Hello everyone, we're hope you are all healthy and doin good these days. Today we got some good news for you =) We've been very busy the past few weeks and have almost finished our upcoming version 0.2. Today I would like to show you the finaly finished weapon arsenal for our PLA faction and two more completed maps.
Here are the new weapons and 1p arms created by MariusMaximus for our PLA faction:
Marius did a really great job again this time. The weapons look very nice and are also a lot of fun to play with :P The first next new Map, Dragon Threat: This is the first night map i've ever worked on. I was able to gain a lot of new experiences with rendering the light while creating it.
The second next new Map, Dahular Outskirts:
Also an experimental map, the USMC use landing crafts to get to the beach. Works very well :D
You can find more screenshots of both maps in our picture gallery.
Thats it for todays update, we hope you like all our new stuff!
Next update is coming soon! ;)
Cheers =)
Hope of a proper landing carft AAV 7
Moddb.com
That's a really cool idea!
With the v0.2 it probably won't work anymore, but maybe we'll build new amphibious vehicles for our v0.3.
Could be also very interesting for future pla maps =D
Excellent PLA weapon. Thank you. I can't wait. When will the new version be released
Nice that you like them =)
It won't be long now. Just polish and a little bit debugging...
Great PLA weapon. When will the debugging module be completed?I can't wait to play
Thank you. I can't wait. When will the new version be released
Another question, will Russia and other European factions be added in the future updates?
Currently we have many new options in terms of maps due to our new pla faction.
We will probably re-equip the mec for v0.3 =D
wow
looking good
Cool, I love night maps!
Please remind me under this comment when releasing the new version. Thank you
Man this looks so *good*. /drool
Loving the custom statics and interiors! Something that was lacking in default BF2 was interior firefight locations. The Special Forces expansion scratched that itch really well, but CQB was still largely ignored as a whole for BF2.