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Back to the Future: Liberty City is an Add on mod for Grand Theft Auto III. Back to the Future: Liberty City will be based on the Back to the Future Trilogy, allowing the player to re-enact all the great moments from the films. While some parts of the story are stretched to make it more enjoyable, we are determined not to stray too far from the original story-line. The people behind this mod want the community to relive the movies and have as much fun in the process as possible. With the outstanding game play of the Sandbox hit, Grand Theft Auto III, in combination with one of the best movies of all time, Back to the Future, this mod is sure to bring countless hours of fun to anyone who enjoyed the movies.

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Mission Ideas: BTTF Part 1 (Games : Grand Theft Auto III : Mods : Back to the Future: Liberty City : Forum : Story Line : Mission Ideas: BTTF Part 1) Locked
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Ziero BTTF:LC Advisor
May 26 2011 Anchor

These are my ideas I have come up with for the mod's storyline. None are official yet. Just a bit of brainstorming. Will post more as "Missions" later when they are either in the mod, or have been deemed possible. Player will not be able to change character model. Missions are marked, "Play as Doc" or "Play as Marty" are merely points of view within the mod's storyline.

Missions meant to be played as Doc will be marked with a "D."
Missions meant to be played as Marty will be marked with a "M."
For Back To The Future part 1 story.

1. Before History Was Made:

D: Player's first mission. Is introduced to the mod and its features of 1985 (non-TM).
Time: October 25, 1985 8:00 AM.
Player must travel around Hill Valley AND Liberty City, collecting various equipment (some equipment will cost money), which will be used to build the Time-Machine. Player also must go to car lot and purchase a DMC-12 DeLorean, then take the DMC-12 where he took the equipment.

2. Stolen!:

D: Player now has everything to build the TM, everything that is EXCEPT the Plutonium. Player must infiltrate and aqquire Plutonium from the Libyan Terrorists at their compound and make it back to the garage without being followed or killed.

3. 1.21 Jigawatts!:

D: Rather simple mission. Mainly a TM tutorial, to familiarize the player with the overall functions of the TM's.
Time: October 26, 1985 1:15 AM.
Player is to back the BTTF1 TM out of Doc's GMC Value Van, and set TC's for October 26, 1985 1:21 AM. Player then has to operate the TM via RC mode, and drive it to a designated location, and himself stand at another designated location, all before 1:20 AM. Reccomend a timer for this mission.
Afterwards, TC are preset to November 5, 1955 6:00 AM.

4. Revenge!:

M: Time: Shortly after First Experiment.
The Libyans lost track of Doc earlier, but have now discovered where he is. The Libyans kill Doc and are now after you! Player needs to escape the Libyan threat without dieing. The only way to do this is for the Player to escape via Time-Travel! Player must drive the TM to a suitable location to TT, but at the same time cannot lose the Libyans. Losing them now will only cause them to hunt you down with even greater force and kill you. TC's are preset for this mission and cannot be changed.

5. The Chase:

M: Occurs during the player's week stuck in 1955. Player is introduced to Skateboarding and its features, mainly "sketching" (latching onto moving vehicles to travel faster). Player encounters young Biff and his "Gang," and they chase him around the courthouse square, finally crashing into a manure truck. Recommend this mission to be like a checkpoint race. Player must finish at the specified location first to finish mission. Will advance week quicker (how much quicker is undefined at this time).

Go Johnny, Go!:

M: Time: November 5, 1955 to November 12, 1955
Upon entering 1955, the TM's engine dies and the player must find a place (marked on the mini-map) to hide the TM from the people of 1955 Hill Valley.
Not a real mission, but mainly events of the week before the "Lightning Run" mission.
Player is stuck in 1955. Is able to do "Side-Missions" to pass the time, such as paper delivery and Taxi driving. Also, don't forget going to school, either.

6. The "Lightning Run":

Feature mission for the Back To The Future part 1 story.
M: Time: Novemer 12, 1955 10:00 PM
Player is preparing to TT back to 1985, but has a slight issue with the TM, THE ENGINE DIES! Actually, this is meant to happen in the mission, and the TM's engine will start back up at 10:03 PM when the alarm clock goes off.
Player to start at specific location, and have the hook up on the BTTF1 TM. Alarm clock goes off at 10:03 PM to signal player to accelerate towards the wire.
Have a white corona generated lighning bolt at 10:03 PM to come from sky and strike the clocktower, followed by explosion at the top of the clocktower at 10:04 PM, which is then followed by white corona effects (to simulate lightning to travel wire), if player is not at location by the time the corona effects are over, he will miss the lightning bolt, and will be unable to travel back to 1985. Failure to successfully complete mission will result in a paradox (Player dies and will have to restart mission).
Even though player will not see most of these effects while attempting the "Lightning Run," still would like to have them, for movie accuracy if possible, and also for making videos.

7. Roads? Where We're Going We Don't Need Roads:

M: After returning to October 26, 1985, the player heads home for some rest. Fades to black, and play resumes at 10:28 AM. Player goes outside to check out new truck. Moments later, "Doc Brown" arrives at the player's driveway (via TT re-entry), nearly running him over! Player gets into BTTF2 TM, and is flown to the future.


Note: After completing Mission #7, the player will unlock the BTTF1 TM for use in free-roam. Player will be able to go to the garage and "build" BTTF1 TMs whenever he wishes. Player will be able to time-tavel only to the years of 1955 through 1985, and will be able to re-enact "The Lightning Run" whenever he wants, with no consequence for failure. A Plutonium pickup location will be available at the Libyan Terrorist compound (1985 only), which will also enable the player to re-enact Mission #4, but TC's will not be preset, player will be able to travel to any date between 1955 and 1985. RC mode also becomes available.

As I have stated before, none of these mission ideas are concrete. Thank you for reading.

Edited by: Ziero

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