The release of version 1.60 Extract to the server's/client's MPMissions folder Changelog below:
Warfare AWP Edition Changelog
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v1.60
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- The mission will actually end after the victory music without admins doing it
- Fixed "missing upgrade_gear.paa" error
- All stringtable entries are soley english from now on
- AV8B (smart bombs) loadout changed back to 2 sidewinders instead of 8
- AH-64D loadout changed to have 2 sidewinders instead of 8
- F-35 Lightning II loadout changed to have 300Rnd GAU12, 6 Mk82 Bombs, 8 Sidewinders
- Mi-24 (Anti-Armor) loadout fixed so it only has the Gsh-302 as a cannon
- Weather changes take longer to occur
- Unit bodies/wrecks are removed much quicker to give better FPS
- Town defense units spawn in quicker to help prevent ninja capping
- Build menu restrictions when in a town reduced to 200m
- Range to use Support Menu and Service Range reduced to 50m
- Resistance inactive time reduced to 200 seconds
- Forts and Airports now have Occupation forces after Capture
- Max Group size is set to 18
- Halo jump height reduced to 100
- Artillery Fire Mission time out raised to 250 seconds
- Barracks and Service Point max buildings raised to 5
- AI Skill raised from 0.4 to 0.6
- The Team Swap message has ONCE AGAIN been fixed (hopefully it stays working!)
- Changed a few of the playable characters on both sides
- AV-8B (GBU-12) now costs $35000
- AV-8B (Smart Bombs) now costs $55000
- F-35 Lightning II now costs $70000