Battlefield 1918 is a total conversion modification for Battlefield 1942. The mod takes Battlefield 1942 into a whole new scenario, the first world war. Next to historically correct equipments and vehicles, we try to recreate the atmosphere of these WW1 battlefields as close as we can, keeping in mind the game we're working with. To achieve this, we've drastically changed the gameplay from the original game like so that you must now rely on teamwork, artillery, trenches and slow vehicles....

Post news Report RSS Impressions from Serbia and Galicia

First impressions with two map previews from the Serbian theatre as well as from the early Eastern front in Galicia

Posted by on

Welcome to another update on the upcoming 3.2 patch of Battlefield 1918, this time also with some pictures! First of all, we would like to thank for the valuable and encouraging feedback received after the anouncement to revive the mod development.

As already noted, the focus of 3.2 will be on the balkan theatre as well as to enrich the Eastern front. For both settings, we want to share a few impressions.

First, let's start with the desparate struggle of the litte Serbian Army to withstand the - seemingly - mighty millitary machine of the multi-etnic Austro-Hungarian empire. As this conflict was the initiation of the Great War, it deserves some spotlight: After the assasination of the Austrian-Hungarian Archduke Franz Ferdinand, the Austro-Hungarian (hereafter: KuK) attack against Serbia was believed to be a rather short and easy campaign. However, soon this turned out to be not the case. The first invasion in August 1914 was held back by the Serbian forces with the Battles around Cer and Drina, which was already a blamage for the proude KuK forces.

Another attempt in November 1914 seemed to see greater success, and the Serbian troops had to withdraw towards the hinterland and evacuate the capital city of Belgrade. They set up a defence line in the area of the Kolubara River and once they realized how overstretched the KuK lines were, they launched a massive and surprising counter-attack which again pushed the enemy outside of Serbian territory; Belgrade was retaken. This was such a debacle for KuK forces that no enemy soldier would enter Serbia again for almost one year, while both KuK and Germans had to focus on the Russian advance in Galicia.

In our map that deals with the Battle of Kolubara, Serbian forces set up improvised and rather weak defence positions - a small trench system and a few wooden structures - around a small farmer village at the Kolubara River. Backed up by light artillery from the hill on the other side of the river, they need to hold back KuK forces that assault these positions with strong forces from three directions.

kolu1

kolu2

kolu3

kolu4

Our next map presentation deals with the Siege of Przemysl on the Eastern front. While this theatre in general was characterized by mobile warfare, this battle saw some elements of a static trench fight: The initial push of the Imperial Russian Army in the summer of 1914 was putting KuK under big pressure and they had to give up big deals of their province Galicia. In September, the KuK fortress city of Przemysl (in today's Poland) was surrounded by Russian troops. Fierce fighting took place in the following weeks and after huge losses, the Russians were just able to conquer the city in March 1915. However, after the German breakthrough at Gorlice-Tarnow and the subsequent Russian retreat from Galicia, the town became Austrian again in the summer of 1915.

Our map shows a small and outdated fort which is part of the fortress system around the town of Przemysl. Russian forces need to overcome the KuK trench systems in order to conquer the fort - be ready for intense close-quarter combats!

pr1

pr2

pr3

pr4

We hope you enjoyed this news; stay tuned!

Post comment Comments
Metaltooth
Metaltooth - - 2,664 comments

The more maps the better!

Reply Good karma Bad karma+6 votes
SgtNickStoltz
SgtNickStoltz - - 391 comments

That looks awesome! Super nice work on the maps. Now let's hope the bots don't get stuck on anything. That was always an issue on this mod.

Reply Good karma Bad karma+4 votes
havatan10
havatan10 - - 105 comments

not only an issue on this mod, but 1942 itself and other mods too.

Reply Good karma Bad karma+3 votes
matousek2002
matousek2002 - - 2 comments

Nice, cant wait.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 688,627 comments

Please make bayonet easier to use

Reply Good karma Bad karma+1 vote
Hauptman_13
Hauptman_13 - - 6 comments

What do you mean by that?

Reply Good karma Bad karma+1 vote
BFK_Public_Relations
BFK_Public_Relations - - 75 comments

Please git gud

Reply Good karma Bad karma+2 votes
TomPL
TomPL - - 41 comments

Awesome! Please make more maps from Eastern Front! Maybe Lowczowek 1914...

Reply Good karma Bad karma+3 votes
[BF1918]Cicero Author
[BF1918]Cicero - - 52 comments

Thanks Tom; unfortunateley I don't know anything about this scenario. What would be the specific features of that battle? Would you mind to draft a simple layout of how such a map would look like?
cheers!

Reply Good karma+1 vote
TomPL
TomPL - - 41 comments

LINK:
Goo.gl
- Check this out. It would be nice to see customized uniforms for Poles, who fought by side of Austria-Hungary.

It will be thick winter forest battle at night. I can send you everything: from maps to real photos of terrain, because I live nearby.

Even I can help you with night textures, we have some special trick. Maybe we will do some 3D models if there is need.

Reply Good karma Bad karma+3 votes
[BF1918]Cicero Author
[BF1918]Cicero - - 52 comments

Thanks for the info. Now I understand the general setting of the map (winter forest at night), but for me as a mapper it is also important to have a plan of the map layout - in particular where flags are positioned. So if you could come up with such a plan (can be a simple paint picture..), that would be great.

What do you mean by night textures? Textures of the snowy ground? uniforms? And which 3D models do you mean? Anyway if you have some skills in that area, this is something that we would always appreciate!

Reply Good karma+1 vote
[BF1918]Cicero Author
[BF1918]Cicero - - 52 comments

addon: I just noticed that you are also doing the Gloria Victis mod! Do you also have polish voice commands there? Then we could use the Polish battaltions as an own "Nation" (I guess they used the austro-hungarian uniforms?)

Reply Good karma+1 vote
TomPL
TomPL - - 41 comments

Yes, they used austro-hungarian uniforms (gray), but with special polish hat and some minor changes. That would be very nice if we can create them as a new "nation" with polish voices.

I will send you map and other info on PM.

Reply Good karma Bad karma+1 vote
vantageN430
vantageN430 - - 6 comments

Will the Bulgarian Army be in the game?

Reply Good karma Bad karma+2 votes
[BF1918]Cicero Author
[BF1918]Cicero - - 52 comments

possibly...

Reply Good karma+2 votes
Grobgron
Grobgron - - 48 comments

so that means Serbia will be in this mod in the future

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: