This mod uses the unofficial Patch 1.06 but you don't need to download 1.06, it is already included in the mod
Some main Features
- Reworked AI completely: Easy, Normal and Hard army are changed
- AI will use nearly every ability or unit in the game
- AI tries to build much more drop zones, black markets etc. so it even will be a challenge in late game
- Reworked waypoints on all maps, so the AI tries to be more sneaky now
- New sounds: Added some new sounds and changed how some sound are being played
- Many balance changes. For example Aurora bomber is weaker and tank general can use a non-upgraded infernal cannon
- Fixed many crashes and mismatches original Zero Hour had (Not all unfortunately)
Download the new version here!
Many thanks to AGX750 for his .ini code which I used for the new reinforcement pad vehicles.
Installation:
1. Move all .big files to the root folder of your Command & Conquer: Zero Hour (Example: "D:\Origin\Command and Conquer Generals Zero Hour").
2. Delete the "Scripts" folder located in "Generals Zero Hour\Data".
Unfortunately this version doesn't feature a changelog. The highlights of this update are:
- Fixed a lot mistakes in .ini files which should help with stability
- New, exclusive vehicles for reinforcement pads (Credits for vehicles to AGX750)
- New strategies for AI and general improvements
- Many new maps compatible with this mod (Please keep in mind that the unofficial maps won't work 100% with the AI as many waypoints are missing)
Converts most 8 player maps to 4 and 6 player maps and AI updates.
Initial release: Includes an english and german version. Localization might be a bit buggy. For now it doesn't include the Chemical General since he's...
The new tweaks you added are really nice.
The only real thing I'm missing is the option to turn off general powers or superweapons, to have those massive unit only battles,which is always cool.
Keep up the good work
Thanks! Doing my best to improve it further.
I'm not exactly sure if it's easily possible to add a new option to completely turn off general powers/superweapons but I can take a look if I can implement it.
The really brings some extra challenge in the game but I was having some problems.
Certain units wouldn't move for no reason at all
This is due to the engine limitations. It generally happens in this game if too many objects are on the map.
However I only experienced this issue with 6 or 7 hard armies on the maps "Death Valley" and "Twilight Flame".
Unfortunately all I can do is to recommend you avoiding large maps with more than 6 hard armies.
what about map lagz? can this mod fix it? especialy twilight flame map, thx
well, according to my skirmish matches I have less lags even tho the AI has much more units.
But problem with twilight flame is: the AI thinks it can reach the enemy over the right hand side and left hand side of the map, causing the AIs units to get stucked which results into lags.
I would have to change the map itself to fix that. Dunno if I'll do that.