Back to the S.T.A.L.K.E.R. - June 2022 Update
Hello. We are publishing new information about Back to the S.T.A.L.K.E.R. project. Let’s begin!
New information about storyline
As we said before, at this moment we are working on maps and storyline.
The concept of the plot has not changed - it's still the same story of the Marked One. However, the storyline itself will be much, much longer than the original.
We try to combine all the best moments and tasks from concepts, design documents and builds. For example, the game will have the same quest with a case and a military checkpoint that you all know about. However, the quest itself will be interactive: there will be various situations, scenes, etc...
All old (and new) quests will include some kind of interactive scenes, cut-scenes and branching in the storyline. This is exactly how the story is built in BTTS. After all, everything new is a well-forgotten old.
But do not think that the mod is based only on the ideas of GSC. For example, there are many moments in the story that we came up with or added ourselves.
We are trying to reduce the running around quests. Unfortunately, it is unlikely that at least one build-style mod will be able to completely get rid of it. That is why the augmented a-life system helps us out. Thanks to alife's work, each walkthrough will be unique. For example, during the first walkthrough, the road to the Garbage will be held by bandits, but, for example, during the new walkthrough it can be occupied by mutants or even other stalkers!
Levels are continue to be improved and filled
At the moment, the following levels are being developed:
Cordon, Garbage, Agroprom Underground, Dark Valley, Army Warehouses, Yantar (both build and SoC versions), Swamps, Dead City, Laboratory X-10, Laboratory X-18, WarLab, Generators
New models
Besides working on maps and storyline, new models were created
New weather
We experiment with the weather. In these screenshots, in addition to skycube from the CGIM modification, our cubes are also used. A few more skycubes will be made in near future.
New weapon features
We have done weapon strafe while jumping
Added synchronization between weapon moving and Actor's walk
Fixed shelldrop sounds
Restored tracer system from build 1865
Thats all for now
Expect even more news from the development fields in the future.
We remind you that we regularly post new information about the mod on our Discord Server: Discord.gg
Looking good!
Really looking forward to this one. Media.moddb.com Is such a great image, very nice skies!
Kill this button already !
Haha, yeah, i forgot to take this button down. This is just a leftover from CO-OP mode i was working on. Sadly, it was't stable so i cut it out.
Co-op mod mhhh, sad indeed x)
Выглядит вкусно. :3
Спасибо
Отлично! Шикарный товар! Я, Жаба и Сидорович довольны!
Ты их что, в заложниках держишь?
jesi majstor svaka ti čast
Hvala ti brate!
Incredibly high standard of worksmanship you guys are putting out, I'm excited to see more.
Thank you! We are trying our best :)
which weapon addon is this mod using?
This mod has its own weaponary, made only for the project.
it's really sweet! keep em comin!