So a little about the teams and how its changed for Axanar... the team details line up slightly differently to CTA as shown below and i take the opportunity to welcome some new developers to the team.
Id also like to mention the premise for Axanar.
Axanar is in no way the same as CTA, its a very different game in fact while it uses sins as a base we are looking to implement a lot of micro management in comparison to CTA where you will need to closely plan every move against your enemies, obviously don't let this scare you away because we feel that this offers a different style yet visually and excitingly different gameplay.
Its important we mentioned Prelude to Axanar, we have been working closely with the Axanar film makers to ensure we create a game that echoes axanar and what they are trying to accomplish so stay tuned to see if you notice what we picked up from the prelude and implemented in the game, feel free to leave a comment if you spot them!
Anyway check out both the prelude and the dev diary further below and one more thing, Yes unlike CTA the constitution will be in this mod *chuckles*
Lead Dev - Maxloef
Deputy Lead Devs - Gul Dukut, Bane
Balance and Coding Team Lead - Draconis
Balance and Coding Team - Bane, Zurmi, Lavo, M468, Gul Dukut El-Vi-Riachi, Ambarenya
Particle Effects, Modelling and Iconography Team Lead - Maxloef
Particle Effects, Modelling and Iconography Team - KillaBC, Exodus, Cknight, Wiley, Gul Dukut, Ambarenya
Sound Effects and Music Team Lead - Maxloef
Sound Effects and Music Team - Bane, Mindwipe
id also like to thank our very dedicated alpha testing group as well, you guys know who you are! and the many modellers who contribute to this game and CTA!
Expect to see a lot of the names above in future Axanar dev diaries as we take you the followers of axanar through our latest mod work.
In todays update Bane and Draconis go through some of the new systems involved in axanar and how you can expect an entirely different game and gameplay to our previous projects. We also mention a little about the release of CTA 1.2.1 as well as demoing a new track from our music editor Mindwipe.
when is the next dev diary
anything about completion time sorry to be nagy about it
Any updates?
When will be the release date of this mod???
I love the work the Devs are doing with this mod! I just have two suggestions though.
First, I don't think that the abilities of a starship should be based off of the "crew" as a whole. I thought Starfleet crews were mixed with Andorians, Vulcans, Humans, etc all serving together. Therefore, I think it would better if the abilities of a starship were more based off of its “captain” being Andorian, Vulcan, Human, Tellarite, or Denobulan, etc. And that the performance of the crew under their captain’s leadership would reflect on their specializations. This would add further depth toward the role-playing experience; different for every ship. It would be even more fun to role-play if no two captains of the same race were entirely the same... (if each had different ability buffs from one another. But that might be asking a bit much.)
Second, Ambassador Soval stated that the Vulcans "participated" during the war. And even though that might have just been through the offering of technological supplies, the Vulcans may have had to fight alongside the Federation when necessary. It would be cool to have an ability where a Vulcan ship could be called into a battle; a Suurok or Maymora class ship. This could replace the “warp in fleet” ability that some ships had in CTA and possibly be called the “warp in allies” ability. I’m also hoping that there will be a few rogue ships roaming around to create some of the more “hostile” encounters from Enterprise and TOS.
And that’s it, just my two cents. Great mod so far! I really love the ships! They look great!
when is the release date of this mod??
great music :D
> Therefore, I think it would better if the abilities of a starship were more based off of its “captain” being Andorian, Vulcan, Human, Tellarite, or Denobulan, etc.
Not a bad idea. Thing is though, it would probably be more like "bridge staff" that would define the characteristics, because Captains don't know everything about everything. Usually it's the combination of the Captain's experience + bridge staff working together with their subordinates that makes a ship truly capable - I think it's important to recall that a common theme in Star Trek is the theme of teamwork and cooperation. For example: how many times would Picard have failed had he not had his bridge officers and loyal crew at his side to assist him? How about Kirk? Sisko? Janeway? Archer?
> Second, Ambassador Soval stated that the Vulcans "participated" during the war.
There are indeed tentative plans to have Vulcan warp-in ships. D'Kyr and Suurok-classes are the likely candidates, but Maymora is not entirely out of the question.
> I’m also hoping that there will be a few rogue ships roaming around to create some of the more “hostile” encounters from Enterprise and TOS.
There are currently plans for a multitude of new encounters with alien races.
The best of dev diary is the music part.It's way more dark and threatening but than in CTA but with the premise of the "Four Years War" it's understandable.
The only thing I can say is: Great work.
Pre08.deviantart.net
Daedalus class :D
Well actualy be basing the daedalus on that model :)
I'm in love with the Daedalus. It rocks my jocks.
Oh good god, that Yorktown is *beautiful* :D
I'm gonna build fleets of them.
what about the constitution class because they said that was coming (if you don't know what the constitution class is its the enterprise from the original sires)
i would build all of those or the aeries