These are the community mods and mutators developed for Junk wars and Ballistic Weapons, the two superb mods made by the RuneStorm team. This page is chock full of weapons, mutators and other stuff developed by the RuneStorm community.
This is a pack of 15 weapons for Ballistic Weapons v2.5 for UT2004. Requires Ballistic Weapons v2.5 Complete and the latest version of UT2004. CSAR scope texture by Terg500. SSC secondary firing sound by TheSirensCall. This is the updated version that makes a number of changes from version 1.0
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Title : Skrith War Weapon Pack 2.0
Release Date : 10/9/2016
Author(s) : AlCapowned and Teridax, with the CS-AR74 scope texture by Terg500
Description : This addon is a weapon pack for Ballistic Weapons for UT2004.
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--- Requirements ---
The latest version of Ballistic Weapons v2.5 Complete Pack is required for this pack to work. A download link can be found on Runestorm's official page, Runestorm.com.
The latest patch for UT2004, v3369, is also required. The ECE/Editor's Choice bonus packs might be required as well.
--- Pack Information ---
This weapon pack contains a total of 15 weapons. 9 of them are Skrith weapons, while 6 are human.
--- Weapon List ---
1. A40 Skrith Pistol
2. A512 Skrith Acid Launcher
3. A500E Chemical Weapon
4. A600 Skrith Sniper Rifle
5. A51 Skrith Acid Grenade
6. RX22E Flame Thrower
7. A52E Skrith Toxic Grenade
8. A906 Poisoned Skrith Blades
9. CSAR-74 Assault Weapon
10. D66 High-tech Revolver
11. A85 Skrith Compact Shotgun
12. A666 Skrith Super Weapon
13. BR1-NK Combat Assault Rifle
14. M46C Scopeless Combat Rifle
15. SSC Sound Blaster
--- Construction ---
Editor(s) used : 3dsMax, notepad, GIMP, UT2004 UnrealEd
Base : Runestorm's Ballistic Weapons v2.5
Installation :
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Extract the .zip contents into your Unreal directory. Cut and paste the files into
their proper Unreal folders.
.utx goes into C:\UT2004\Textures
.uax goes into C:\UT2004\Sounds
.u goes into C:\UT2004\System
.ucl goes into C:\UT2004\System
.ukx goes into C:\Ut2004\Animations
.usx goes into C:\UT2004\StaticMeshes
Delete BWCache.ini for your UT2004\System folder. The game will automatically create a new one.
Go to your Ballistic Loadout or Ballistic Weapons mutator in the mutators menu and add the new weapons to the weapon list.
If you want to host a game with these weapons online, add the following to serverpackages in your UT2004.ini:
ServerPackages=BWBPSkrithRecolors1
Uninstallation :
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To uninstall the Skrith War Weapon Pack, delete the following files from your UT2004 folder:
- BWBPSkrithRecolors1.u
- BWBPSkrithRecolors1.ucl
- BWSkrithRecolors1Anim.ukx
- BWSkrithRecolors1Sounds.uax
- BWSkrithRecolors1Static.usx
- BWSkrithRecolors1Tex.utx
- BWCache.ini
Extended Description :
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Credits:
- AlCapowned - Modeling, coding, texturing, weapon descriptions
- Teridax - Modeling, Texturing, weapon descriptions
- Terg500 - Scope texture for the CSAR-74
- Buck$hot - Testing and feedback
- Runestorm - Base models, textures, sounds, and code
- Legend Entertainment - Various Unreal 2 sounds used in the A666
- GamerGirl/TheSirensFall - Bass drop sound for the SSC Sound Blaster secondary fire
Change list :
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-2.0 Update
-Fixed log errors caused by bots using weapons that have the scope mode as a firing mode (A40, A600, etc.)
-Fixed tearing problem that is visible when viewing most of the third person weapon models from a distance
-Tweaked the descriptions of the CS-AR 74, A666, D66, RX22E, A500E, and A40 to match their respective changes
-Changed the BR1NK's ammo switching to be uninterruptible
-Made it so the BR1NK's ammo switching changes the skins of the 1st person model, 3rd person model, and pickup
-Changed the BR1NK's various icons to account for the new ammo skin
-The BR1NK's pickup now starts with the firing mode that was last used
-Changed the radar on the BR1NK to be closer to the radar that appears on the player's HUD
-Made it so the BR1NK can't shoot grenades and bullets at the same time
-Changed the BR1NK's grenades to be identical to the M50's grenades in terms of damage
-Made it so that the BR1NK's radar remains on when the weapon is dropped
-Made it so the RX22E flamethrower's jetpack function will not work if there is a leak in the tank
-Increased the health of the RX22E's tank
-Added recoil to the RX22E's secondary fire
-Fixed RX22E log warnings caused by the BestMode function
-Fixed various RX22E damage and projectile warnings
-Reduced the ammo consumption of the RX22E's tank so as to make the special more useful
-Changed a texture setting so that the A500E's hit decals no longer tile strangely on certain surfaces
-Removed the ignited chemical spray mode from the A500E and made it into the weapon's secondary firing mode
-Changed various effects of the A500's chemical spray to be less like the Dark Star's flames
-Made it so the A666's projectiles and black holes do not spawn Nova Staff/Dark Star souls
-Removed the huge shockwave effect from the A666 projectiles
-Gave the A666 different firing sounds
-Removed the explosive beam from the A666's primary and made it into the weapon's secondary firing mode
-Slightly reduced the movement speed slowdown when holding the A666
-Changed the look of the A666's black holes and projectiles
-Changed the impact effects of the A666's projectiles
-Gave the A906 blade poison a motion blur effect (it is fairly inconsistent, but better than nothing)
-Increased the SSC Sound Blaster's fire rate for its primary firing mode
-Increased the ammo consumption of the SSC's primary firing mode from 1 to 10
-Increased the ammo consumption of the SSC's secondary firing mode from 20 to 50
-Increased the damage and pushback effect of the SSC's primary firing mode
-Made it so the SSC's secondary charge can no longer be stored
-Gave the SSC's secondary firing mode a different sound
-Made it so the SSC will not play its charging animation while using the iron sights
-Changed the SSC secondary firing mode's damage over time flash effects
-Gave the A40 an overheating system
-Gave the CS-AR 74 the SAR's old laser sights and full auto firing mode
-The CS-AR's laser disables the regular scope view and enables ironsights
-The CS-AR's zoomed scope now forces full auto mode off
-Slightly increased the damage of the D66's energy projectiles
-Added a venting effect to the A512 acid pistol
-Reduced the size of the A512's muzzle flash
-Fixed log warnings caused by the A512's projectile damage type
-Added a shader to the A600 skrith sniper that makes it look better
-Made it so the A600's primary fire has to be fully charged before shooting
-Fixed a problem that made the A600's firing work inconsistently online
-Slightly modified the skrith grenade pickup and projectile models
-Gave the skrith grenade model new animations
-Changed the skrith grenades' pin pull and clip release sounds
Average
101 vote submitted.
Is this compatible with the other weapon packs? such as sgt kelly's?
It should work with anything that uses BW 2.5, and that includes Sgt. Kelly's pack. It won't work with BWPro though.
To answer your question I made this
Moddb.com
You need to think that there is different BW versions that can allow you to play some types of submods.
I know this is kind of **** to be honest because people can't swap submods on the og or even do certain combinations, so far that's the best I can do is telling people.
Hey everyone, we just updated this pack with a bunch of changes in anticipation for our upcoming Skrith Invasion weapon pack. It mostly has effect changes and bug fixes, but some weapon functionality was changed, and hopefully they're more fun to use.
any one know a bug fix for bots not knowing when they have no ammo? some bots fire empty guns at detection of enemy and fails to understand to switch weapons or to look for ammo instead.
No idea, sorry. Does that happen with regular Ballstic weapons or just these ones?