Battlefield 1944 aims to be a modern HD reimagining of the 2002 classic PC game Battlefield 1942. The mod will feature more classes than the original game had, and will also aim to do away with unrealistic historically incorrect equipment. No longer will British use American weapons and vehicles. Japanese will also no longer be stuck to using German equipment and weapons. All factions will be using historically authentic equipment, weapons and vehicles.

The mod is trying to use updated remakes of the original games maps, but we are also open to using maps not found in the original game. Naval warfare will also be making a return as well.

This mod is part of the Black Sand Studios modding group, and as such will be using detailed high quality content from our sister mods such as Battlefield: Korea, Israeli Defense Force, Eve of Destruction 2, Project Reality:WW2 and Battlegroup Frontlines as well as it's sister mod Battlegroup42 from Battlefield 1942.

More than anything else we need dedicated map creators who can help remake 1942 maps.

If you would like to help us out by donating towards the purchase of new content for the mod from 3D model sites, paying talented modders to export player models, or very difficult and time consuming tracked vehicles such as tanks, you could help us out here. Any little bit helps!

Paypal.me

Of course this is not required and all of our mods will always be free for the community and not for profit!

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Welcome to our first major update for the Batt6lefield 1944 mod. Today we wanted to announce the partnership with the Battlegroup42 mod for the Battlefield 1942 game. They have allowed us to use their excellent content and port it over to our mod. This mod is somewhat of a spiritual successor to Battlegroup42, what with it using the excellent Battlegroup Frontlines content as a base, but we hope to take it further than our sister mod did and port more of the BG42 content over.

For today, we wanted to take a look at the German handheld weapons. We will start off with the awesome pistols.

First up is the main backup pistol for the German forces. It is the Walther P38 which comes from the game Day of Defeat Source and was exported by Ponysarus_Rex.

Next we have the iconic Mauser C96 pistol and the later developed M712 "Schnellfeuer" Maschinenpistole. These come to us from Battlefield: Korea mod and will be more rare weapons as they weren't as commonly used as the P38.

The M712 "Schnellfeuer" Maschinenpistole has a slightly different layout with a 20 round extended magazine which is bottom fed as opposed to the C96's top fed stripper clips.

Next up are the rifles which are the backbone of the infantry. Here we have the Karabiner 98k, which comes in 2 flavors.

Here we have the K98 ZF sniper variant. Both models come from Day of Defeat Source and were exported by Ponysarus_rex.

Here is the semi-auto rifle for the Germans, the great Gewehr 43 which originally comes from Battlegroup Frontlines but was reanimated by Project Reality:WW2.

The next weapons we want to show off will be of the fully automatic persuasion.

The first one we want to show you is the Maschinenpistole 40 (MP40) which is the SMG of choice for the Germans. This was exported by Mineral over at Project Reality:WW2.

In addition to the MP40 we have the Sturmgewehr 44, also known by other names such as StG 44 and MP44. This weapon originally comes from Battlegroup Frontlines, but was reanimated by Project Reality:WW2.

After that we have the Light Machine guns. For early maps we have the Mascheinengewehr 34(MG34) the backbone of the support class. This weapon is from Battlegroup Frontlines but Project Reality updated the drum magazine geometry and animations.

On later maps we will have the mighty Mascheinengewehr 42(MG42) which comes from the game Day of Defeat Source and was exported by Ponysarus_rex.

And lastly, but not least of which are the Anti-Tank weapons.

The earlier maps we will have the iconic Panzerfaust. This comes to us from Project Reality:WW2.

Here we have the awesome Panzerschreck which also comes to us from Project Reality:WW2 and will be used mostly on later maps.

That's all for now folks! Until next time! Auf wiedersehen!

This Week In Mods: April 13 2018

This Week In Mods: April 13 2018

Feature 6 comments

The biggest mod stories for the week of April 13 2018.

Comments  (0 - 10 of 173)
Guest
Guest

I absolutely loved BF1942 & miss playing it both as SP & MP online very much. I switched to a Mac in 2011 & managed to buy (a very expensive!) version of the original BF1942 for Mac. However I upgraded my Mac OS recently to High Sierra now it won't let me play it. It's an impossible dream almost definitely I know but would thete could there be any way to (port?) or adapt your new BF1942 labour of love so I could play it on my Mac running this damn High Sierra??? Keep up the good work so good to see creative people out there restoring & updating one of the best if not the best WW2 video game of all time! Regards Steiner62 (steiner62atgmail.com)

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Anthony817 Creator
Anthony817

From what I remember there was an unofficial Mac version of BF2 made with the now defunct BF2 Revive project. I am not a coder, but I think they might have taken some of the stuff from the mac port of 2142 and reverse engineered it to work. Other than finding that version on the net, I guess you would have to run window blinds or whatever they do now to get mac's to run windows apps.

I did find this however after doing some searching.

Paulthetall.com

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DaviSousa
DaviSousa

Download :?

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Anthony817 Creator
Anthony817

Negative. Mod isn't even NEAR ready. Every single vehicle from Battlegroup Frontlines that is what this mod is based on needs an overhaul, especially with the 3d tank sights so they look better like our sights in IDF and BFKorea mod. As it stands there is no hit indicators with tank sights, so these all need to be revamped by our vehicle coder. He is busy now working on IDF mod which is supposed to be getting a massive update very soon.

Once he is done with that he will have much more time to help us out.

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Lucas_29
Lucas_29

It will remake only the vanilla maps? Or it also will recreate the maps from the expansions?

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Anthony817 Creator
Anthony817

We have not only maps recreated from original game, but a few from expansions too.

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Lucas_29
Lucas_29

Thats great ! I cannot wait until the release!

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CloneCommOmar
CloneCommOmar

Will this be more singleplayer (bots) or multiplayer-oriented?

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Anthony817 Creator
Anthony817

Both? I don't release mods without 100% bot support on all maps. Nothing kills good mods more than no singleplayer support. However, I am a huge multiplayer gamer, so I want to support online play too.

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Guest
Guest

when will this mod be released?

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Anthony817 Creator
Anthony817

Right now our main weapons exporter is hard at work in real life at college. He has exported dozens of new weapons for us already, but he hasn't had time to send them all over. Please be patient he is a very busy man and doing his best when he has time.

Also, I have said a few times no sooner than a Winter time release. We are still in need of a lot of vehicle overhauls and not a lot of different people are helping to recode tank and aircraft handling. I am optimistic for a winter release, but we will have to see how it goes. Unless a lot more people become active besides myself and a few others who are also busy on other mods of their own, we might have to push back the release date.

I will however do a beta release possibly if we can't meet the release schedule I set for myself.

It is a very fun and stable mod way more stable than Battlefield Korea ever was which was my first mod I worked on. Also I am eager to get this mod somewhat more complete so we can work on Korea again in the future to give it the proper release it deserves.

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Onionmuncher
Onionmuncher

Take your time, I can wait!

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.Dimitry.
.Dimitry.

I think the developer said for the winter maybe

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