The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

"We thought we were alone. We believed the universe was ours, until one night in 2063 on an Earth colony 6 light years away they struck... and now we are at war. My name is Lieutenant Colonel TC McQueen. I'm an In Vitro, a race of artificially gestated humans. I command a marine corp squadron, the 58th. They call us the 'Wild Cards'. We fight when called - in space, on land... and at sea. To lose this war means more than defeat. To surrender is to never go home. All of us must rise to the call above and beyond".

That may stir strong memories, as it was the text that McQueen spoke in the intro against the back screen of the colony ship and its destruction by the chig forces... a very powerful moment. One that is also re-constructed through the mercury engine in the opening cut-scene sequence to B : SAAB.

Though the series only lasted one season, it has gained a cult following and now is still re-run on the Sci Fi networks. SAAB was a milestone for its time in terms of graphics and space drama. Its own producers wanted to show a vision of "ww2 in space", and we felt that the mercury engine could help portray this vision, and that this was the correct medium in which to portray the vasteness of SAAB.

Space Above and Beyond was a TV series which aired in the 1990's, which was, imo, the greatest sci-fi series of all time. It had a dark edge to it which nothing could come close. SAAB follows a squad of marines called the 58th Wildcard Squadron from their Hammerhead fighters, right down into the frontlines combat on alien worlds. The mod follows this Storyline from the series, and even includes cut-scenes from the actual TV show rendered through Mercury.

The SAAB team is lead by me. I am Axl Wolff, and my own mod team TGU, previously worked on various Homeworld mods. Furthermore my team has also recently merged with a team lead by Luke Crossley a.k.a Venom from Steel Warriors and the popular Defence Alliance team, where he worked with the elements of the B : SAAB concept and development team. In time, you will get to see some eye candy from his teams artist, Real Courtemanche. His team has had some impressive titles under their belt, and has come from the Unreal Tournament, and BREED mod scene to join up with us. We also have star power in our corner, as FenrisWolf, who works for Brat, and concept artists such as GhostGirl from www.ghostgirl.net who are both on our team. Audio is being handled by SpaceOpera Studios, an award winning audio studio who have worked on such titles as Kings Quest X, and exclusive hosting of the mod will be done through www.breedfiles.com..

  • View media
  • View media
  • View media
RSS Articles

BIG NEWS!

News

Greets!
Big news everyone! Last night we finished the permission form negotiation with Thursday from H:SAAB. Thursday was the creator of several models upon which we will base our modifications on for our own breed models. Included are the light tank, the bomber, the chig fighter, and others. Now that we have permission we will begin to assemble a list of modifications that will be required to allow these units to "live" in our own engine's world. This will include a slight remodel to higher poly, adding Breed Physics Scripting (something required as breed has an interesting system regarding their aircraft engine thrust and movement in general), giving each unit more detail (i.e moving turrets, working doors, working landing gear), and all new textures. Work shall begin within the next week on these models and will be completed by SABIN, a team of 13 modelers to whome we have planned to outsource these models. The SABIN team are currently awaiting HW2, and in the mean time they are hooked on to us as our outsource modeler team that we can send our models for revision!

Furthermore we have exciting news regarding Thursday. He has plans on creating a high poly "flagship" model for the chig faction, that being the chig fighter. A completely new unit from the SAAB master, who could ask for more! As the chig fighter is featured most prominantly in this mod, this is indeed amazing news and we are all jumping up and down here!

Expect to see the fruits of our work soon!

New Model Maker!

News 4 comments

Welcome DeAlessio to the team.! Big fan on saab who can make some great weaps models! DeAlessio uses studio max. Welcome!

Next meeting coming up!

News

Our next staff meeting to discuss storyline/concept art is coming up slated for late July. Unfortunatly I have been out for a few weeks with a horrid...

Breed Fansites take notice!

News

Our launch has brought several short news posts from various sites! BreedUK- Breedplayers- BreedWorld- BreedCenter- Congrats! An exclusive interview with...

BREEDUK POSTS SAAB ARTICLE!

News

Our friends at BreedUK have written a short article regarding Breed's SAAB total conversion mod. You can find the link to this article below.

Post comment Comments  (0 - 10 of 12)
koichisenada
koichisenada - - 5 comments

Why has this mod been stopped?
What tools were used to make a Breed game mod?

Reply Good karma Bad karma+1 vote
TheDebonairNomad
TheDebonairNomad - - 2,713 comments

Just a Question why is this being Deleted its the closest thing to any of the Breed mods that have been close to release.

Reply Good karma Bad karma+1 vote
[HEL]ArchAngel Creator
[HEL]ArchAngel - - 8 comments

Just a small update, things have been slow, been busy with my real job, just waiting for the tools now, the storyboard is really pretty much done, and its GREAT, sending it to fenriswolf soon (brat games) for review.

Reply Good karma+1 vote
Kai-Li
Kai-Li - - 169 comments

Hi there,

at first, this is a great theme for a mod. breed is a good game to make mods based on sience fiction.
at the moment you are looking for some mappers. i'm a mapper and in common with mapping for quake 3 arena. i'm using the gtk-radiant, a very fine tool.
but the problem i'm thinkig of is, how i could map for the mercury engine. there is no tool out there and it seems that it will be like this for the next time. so how we can map? what is your opinion and which tool you think we should use.
at the moment i'm looking for teammembers too, to make an own mod. I like Starship Troopers very much, that's why i working for another mod at the moment. It's called Bug-Zone (www.bug-zone.net). but it's based on the quake3 engine.
Now i want to start my own mod, called Starship Troopers - Arachnid Wars.
We have now Homepage yet.

Maybe we can work together.
And sorry for my english. i'm not a native english speaker.
Kai Li

Reply Good karma Bad karma+1 vote
[HEL]ArchAngel Creator
[HEL]ArchAngel - - 8 comments

I would like to welcome two new members to the team, SpaceMonkey who is new to the concept art scene eager to break in with a great portfolio, and @4u who is a german storyboard editor! Welcome guys!

Reply Good karma+1 vote
[HEL]ArchAngel Creator
[HEL]ArchAngel - - 8 comments

I should also note now that we have 4 concept artists working away. Thats alot of concept art being generated. Dont need anymore concept artists, now all we need are some peeps aquainted with the SAAB storyline to help out on the storyboard (we already have 3 in that area).

Reply Good karma+1 vote
[HEL]ArchAngel Creator
[HEL]ArchAngel - - 8 comments

Summer is here, I get my first tattoo tomorrow, everything is really in slow motion here at the mod. Just working away on concept art and storyboard for the moment, working to get another meeting going.

Reply Good karma+1 vote
[HEL]ArchAngel Creator
[HEL]ArchAngel - - 8 comments

Thanks to our press on Mod Database, we have a new concept artist to the team! Please welcome SpaceMonkey!

Reply Good karma+1 vote
JJAy
JJAy - - 1 comments

Great to see the site up guys. :)

Reply Good karma Bad karma+1 vote
[HEL]ArchAngel Creator
[HEL]ArchAngel - - 8 comments

w00t! We were just authorized and we are now online. We have, at this moment, about 12 mod peeps who need to sign up on this site so that I can enter them into the member team. We are looking for several more peeps as well, however this site will only allow me to post one help wanted request per day. Our model work is being outsourced to Sabin and his team of modelers, so that is pretty much taken care of (who could ask for 7+ homeworld/2 modelers at the peak of their game!), but we are still actively searching for concept artists, engine scripters, and model skinners. Of course if your a modeler we are still always interested but our bar is very high as of right now, as the models we require are a challenge.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X