Mod is dead, no more infos here. Private issues, family and stuff like that forced us to stop this project. So yeah... sadly another great mod with great plans dead. :/
In vanilla CS the respawn was mostly triggered by certain points on the story-line the respawn of smart terrains is quite strange and most of the time not present. And the behavior from mutant in smart terrains is totally useless. They will follow the actor within a range and if they are to far away of their home, they will return to the smart terrain. Combined you have stupid mutants and a empty zone quite fast.
After weeks of 'meditating' about this problems finally an idea showed up^^ First testings were successful now we need to polish it a bit. So how does it work?
We place spawn-points in a level, the amount of them is bound to the landscape and its size. For every level the will be a table of possible mutants. The script will choose randomly which mutant will spawn on one of the random spawn-points.
This means you will never be able to foretold that at this point in level xyz there will be some dogs. Almost every mutant spawn, which is not triggered by a mission will by totally random. Of course do we choose them wisely for every level. Throwing about three strong chimeras in the starting area won't be that much fun for the most players^^
With this idea I like to get rid of the 'routine' we all got for each stalker part, or mod. In the second play through most of us will have an idea, where to go first, or what awaits us here and there. With this random spawns you will never be able to know which enemy lurks around the next corner.
And again: Another feature which is quite unique for CS. :)
When we finished the tests I will try to make a video for demonstrating the random madness. :D
During the mission design there was always a point that drives me nuts: Rewards! A new mission is nice, good idea, easy to build in, but what is about...
ATM I'm working on the sounds design of ZOTH. The aim is to get more sounds into the zone, to make it sound more alive.
Here just a quick view, what was added until now. I will try to update this list every now and then.
Some informations about the content in the mod. Only a quick overview about things they wait in this mod, but i have add tons of new content and it takes...
improved Ak74, upgraded to caliber 9x39mm. I edit the vanilla Ak74 mesh and replace the standard Magazin, with a OC-14 Magazin. I edit only the Mesh...
Release
Honestly i prefer this than CoC.
Can You upload the mod as is so others can try to revive this project?
You should at least release what you have... maybe some other modders could use it, perhaps finish it :)
Hello? Is this alive?I want it SO MUCH
No it's not ;-; read the description...
is the mod dead ? or just in pause ?
Dead. Other members decided to throw it all away and I'm not able to finish it alone due to lack of time.
Indeed,please release it
Release the mod then please? Wouldnt want to see all the work go to waste..