
Early this morning, following heavy artillery bombardment, a large German force has penetrated US positions in the Ardennes Forest in Belgium and Luxemburg!! Allied High command is hastily rushing reinforcements to the area, to counter the surprise attack and prevent them from crossing Meuse river.
Can you stop the elite of the German panzer divisions, or vice-versa, lead them to victory? Find out.
The new version is delivered as installer version but wont change anything to your original CoH-Files.
Note: This Mod requires the orignal Company of Heroes (vanilla) and/or ToV and will not run on Opposing Fronts only.
Battle of the Bulge is a Mod focusing exclusively on the battles in Belgium and Luxemburg, December 44 - January 45.
It converts the Summer/Normandy Scenario of CoH into a winter scenario along with winter Maps, Skins and units.
Lots of emphasize has been laid on the look of the Mod. All skins are as accurate as possible, from uniform detail to unit marking.
EACH soldier in a squad has individual uniforms and equipment.
Occlusion effects, team colors, even territory borders and selection markers have been removed for visual authenticity.
Furthermore, the Mod's aim is to combine CoH game play with more realism and it tries to reflect the battle properly.
Therefore Panzerelite and Brits have been taken off the game ( Brits will show up as doctrine reinforcements, though ).
You can call in battlegroups which have originally taken part, like the 14th Cavalry Group or the infamous Kampfgruppe Peiper.
Tons of changes have also been done to unit stats, gameplay and doctrines. The units you can produce depend on the doctrine you choose.
The in-game doctrines have been changed to reflect historical units, read more below:
Airborne Division:
becomes the defensive tree. You have a lot of powerful infantry like airborne infantry, AT-teams and heavy mortars, but only little choice of heavy artillery or vehicles force you to really use airborn tactics - dig in and wait for the Cavalry.
Doctrines will even strenghten your infantries combat value, until you get full air support in the late game.
( note: during the real battle, both US Airborn Divisions were transferred to the battlefield by trucks -
so you wont be able to paradrop in this mod, either. )
Infantry Division:
still well rounded, with good defensive and artillery units, combat engineers and fair armor.
Doctrines give you more production bonuses and send armored combat groups to the battlefield.
Armoured Division:
Like in vCoH, this is the most powerful, but slowest to build Division... but mobile artillery like Priest, and many tanks like the Sherman Easy Eight, Jumbo Sherman and the M36 let you gain the initiative.You will even receive tank reinforcements by the British.
7th Army
Consist of Volksgrenadier and heavy Fallschirmjager Infantry, light artillery and heavy antitank equipment, Mobile units are mostly antitank...the doctrine gives you enhanced defensive options like trenches as well as some armored support.
5th Panzerarmy
The most rounded tree... good Infantry units like Panzergrenadiere, some early ATs, mobile Artillery and fair battle tanks as well as doctrinal refitting options and powerful offmap units like Jagdpanther and Sturmtiger
6th SS Panzerarmy
Focussing on heavy mobile Firepower... mobile artillery units like Hummel and Maultier and the heaviest tank in the game, the Kingtiger, give you full force in your advance.Fanatism boosts your troops fighting spirit and the hidden "Operation Griffon" Teams spread sabotage and confusion behind enemy lines.
One of the the biggest changes is a general elimination of the Point Capture system. Now we use ATC, by AGameAnx which is a script that checks the No. of units in territory, and the faction with most units inside captures the territory after some time. Observation posts have been eliminated, too.
for more info about ATC, -> go here <-
The Credits:
Coding: Halftrack, Panzer Jager, TornadoX
Coding Aid: (with many thanks) Copernicus, Xalibur, Dartbourne, cf_nz
ATC: AGameAnX
AI Coding Help: Sweeten 2142
Suurender Script: Wilco, Muad`Dib, Berse
Maps: Lord van Dalen, Tarlak501, Henry666, Nobody ,Empa,$-texas_$, Regis91, Halftrack, tskross
Skins: Halftack, tomarces, tskross, Mr.Scruff, Lord van Dalen
Skins used: Sig21Surgeon, Georider, GniGruH, Spaulick, Slayerknecht, Daniel_Pufi
UI GFX: Doombringer, Halftrack
SoundFX: LoranKorn,GameRisin, Xalibur
3D Models : Halftrack, Skyward, Inukshuk, Mr.Scruff,
Animation and OE work: Tankdestroyer, DarkbladeCR, BurtondrummerNY, serg_codmod
CoH Community models: DMz, Beefy^, BurroDiablo, Eliwood, Tiger 205, Hartkeks, Slayerknecht, Ellipirelli, LoranKorn, AGameAnx, Aidas2 , Gurdy, Inukshuk, Adiya.
Special Thanks to Eastern Front Mod.
"Box Art": Gareth Hector
Translators: Dartbourne, Ernestin1, Ursidey ,Hibana_Sister, Saukopf, Hunter_ITA, Bobby_Wan_Kenoby, Pitchy8, Mmaruda, tskross, Volskinator
Betatesters for 4.0:
Ashkabd, Bas, Blitzkriegrekrut,Celution,Hibana-sister, Justin Slater,Jovan, olecsandr, RAlexander,
Reich, SniperPro! ,Volskinator, Walderschmidt
and all hail goes to the many,many betatesters of the former versions, players, feedbackers,all the helpful people in the CoH modding forums, which are unfortunately too many to mention
*BotB will neither affect your ability to play regular CoH, CoH:OF or CoH:ToV, nor will it affect your ability to play other CoH mods.

Its December 16th, 78 years ago the German Forces launched "Wacht am Rhein". And Patch 4.06 is released.
This patch fixes a few bugs ( Fallschirmjäger voices!!) contains some AI tweaks and adds a few more features. For more information, see the readme in the patchfile,
The Sd.Kfz. 234/4 has been removed from the Mod, because apparently there weren't any around,
not even in Operation Northwind. The Sd.Kfz 251/22 with Pak 40 is reintroduced.
The 21 cm Nebelwerfer 42 has been added to german 7th Army. More range, more damage, but less shots (5) per barrage. Nebelwerfers altogether are still limited to 3.
U.S.Army received even more HMG upgrades. Th M10 GMC and M36 got .50cals covering their back,
while the M24 "Chaffee" received a standard .50cal upgrade.
The M5a1 Stuart Model not only was supplied with some stowage, but also received a .30cal upgrade
for he turret.
The main file has also been updated.
If you already have BotB 4.05 installed, you should download & install the patch, if you are new to BotB 4,
then you would be well advised to just download & install the Main Mod file.

After so many years, the Battle of the Bulge rages again! The new version received various updates, like new models, units, overhauled weapon stats, more...
New Battle of the Bulge version is still in production. Once again, I need your help. And holymoly, finally a Discord Server.
The Battle of the Bulge will continue. Finally resumed work on a new version.
What was meant to be a small fix with a few additions finally turned into a major update. And Battle of the Bulge Mod opened up a new front in Alsace-Lorraine...
Its December the 16th, 78 years ago the Germans launched their attack in the Ardennes. And in good -old- tradition, Battle of the Bulge Mod receives a...
Battle of the Bulge is a history-based mod, so you should be able to display the historically correct flags and medals ingame.
After so many years, Battle of the Bulge is finally back! Once again, take command over historical german or american units in this epic struggle in the...
This pdf contains the changelog, credits and troubleshooting guide for the new release. It already is part of the 3.5 download, but we also provide it...
The bitter fighting in the forests of Belgium continues. Both sides have suffered heavy losses and the offensive has lost momentum. But in the night of...
game keeps crashing, i've been playing the game for a while, but after a while of playing a skirmish, it crashes everytime in the middle of it and i lose everything....any ideas?
you may have the graphics settings too high, try moving tree detail down to low, shadows to low etc etc
Man i've got a horrible bug with the panzershrekc teams, they just shoot it like a machinegun, its like 1 shot per second, and if they get veterancy its like a 3 rochets per second, my armor just dont stand a chance. And the other possible bug is that my infantry can kill the guy with the mp40 real quick but they need a decade to kill the shreck carrier, even the sniper needs 2 to more shots to put the guy down! And you could improve the HMG carriers to freely position the weapon towards any direction inside slit trenches. Even though i still love your mod ;)
the hotfix will fix this bug
download da hotfix.
only took 3 minutes.
Hi, i've got a problem.
I upgraded my M3 Halftrack with the .50 cal MG.
Then when it was figthing, the gunner got killed.
After i repaired the Halftrack, there appaered no Gunner.
I wasn't able to upgrade the MG again. When I put in some soliers, no gunner appears. Is this a bug? (I hope so, otherwise it would be bad)
I'll have to check on this, you sure it was all the way back up to 100%?
1 more thing. i cant reinforce units from m3 halftrack.
i mean, da vanilla m3 halftrack. even after i downloaded da hotfix.
thats how it is supposed to be, you can only reinforce units from the base building or a forward hq
Any chance of making the U.S. artillery able to be towed by the halftracks/deuce and a halfs? Or atleast them garrison inside them as a quick fix, as they move extremly slow.
Overall, great mod, cant wait for more updates!
there are lots of problems with towable artillery...until we can get a solution that works and is visually acceptable it won't be in the mod