The goal of the mod is to provide additional fixes and a thorough rebalance of existing ingame equipment, expanding equipment choices and providing more variety. Most stats were redone based on common sense or RL weapon parameters, however, if it stood in the way of the original purpose of this mod, common sense rules were bent without hesitation or completely broken. Additionally, the mod includes an extensive audio/visual rehaul to provide better immersion.

*** ATTENTION ***

This mod builds upon changes and bugfixes found in Fallout Tactics Redux mod v1.3 by Endocore and WILL NOT WORK PROPERLY WITHOUT IT.

Major features:

- Version 2.0 introduces a smooth equipment progression to the game, you will gain new items at a steady pace almost all the way to the final mission.
- Enemies are stronger than in vanilla game and much better equipped, each enemy in the game was manually checked and outfitted to ensure he's ready for you.
- Some ammunition types were changed, some were scrapped and some new ones were introduced, the system is probably more straightforward now.
- Armor was nerfed across the board again with special attention to reducing DR values because it messed up the damage calculation too much, as a result ammo modifiers work properly now.
- Fixed a lot of bugs related to weapon damage types.
- Added a ton of weapons with proper desriptions, some as replacements and some as additions to extend the gearing curve further, the game has close to 150 weapons in total now.
- Also added some unique armors to the game, usually offering some sort of twist rather than straight improvement.
- Real life weapons are more realistic, they use proper ammo, have proper weight and fire rates.
- Unarmed progression was reworked too for all the Bruce Lee fans out there, you get new moves at a faster rate, most were renamed and improved. Close quarters combat is more viable in general.
- All weapon and ammo sprites were replaced with high quality versions.
- Weapon sounds were also replaced and some bugs were fixed, a lot of weapons still share sounds but there should be much more variety now. For instance, in heavy weapon class, RPD, Bren, SAW, M60 and Browning all sound differently.
- Weapons and defenses were rebalanced repeteadly. The playing field should be more level than ever.
- Some of the races were modified, most wasteland animals are more deadly and some get free perks.
- Some recruit types were modified, super mutants and deathclaws should be much better now.
- Added a special new recruit that was strangely absent from Tactics even though he appears in every other Fallout game. He's part of a story mission and has an accompanying npc that provides his backstory.
- Quartermaster only sells armor, ammo and common weapons, but he gets it at a more steady rate. Some weapons or armor are more rare or even unique so you will have to find those yourself.
- Ammo is a bit more scarce so you might want to buy some.

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Equilibrium v2.2

Equilibrium v2.2

Full Version 30 comments

Fully completed version of the mod including all planned changes to the game. As always, bug reports and feedback are most welcome, enjoy.

Equilibrium v1 final (old)

Equilibrium v1 final (old)

Full Version

Basic, fully functional first release of the mod. Version 1.1 which changes most weapon sprites, replaces more weapons and adds some new ones is in the...

Post comment Comments  (0 - 10 of 379)
sdwer6661698527730
sdwer6661698527730

i like the grafic and sound of this mod but some things are just ugly. like low spread for shotgun **** dmg no ammo for burst. ugly dmg values for burst why do u want me to mele? i mean yes it was **** back in vanila. and do u actualy consider reducing dr values for head and eye shot? i think theres 2 uzi which looks almost same but use diferent ammo. i really think this game should revolve around acuracy and action points more. like say u would like to put whole mag in a head at proximity but at range u will hit like 30% with random dmg spread for every colision. values for crit should be much bigger like u always hit something. and when u bleed u bleed for days bandaging 3 times a day and all sort of creatures hunt and punish u for it. and then u step on mine and loose a pair of legs, stich comes by and amputes the missing and then u say: 'stich im done for, lets finish this together' and hand him a grenade ring with a final line 'i always wanted to see if a tank is fixed...

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raics Creator
raics

Thanks for the feedback, I'm working on something else so I probably won't be going back to this any time soon.

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jontorred123
jontorred123

The Equipment Table says that the A556 Salvador can be found in Canyon City, but I can't seem to find its location and it does not appear in the shop afterwards.

Edit: I also can't find the M202A1 ASH.

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raics Creator
raics

Ok, I had to check, it's been a long time. In the SW part of the map there's a large building, looks like it's constructed from metal girders, left of the yard with fuel tanks. On the second floor there's a chest with salvador. It isn't trapped. Honest.

For the ash launcher, you have to look in buena vista, there's a room with four blue robots and a yellow one, it's a bit to the south of the nuclear reactor. One of the blue robots has the launcher.

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jontorred123
jontorred123

Thank you!

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Guest
Guest

Hi. Came back to playing this again for the nth time. Still love it. For the first time tho I noticed that Pip can now change stances. Do you know if this a change made in Redux or Equilibrium.

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raics Creator
raics

Hi, I don't remember making it, so it was probably a redux change.

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Guest
Guest

I see. Appreciate the quick reply. I'm amazed you still check and respond to these forums.

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raics Creator
raics

I got another mod that's very active these days, checking another page while I'm here isn't much of a problem.

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Guest
Guest

Is `Team Player` working? It's listed on perks table with no warning about bugs in it's description, but in-game it still seems to not affect any %.

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raics Creator
raics

As far as I know, it works, with the known issue that the other character also needs to have that perk.

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