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Hello, guys! Glad to tell that update is close to release, but I need your help.

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Hello, guys!

Glad to tell that update is close to release, but I need your help.

I need ideas for new skills (spells), a lot of ideas. What can be useful in battle?

This is last thing I want to make in this update and I'm out of ideas for that thing.

The best ideas will be in next update.

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Suparsonik
Suparsonik - - 1,267 comments

Berserker - Stronger melee attacks

Sharpshooter - bullets are stronger against weaker enemies

Demolitions - explosives have increased damage

and some other stuff I can't think of at the moment.

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PLut_RU Author
PLut_RU - - 655 comments

Thank you, but damage is fine in game, I need something more original.

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Trempler
Trempler - - 662 comments

holy water - poison attacks that make enemies glow and when glow amount is maxed they fade away
sickness - you shoot faster but aim less
mastermind - attacks have a chance of 0,5 - 3,0 % to turn a enemie in a ally.

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PLut_RU Author
PLut_RU - - 655 comments

1. I'll think about it.
2. Shooting speed depends only on weapon type.
3. I'll use it, nice idea!

Thank you!
If that thing will really fit in game, your nickname will be at the bottom of spell description.

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PLut_RU Author
PLut_RU - - 655 comments

I made mastermind, but it's useless in game. Ally alien get killed in seconds.

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Trempler
Trempler - - 662 comments

than make them stronger, tripple the hitpoints and make them regenerate health.

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PLut_RU Author
PLut_RU - - 655 comments

Okay, I'll try.

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Cossack-HD
Cossack-HD - - 1,526 comments

1. Enemies glow so you can see them in dark.
2. Enemies are scared and flee when hit by crossbow (Skyrim style, poisoned fear arrow ****).
3. Enemies are pushed back as you shoot at them (good for holding them back).
4. Quake 3 Team Arena protection shield thing.
5. Teleportation to save-room (when everything is too bad).
6. Add friendly turrets you pay money for!
7. Friendly apache helicopter? (Costs alot)
8. A "poison" for crossbow arrow that will make an enemy agressive to everyone? Skyrim **** again.
9. FUS RO DAH (OK, no more Skyrim)
10. Revive fallen teammate.
11. Some spell that will make enemies slower? Or everything becomes twice as slow but players walk speed and shooting speed?

Just look at perk list in game called Crimsonland. And play that game (careful, it's addictive!). Fire bullets those penetrate everything, faster reload time, more ammo in clip, poison bullets, radioactive aura around player (that makes every enemy near player lose health).

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PLut_RU Author
PLut_RU - - 655 comments

Thanks, nice ideas, I like 3rd and 11th.
Yup, I know this game. I'll think about radioactive aura and fire bullets.

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[LP]John_Freeman
[LP]John_Freeman - - 149 comments

Есть пару идей:

Удушье - в неком роде как сила ситхов, которая дает возможность поднимать живое существо и душить его... звездные войны смотрел?

Поглотитель сознания - переманивает на твою сторону врага, но только с слабым сознанием и волей(а то дисбаланс будет).

Потомок Зевса - классический удар молнией.

*шуточные*

"Если я умру хоть завтра, мне на это плевать. Я успел сделать абсолютно всё" - в тебе просыпается этакий великий певец и ты показываешь врагам свое величие голоса, от чего они даже застывают на 15 секунд
... ну иделай с ними что угодно, например застрели или тактично отступи.

Бежать некуда, вообще некуда - у врагов помутнение рассудка и им почему то кажется, что вы - это не вы, а вы - Чак Норрис. Естественно они пытаются убежать(Длится каких то 30 секунд).

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PLut_RU Author
PLut_RU - - 655 comments

Спасибо, но тут труднореализуемое всё, да и переманивание я сделал, но в хл оно бесполезное, монстрика рвут на куски за секунду.

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Cossack-HD
Cossack-HD - - 1,526 comments

Сделай так, чтобы монстр, которого переманили, был бессмертным в течении 5 секунд, а потом взрывался - тогда на него будут сбегаться враги и получать дамаг. Получается альтернатива pipe bomb из Left4Dead :D

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[LP]John_Freeman
[LP]John_Freeman - - 149 comments

Тем не менее тут есть годные идеи, попробуй сделать на этом подобие, но более упрощенное.

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LordJace
LordJace - - 190 comments

1 Better Guns
2 More Areas for the First map
3 More Maps like an Abandon Factory or Hospital
4 Weapon Upgrades
5 Upgrade Barricades like Double Barricade
6 Select Enemy Type:Zombies only or Aliens only or Enemy Soldiers or All

and whats the Jukebox for?

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PLut_RU Author
PLut_RU - - 655 comments

Ermmm... It's not ideas for spells. Thank you anyway.

Jukebox is for changing music, which playing during wave.

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Loulimi
Loulimi - - 356 comments

Why not NPC and turret allies?

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PLut_RU Author
PLut_RU - - 655 comments

There were problems with them.

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Heffernan
Heffernan - - 140 comments

needs Buyable Sentry Turrets and Floor Turrets to protect urself.

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ChaoticAkantor
ChaoticAkantor - - 22 comments

I would say healing spells or damage reduction auras for certain classes.
Perhaps for the rusher, have some sort of damage reduction active spell that stacks or "builds" resistance whilst you aren't being damaged. Being hit would expell the damage, but reduce it exponentionally, maybe even reflect the damage or cause a nova at higher levels. Or alternate it to armor regeneration that only regenerates after not taking damage for so long, but it only regenerates up to a certain amount per level.

Placable stockpile spell? Upgradable to regenerate ammo and even consumables.

Poison cloud to deal constant damage within a certain radius. Poisons enemies to activley damage them whilst they aren't within the cloud.

You'd probably want spells that compliment that class and allow them to do their job better.

Perhaps Rusher should have a unique crowbar rather than the standard, or be able to throw it like a boomerang, so that it either returns or goes on cooldown. Augment it with things such as life steal or explosive splash damage. Also allow the rusher to charge their crowbar to increase swing speed and damage, or other such effects.

Just throwing ideas out as they come into my head.

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mb77
mb77 - - 56 comments

* All features will not be lost when the character dies.
* The second assault weapons get property.
* Puts bots. (see, this is very important)
* Allow character kick. (CSO style)
* Hand grenades; flammable, stun, get freezer features.
* Mine could it be? Weapons, booby-trapped?
* At the end of the game can be a challenging boss :)

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monkygoboom1
monkygoboom1 - - 1 comments

There could be a spell that shields you from all damage for a period of time and you could upgrade it as you progress

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Snapman
Snapman - - 22 comments

Definitely need a upgrade reload speed skill.

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Snapman
Snapman - - 22 comments

Also the double shotgun blast only does the amount of damage a single blast does. That's something you might want to fix before continuing.

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PLut_RU Author
PLut_RU - - 655 comments

Damage difference is in amount of pellets which hit the target.
Primary attack is 4 pellets and secondary is 8 ones.

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Snapman
Snapman - - 22 comments

Ive tried firing the weapon point blank on enemies to ensure every bit hits them, and still the double blast does the damage of a single one. Gonna play again right now to verify it.

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spedos22
spedos22 - - 105 comments

Bullet Time: A Slow Mo Effect that uses 5 Suit Energy Per Second.

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Teals
Teals - - 27 comments

Add Something Like :
1.) Some power ups - because it will make the player energy more powerful.

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Teals
Teals - - 27 comments

i have an idea what to add :
add uzi weapon
add m16 weapon
add some hgrunt friendly
thats what i have and idea :)

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Arceeeeee
Arceeeeee - - 1 comments

More maps :)

New weapons:
*Micro uzi
*Desert eagle
*M16 with scope
*ak47
*berret 2 hands

one npc friend

news npc enemies

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EliteSpectre4
EliteSpectre4 - - 8 comments

Maybe add more weapons because the MP5 feels like its always the primary due to its fast reload speed or maybe make the shotgun get all its shells in one go (you'll probably need a new model so it makes sense) because the shotgun feels like a weapon that you switch to when you are out of ammo in your MP5 or when you don't have time to reload which I think should be a pistols job and the crossbow is the sniper so I can't say it should reload faster tho it would be nice if it pierced enemies, also the gauss gun has little ammo making it pretty much useless there aren't really any big targets other then gargantua that you would hit with the alt fire, maybe make it bounce or something hitting multiple targets so it can actually have a use other then just speed boosting yourself.Tripmines trigger when the door opens which is a problem too maybe make the doorframe a bit bigger so that doesn't happen.

You could perhaps make a limit on how many weapons of a type you can carry so that you could maybe chose between weapons that have a bigger clip size/deal more damage/reload faster etc.

Maybe more bosses instead of just the gargantua like maybe a Mega vortigaunt that that shoots a chain lightning bolt punishing the entire team if it hits or a giant genome that throws projectiles that spawn headcrabs or maybe a giant Controller that makes other monsters immune/damage resistant/deal more damage until it dies (probably gonna need a bigger map for that otherwise this thing will either die at the start of the round or the end) or a giant bullsquid that shoots all around itself.

Overtime monsters could become stronger like houndeyes having a faster if not instant shockwave same for vortigaunts,shocktroopers can slow/mini-stun you on hit, alien grunts could shoot faster,bullsquids could be faster and have faster projectiles.

Maybe turrets that are map placed that you can repair for money like at the doors and windows (I feel like letting players place them will lead to a lot of bugs)

Also maybe add a speed boost between waves because if I want to restock my mp5 and my RPG the wave will start by then.Also lock the elevator until they open the staircase door because you can just stay up there and be immune to melee and the gargantua.

I'm not sure how easy/hard it would be to make these things so I wouldn't complain if you were to exclude some of these if not all of this the mod has been pretty fun to play keep up the good work.

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Guest
Guest - - 688,627 comments

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Sigurth
Sigurth - - 11 comments

Спелл. Игрок становится невидим для монстров на 10 секунд, но сам при этом не может атаковать. Суть в том, чтобы игрок мог перевести дух и отбежать в более безопасное место, очень полезно для игры в одиночку.

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PLut_RU Author
PLut_RU - - 655 comments

Запилил, причем не как гем, а как полноценную абилку без ограничений по времени ;)

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