enjoy and I am open to critiques :)

BEFORE:

A preview of the upcoming news post

AFTER:

A preview of the upcoming news post

BEFORE:

A preview of the upcoming news post

AFTER:

A preview of the upcoming news post

Battlefront 2013

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lewishemley
lewishemley - - 79 comments

it seems a good enough idea but it does not make enough change to the coulour for it to be a big hit.

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CreatorOfThings Author
CreatorOfThings - - 137 comments

I agree. But it is only one of many effects to be added :)

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Schnuffs
Schnuffs - - 94 comments

God they just need to make a freaking battlefront 3 already. >.<

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TheOneMuffin
TheOneMuffin - - 365 comments

They threw it out years ago. Some guy who worked with lucas arts leaked the Battlefront 3 pre-alpha last year, it looked like ****.

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DylanRocket
DylanRocket - - 158 comments

I think it looked good but needed a LOT of IMPROVEMENTS!

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lewishemley
lewishemley - - 79 comments

i would think that the development team would be focusing on the gameplay/graphics portion rather than things that most average modders can change and edit

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CreatorOfThings Author
CreatorOfThings - - 137 comments

This is merely the first news post. The "gameplay/graphics portion" will be shown later on. Be patient and you will see what you are looking for.

If you feel like you can do better, then please join :) If not then please be patient. Plus, adding shaders to a 7 year old game is not exactly simple work.

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The_Silver
The_Silver - - 1,221 comments

So you mean that simply throwing in an ENB Series will not work? What's exactly the "existing program used in another game" that you modified?

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CreatorOfThings Author
CreatorOfThings - - 137 comments

Quick question to all: Is the color saturation a good amount? Or should I make it more or less saturated and vibrant?

Personally I think it's a natural amount, but I would love to hear your feedback :)

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Awesomium
Awesomium - - 594 comments

A little bit more saturated would be great (especially when you play on maps like Felucia)

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Can-O-Worms
Can-O-Worms - - 729 comments

I think it should be more, right now its a slight change, but I think the maps need more mood and atmosphere.

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CreatorOfThings Author
CreatorOfThings - - 137 comments

Thanks for the feedback :) I will probably increase it.

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Alpha473
Alpha473 - - 380 comments

THIS.

will make me install and play Battlefront 2 again.

THANKS for the work, tracking.

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alenoguerol
alenoguerol - - 622 comments

cant wait to see new reflections and shaders
kinda ENB series for this
gta iv looks like a new game with enb, lets see what happens with battlefront ;)

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tvig0r0us
tvig0r0us - - 178 comments

Wow! It's been quite a while since I've even thought about this game. Now I might have a new reason to install it. Looking forward to seeing what you're able to do here.

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lewishemley
lewishemley - - 79 comments

its not that i think that they are doing a bad job its just the at the graphics and gameplay should be more of a priority. personly i think they are doing really well.

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CreatorOfThings Author
CreatorOfThings - - 137 comments

I promise they will be worked on very soon :) Plus I am the only person working on this so it'll take time.

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Awesomium
Awesomium - - 594 comments

Will this mod drop many FpS? Because I've got some serious Framerate-issues when using e.g. the ENB-Mod ...

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CreatorOfThings Author
CreatorOfThings - - 137 comments

Very few :) for my computer, I went from 43 to 34 FPS.

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