Hello everyone ! We are pleased to release the first trailer for Backrooms.
Check it out !
It feels good to work again on this project, we couldn't have done it without your support !
To celebrate, we are releasing a brand new version of Backrooms, V0.0.12C !
Download backrooms0.0.12c - Mod DB
It comes with gameplay, graphical and stability updates. More info on the download page. Feel free to leave any feedback, positive or negative. We'll appreciate both !
This will surely be the last version we upload before the release, don't want to spoil the fun :)
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I'm downloading this judging by the people here in the comments this seems like a good mod thank you for sharing despite its state!
Have fun !
And yeah, since the story is not that deep or serious, "spoilers" aren't an issue. Plus, having people actually waiting for the release beside us makes us want to keep working :)
You should keep working on this mod man, it's really good, can't wait for updates!
Thanks, releasing the mod may have given us some motivation to finish it
You should bro, it was really good stuff.
When I rescue barney from the nazi base and go down the elevator and towards the light the game crashes and says that it couldn't load level8_11_b, but if I dont rescue him and go without him the level changes to a map with a giant rocket and i'm just floating in the air and i'm unable to do anything. Maybe it's supposed to be a cutscene but the rocket never launches. Otherwise the mod has really good level design and it's a shame i can't finish it
Don't worry, it'll all make sense soon ;)
It's just not finished, sorry
Lmao Great mod I love mods that aren't serious right now the only problems are the stairs loading previous levels entities in ( something to do with landmark )
Thanks!
Landmarks are hard to understand lmao
Use a trigger_transition. When you create one of these and give it the same name as the info_landmark it's supposed to go with, only the entities inside of the trigger_transition will carry over between maps.
This is also useful for preventing a level transition from happening if the player is not in the right area at the time (for example: when the player enters an elevator, presses the button to go to the next map, but exits the elevator before the doors close).
Thanks for the tips !