- mod recommended for random map setting - uses both Golden Realms and Eternal Lords DLCs, AoW3 Steam Edition - reworked tech and spec trees for 4 races and all leader classes - new units, artworks, spells - more variety: multiple figures for most units

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Age of Wonders IV is the newest title from Triumph Studios, currently slated for a May release. Before their acquisition by Paradox Interactive, they developed a number of other old school strategy games, usually with a fantasy emphasis (with a notable exception) - so here's four mods you can get right now, and one we think deserves a mention for its potential!

Overlord

By realkirilllord

Wasteland


The mod reworks the existing balance of Age of Wonders: Shadow Magic, adding tons of functionality to ranged units to increase their combat capability, increased tenacity for cavalry, and reworked heroes to improve their balance (whilst new names also join the roster). This joins adjustments to larger scale systems like building construction and magic which, overall, make this a very different experience for veterans.

Stargate Shadow Magic

By Gustaffsson

New buildings


Stargate Shadow Magic is a modification for Age of Wonders Shadow Magic, which will turn the world of the game upside down by changing the theme from medieval fantasy to Stargate. War with catapults, swordmen, archers and galleons is over; war with firearms, Staff Weapons, fighters, Deathgliders and spaceships begins.

Barbarian Mod

By ivicok

orcVelf


Sometimes, short and sweet is for the better - with this snappily named mod achieving plenty more than its simply namesake would suggest. All four races of Age of Wonders III receive reworked tech trees to change up the gameplay and give some additional strategies a chance; meanwhile, new units and new spells mean you've got more than ever to field in battle, expanding the variety of options available to stategists.

New Units (v.2) by Laurentius

By Laurentius


This classic mod goes back to basics and the original Age of Wonders, adding dozens of new units to the roster across all factions that switch up how engagements can play out. New buildings are also part of the offering - including towers and guilds - and the best part is that for other Age of Wonders modders, these additions have all been released with an open invitation to work them into your own mods (with credit, of course!)

Endless Annihilation

By Ahrimansiah

metatron


And now, for an as-of-yet unreleased but very promising looking mod for the incongruous Age of Wonders: Planetfall. Still possessing plenty in common with its predecessors mechanically, this game took things into sci-fi instead, and Endless Annihilation turns things up a notch with jet units, as well as cameo faction appearances from some other classic strategy factions like the Brotherhood of Nod and GDI. A solid mod to look forward to getting a chance to play!


A Wonderful World

Age of Wonders IV is the newest entry in Triumph Studios' Age of Wonders series of fantasy-based strategy games. Continuing the franchise's hallmark mix of expansive 4X strategy and gripping turn-based combat, it's looking to be another solid strategy offering from Paradox Interactive (who bought Triumph Studios back in 2017, gaining ownership of all their previous IP and getting a great addition to their deep-thinking umbrella of franchises). Whilst not yet out, many of the game's features have been discussed up to now, and newest among them is the expansion pass plan.

Image 5

Age of Wonders IV mixes 4X strategy with dramatic fantasy action


Building For The Ages

Expansions are intended to range all the way into the first half of 2024, adding new realms, factions, and set pieces to the game each time. Whilst it may be worth querying whether announcing expansions before an official release is suspect or not, it ultimately depends on the game's offering on day one. If it's content complete and rich with strategy, then these expansions will eventually be giving an already good title even more going for it. If not, it may be worth waiting for a time down the road when a bundle deal gives you the option of getting more bang for your buck. It remains to be seen, but we're optimistic Triumph Studios' classic roots can help them deliver another game for the ages.

Playing the Undead

Playing the Undead

Feature

Introduction to the modded mechanics for the Necromancer player class.

Mercenary Units

Mercenary Units

Feature

A couple of new mercenary units available at the Inn in the mod.

Playable Factions

Playable Factions

Feature

Short description of the basic units of the playable factions available in the Barbarian Mod.

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version 0.8 01-09-2020

version 0.8 01-09-2020

Full Version

current version: specializations and terrains edited, balanced for Golden Realms DLC - have a Steam edition of AoW3 with both DLCs installed - unpack...

addon - Dead Cities

addon - Dead Cities

Patch

- enables "Use Dead Cities" property for Necromancer players (i.e. cities joining the empire or conquered are always ghouled) - use together with the...

version 0.7 26-05-2020

version 0.7 26-05-2020

Full Version

current version: specializations and terrains edited, balanced for Golden Realms DLC - have a Steam edition of AoW3 with both DLCs installed - unpack...

version 0.6 20-03-2020

version 0.6 20-03-2020

Full Version 3 comments

current version: specializations and terrains edited, balanced for Golden Realms DLC - have a Steam edition of AoW3 with both DLCs installed - unpack...

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