Batman rogue city is a doom total conversion mod featuring the famous caped crusader as he works to take down his rogues gallery once again. The game controls similarly to doom eternal, using the zmovement mod as a base. Grapple up buildings, sneak up on thugs, and drive the batmobile in the best doom superhero experience to date.
Oh, is this ever beautiful! Now I have something to play tonight. Thank you,and best of luck! :)
Have fun! :)
Do you know if this TC works in ZDoom and PrBoom+?
Shouldn't work with those, as far as I understand.
This is GZDoom mod, for latest version.
Idk how to make a double jump or a wall jump... Most levels requires those, but doesn't seems to work for me
check in batman settings in the menu
I looked at the settings but the double jump doesn't work for me
Testing it on our end, we have not had issues with double jump. Are you using the latest version of GZDoom?
I'm using gzdoom 4.10.0 and it doesn't work. Sorry for the late answer :I
Having a Blast playing this!
It's really Great. Thanks.
Was able to get ver. 1.0 working in LZDoom v3.88b with the following tweaks:
Renamed zscript/BASE.zs to BatBASE.zs
Updated ZSCRIPT.zs to #include "zscript/BatBASE.zs"
Updated MAPINFO.txt to //DisableShadowmap
Converted to these BMPs to PNG:
sprites/ammo/wpicf0.bmp
sprites/ammo/wpicg0.bmp
sprites/ammo/wpich0.bmp
sprites/items/keypb0.bmp
sprites/items/keypg0.bmp
sprites/items/keypr0.bmp
sprites/items/keypy0.bmp
nice
I´m using current GzDoom. But most of the advanced movement just doesn´t work
I confirm the words about the fact that the Double Jump and the Hook do not work! Dash works, but not Jumping off the Walls! And I'm playing with GZDOOM 4.10!
Team RayCast, please check for bugs! I love your projects.
have you used any other movement mods before? Not with running this, but like any other before hand? For example zmove, or something similiar?