About Back to Hellfire: This is a modification for Diablo II Lord of Destruction 1.10. It focuses on re-creating the feel and the atmosphere of Diablo and it's expansion Hellfire while keeping some features from the sequel. Those are features that improve the gameplay in my opinion - arrows, boss graphics, mercenaries to name a few. Don't expect to get a full re-creation of Diablo and Hellfire in the mod - it's very different yet still close to them. After all, if Back to Hellfire was exactly Diablo: Hellfire, what would be the point in it? Back to Hellfire has a different storyline to suit the bigger level environment scattered in the five acts. For example, you will find the Nest in the town of Lut Gholein, and not in Tristram. I can't limit Back to Hellfire to one act. Even if I could, I wouldn't do it, I love variation. I think this brings more fun in the gameplay. So if you liked Diablo and Hellfire, if you love to get scared from monsters and advance slowly...

Report RSS Back to Hellfire Beta Patch 4.03 released!

Back to Hellfire Beta Patch 4.03 has been released. Here are the features: MAJOR CHANGES One new sidequest available - Chamber of Bone Monster heal removed Monster attack rating globally decreased Completely reworked bow class items Completely reworked claw class items 31 new unique items added New

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Back to Hellfire Beta Patch 4.03 has been released. Here are the features:

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MAJOR CHANGES

  • One new sidequest available - Chamber of Bone
  • Monster heal removed
  • Monster attack rating globally decreased
  • Completely reworked bow class items
  • Completely reworked claw class items
  • 31 new unique items added
  • New skill icons for all 5 characters (thanks to AdiTT)
  • 2 missing runewords added - GAGE and TIRADE
  • Monsters shifted between Act 2 and Act 3 - Lashworms and their kin are now spawned in Act 3, a lower grade of Liches were added to Act 2

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MINOR CHANGES

  • Disabled the test recipe that was left in accidentally
  • Fixed the unusually high block rate of the Black Knights in the Worldstone Keep levels
  • Reduces poison damage for Felltwins and their kin
  • Removed -Durability affixes from bow class items
  • Increased clickable area for Liches, Lightning Demons and Goat Archers
  • Bats won't spawn as Physical Immune on Hell difficulty
  • Orbs are now available in Gamble
  • Adjusted the Armor Class affixes to their Diablo originals
  • Reduced Baal HP to 60%
  • Reduced Archbishop Lazarus HP to 60%
  • Increased King Leoric HP on Nightmare and Hell difficulties
  • Shredded and their kin won't stack anymore
  • Removed life leech from Dance of Death
  • Fixed wrong palette in the Bloody Cavern levels
  • Unreachable monsters won't spawn in Act 5 Caves anymore
  • Venom now properly turns any weapon in use green
  • Act 5 Caves walls shouldn't be invisible anymore
  • Decreased requirements for sword class items
  • Hell difficulty will spawn less champions and bosses
  • Entries in Catacombs and Nest will now show on the automap
  • Pepin now buys items for up to 5000 instead of 10000
  • Fixed a bug that made Grimspike invisible in Direct3D mode
  • Diablo 2 potions disabled
  • Adria will reward a rare ring for rescuing Cain
  • The stand will drop a book when the Lazarus Staff is destroyed
  • Qual-Kehk's runeword reward changed - he now drops Ge, Ne and Ral runes
  • Mages in Act 5 are now properly colored - Magistrates are red, Counselors are gray, Cabalists are golden and Advocates are black
  • Removed the window from Breakspine's room in Act 2 Jail
  • Adjusted levels of belts
  • Many alterations to various affixes
  • Alterations made to various strings

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Download Patch 4.03: from The Phrozen Keep or from the ModDB mirror

Don't forget that you need to have Beta 4.0 installed and working in order to use the patch.

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