The Sequal to the popular Babylon 5: Armada mod for Star Trek Armada, this mod features over 200 vessels in 8 different sides. Included are the Earth Alliance, the Minbari Federation, the Narn Regime, the Centauri Republic, the League of Non-Alligned Worlds, the Rangers, Shadows, and the Vorlons. This mod is a must for any B5 fan, check it out today, or get Babylon 5 Armada 1 at Armada Fleet Command.
This mod from Rivendell Studios takes you into the Babylon 5 universe. Everything is changed from opening cinematics to the main menu.
Babylon 5 Armada II
by Rivendell Studios
EarthDome Strategic Operations Centre
8:07 am August 21, 2261
Captain, where have you been? You were ordered to report here at 8am sharp! We’re at war, if you haven’t noticed, this isn’t your mamma’s house! Let’s hope the President was right about you: he’s personally asked for you to lead our task force to Sector 452, the Orion Colonies. We’re getting reports of alien activity in the region, and it’s gotten the folks out there a little spooked. We don’t know who or what they are just yet, but your orders are to head out there and find these intruders, and deal with them accordingly. If possible, that means blowing them the hell out of our sky, the Earth Alliance cannot be seen to be weak to anyone. It’s bad enough that they’re contaminating our planet with their ideas and culture; we don’t need them causing problems at our outer colonies too. Is that understood, Captain?
Now, first thing first, you are familiar with the standard EarthForce Armada 2 v1.1 Fleet C&C module, I assume? For this mission, you’ll need to upgrade your command systems to the B5A2 Modification to be compatible with the other ships we’re sending with you. Have your technicians install the appropriate files into the root directory of the existing module; they’ll find it all fairly self-explanatory. You’ll find the improvements we’ve made to the system to be most impressive, I’m sure.
When the system loads, you’ll need to enter the Instant Action area. We currently can’t assign you to a Campaign in the area, as we don’t yet know what you’ll be facing. Settings should be more or less familiar for an experienced commander such as yourself.
ESTABLISHING A BEACH-HEAD
Now, Captain, your first order of business will be establishing a base of operations. This should have all been taken care of in your training; however, you may want to brush up by rereading Admiral Matt’s Guide to the Earth Alliance. Remember, establishing economically will be to your advantage! The military has recently seen a number of budget cuts, and you will be expected to at least partially pay your own way in terms of resources you’ll be using. Metal and quantium 40 will need to be mined from nearby planets and asteroids, and credits from trade will help you to fund EarthForce R&D. Trust me, Captain, you’ll need all the help from R&D you can get. If you prove yourself to be loyal to President Clark and to Earth, you may even earn yourself access to some of the new experimental technologies we’ve been developing.
You’ll find the basics of command and control to be very similar to the old Armada 2 Fleet C&C Module. Rely on your training, and on the skills of the fellow EarthForce officers serving under you to ensure victory for Earth! I’ll leave you to experiment with the new system, and to gain familiarity with some of the newer ship classes to join the EarthForce fleet. Remember your orders, Captain, the President is expecting much from you.
Throughout testing, the command interface has performed flawlessly, and we have gone to great measures to assure this. If you experience any technical difficulties, we would ask that you recreate the command systems again as there was likely an error upon the creation and modifications. If however you find something specific, an specific action, or event, that causes instabilities, we would ask you to inform us at the B5A2 Central (StellerCom address listed below), and we will have our tech's look over the problem immediately.
-Office of the President of the Earth Alliance
Babylon 5, names, characters, and all other related indicia are trademarks of Warner Bros. ©1994-2003 by Warner Bros., a division of AOL Time Warner Entertainment Company, L.P. Babylon 5 created by J. Michael Straczynski. The game Star Trek Armada is an Activision product.
NOTE REGARDING GAMEPLAY
Despite our best efforts, the AI for this mod will only provide a challenge with infinite resources on. In a future patch we hope to correct this problem, but for the time being we suggest that you only play with limited resources during multiplayer games.
Babylon 5: Armada 2 Official Website:
Babylon 5: Armada 2 forum located at:
Please report any bugs/errors to us in the forum, we’ll be happy to help.
Babylon 5 Aramda 2 Logo and any other Babylon 5 Aramda 2 related material in the mod are copyrighted all other material belongs to the related owners. All rights reserved
Babylon 5 was created by Michael J Straczynski and produced by Babylonian Productions. Babylon 5 characters, names and all related indicia are trademarks of Time Warner Entertainment Co., LP © 1995-1999 Time Warner Entertainment Co., LP. All rights reserved.