Originally started as a mapping project for Wolfenstein: Enemy Territory (W:ET), Battle of Wolken is set to become a mod in it's own right in the not too distant future. The mod will go further to explain what Wolken is and it's origins, all we know now is that it is a strange land discovered by the Germans during WWII in which vast islands floated in the clouds, hence they named it Wolken (German for clouds). Here they developed experimental technologies used against the Allies during the war, however their secret didn't remain hidden for long and the Allies went to seize control of the portal leading into Wolken but disaster struck and everyone on both sides were swept into Wolken with no means of getting back, the Battle of Wolken had begun. So far I've made 6 maps for W:ET set in Wolken which can be viewed on the Homepage. These will not be included in the mod as the mod will most likely fully begin when the next chapter of Wolfenstein is released which may be some...

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I thought I would explain the idea behind the mod and lay down what I have in store for Battle of Wolken and what direction I wish to take with the idea. First of all, what is Wolken? Wolken is another world, it was first discovered by the Germans shortly before the start of World War Two, they kept

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I thought I would explain the idea behind the mod and lay down what I have in store for Battle of Wolken and what direction I wish to take with the idea.

First of all, what is Wolken?

Wolken is another world, it was first discovered by the Germans shortly before the start of World War Two, they kept the discovery a secret and moved all their top secret weapons developments to this strange land.
Wolken itself consists of vast islands floating amongst a sea of clouds hence they named the land after the German word for clouds, Wolken. On these islands existed structures built by another life form that have long gone for reasons unknown.
German scientists concluded that the same creatures were responsible for the construction of the Gateways from Earth into Wolken but again could not work out why.

How did the Battle of Wolken start?

I don't wish to give too much away but it all started from the Allied nations conducting an investigation into the Axis development of experimental weapons technology, used to devastating affects against them.
After months of nothing a sudden break through emerged leading to a remote area of Eastern Europe, a large task force was sent to this location in an attempt to eradicate any weapon facilities to be found.
However when they arrived trouble struck and something went wrong, all forces on both sides were swept away into Wolken and the Gateways then failed to work trapping them, the Battle of Wolken had begun.

So what's the plan?

With the mod I will first be explaining in full how the Battle of Wolken begun, already I have laid down the basic premise of the first 3 missions that the player will undergo to reveal what happened causing the disaster in Eastern Europe, this will form the introduction to the rest of the story.
Once in Wolken missions will revolve around trying to restore the function of the Gateways back to Earth but along the way expect to be called upon to help fight in raids on various Axis weapon facilities and in intelligence gathering missions. In the quest to get back to Earth and neutralise German weapon developments the player will travel to many weird and wonderful locations throughout Wolken.

The gameplay will be a sort of action/adventure hybrid, think Metroid Prime without all the backtracking. Also I'm hoping for the ability to play along side a squad in some missions such as in the raids of the facilities and in other missions just simple one man army action.

Another thing I would be trying to do is connect the events in the SP portion of the game with the maps that are to be portrayed in the MP portion, for example, lets say in SP you come across evidence of a secret weapon facility somewhere in your travels. This information would have then been relayed to high command who would in turn issue an attack on the said complex, setting up the scene for the MP map, so in a way the MP portion of the game is an extension of the story told in SP. All this depends on whether or not I can get enough mappers on board for the mod.

All this is just a brief plan of things to come, stay tuned for more information.

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