Just a young man creating things. Things creating a young.
Incredible work! Someday I would like to see in bf2 inspired maps like Ziba Tower from bf3 or Siege of Shanghai from bf4
It is not difficult to do them. But I need the textures, to have a greater approximation of the fidelity of the maps.
How does it even worked with the lightmaps/shadows or how did you manage to fix the uvw maps ?.
I tried it many times with my custom objects, but I got always after rendering in the editor broken and blocky shadows !. The uvw maps of the textures were always too oversized for the Refractor Engine.
But well done :)
The lightmaps are made by 3ds max, thus exceeding the limits by the bf2 editor.
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