Battlefield 1: Character Rework
First Person ShooterWell, this rework contains more authetic\accurate playermodels (as possible) with reskins.
Character overhaul that aims to breathe new life into all the factions in BFV, and to make it more authentic. This mod doesn't aim to make each faction 100% accurate, but instead aims to make each faction as authentic as possible within modding limitations.
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Well, this rework contains more authetic\accurate playermodels (as possible) with reskins.
The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects...
This mod is intended to bring a new, immersive experience to this relatively arcadey but fun World War II shooter. The mod uses some new visuals but mostly...
Old project led by CRO White Wolf (now known as Purgen). Bringing the 90's conflict to CoD2. Last version in making before complete burial of the project...
Hullo everyone,I'm a mod developer from china!this is my second mod,it's about WWII,at this special year.I just want to say this is just the begin,I would...
Red Winter is a total conversion project for New World Interactive's hit game Day of Infamy. This mod will add the soviet forces as a new faction, and...
This story speaks of surviving builder Aperture Scienece, who have missed many hundreds of years in the capsule. Time of game occurs between the first...
Enjoy one of the most popular Star Wars game in modern resolution. Play galactic conquest on Full HD resolution and profit from more supported eras and...
a Full fix and enhancement of the Shadow Warrior 1995/10/31 Prototype.
The Battlefield 2 total conversion historical realism modification "Battlefield: Korea" deals with the Korean War (1950 - 1953), which is also known as...
Tired of simple model-changing mods? Then try this out! ALL CS:GO weapons, HUD, agents & knives that you can change in-game, shooting mechanics and LOTS...
Compilation of map packs for Enemy Territory. The map packs have been composed mainly to foresee in the needs of dedicated and non-dedicated ET(:L) servers...