Mod is dead, no more infos here. Private issues, family and stuff like that forced us to stop this project. So yeah... sadly another great mod with great plans dead. :/

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RSS Articles

Respawns in the zone

News 4 comments

In vanilla CS the respawn was mostly triggered by certain points on the story-line the respawn of smart terrains is quite strange and most of the time not present. And the behavior from mutant in smart terrains is totally useless. They will follow the actor within a range and if they are to far away of their home, they will return to the smart terrain. Combined you have stupid mutants and a empty zone quite fast.

After weeks of 'meditating' about this problems finally an idea showed up^^ First testings were successful now we need to polish it a bit. So how does it work?

We place spawn-points in a level, the amount of them is bound to the landscape and its size. For every level the will be a table of possible mutants. The script will choose randomly which mutant will spawn on one of the random spawn-points.

This means you will never be able to foretold that at this point in level xyz there will be some dogs. Almost every mutant spawn, which is not triggered by a mission will by totally random. Of course do we choose them wisely for every level. Throwing about three strong chimeras in the starting area won't be that much fun for the most players^^

With this idea I like to get rid of the 'routine' we all got for each stalker part, or mod. In the second play through most of us will have an idea, where to go first, or what awaits us here and there. With this random spawns you will never be able to know which enemy lurks around the next corner.

And again: Another feature which is quite unique for CS. :)

When we finished the tests I will try to make a video for demonstrating the random madness. :D

New reward system

New reward system

News 6 comments

During the mission design there was always a point that drives me nuts: Rewards! A new mission is nice, good idea, easy to build in, but what is about...

New sounds for the zone

New sounds for the zone

News 1 comment

ATM I'm working on the sounds design of ZOTH. The aim is to get more sounds into the zone, to make it sound more alive.

New features

New features

Feature 2 comments

Here just a quick view, what was added until now. I will try to update this list every now and then.

Zone of Homeless Content

Zone of Homeless Content

Feature 7 comments

Some informations about the content in the mod. Only a quick overview about things they wait in this mod, but i have add tons of new content and it takes...

RSS Files
upgraded AK74

upgraded AK74

Weapon Model 6 comments

improved Ak74, upgraded to caliber 9x39mm. I edit the vanilla Ak74 mesh and replace the standard Magazin, with a OC-14 Magazin. I edit only the Mesh...

Post comment Comments  (0 - 10 of 147)
Thandikingz
Thandikingz - - 1 comments

Release

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Merc-
Merc- - - 356 comments

Honestly i prefer this than CoC.

Reply Good karma Bad karma+3 votes
Wędrowiec
Wędrowiec - - 339 comments

Can You upload the mod as is so others can try to revive this project?

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Sn4rk
Sn4rk - - 528 comments

You should at least release what you have... maybe some other modders could use it, perhaps finish it :)

Reply Good karma Bad karma+7 votes
Strelok222
Strelok222 - - 45 comments

Hello? Is this alive?I want it SO MUCH

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Pyra75
Pyra75 - - 14 comments

No it's not ;-; read the description...

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theordu59
theordu59 - - 9 comments

is the mod dead ? or just in pause ?

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Das_P0m Creator
Das_P0m - - 539 comments

Dead. Other members decided to throw it all away and I'm not able to finish it alone due to lack of time.

Reply Good karma+3 votes
Strelok222
Strelok222 - - 45 comments

Indeed,please release it

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BearLichan
BearLichan - - 842 comments

Release the mod then please? Wouldnt want to see all the work go to waste..

Reply Good karma Bad karma+4 votes
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