You are J.C., agent of a secret organization known as OATA. After barely escaping with secret plans of terrorist group RWG, this sequel answers: what are their secret plans? What is Project XEN? How to stop it?

RSS Reviews  (0 - 10 of 12)
7

To anyone who's going to try this mod out: this is a story driven mod. There are lots of cutscenes, briefings and conversations, so relax until your mission has started.

I really like the setpieces in this mod. I found them clever and, despite that some of the scripted events are a tad predictable, they're all executed so well I didn't mind them.

The greatest problem I have with this mod is the level design. The layouts are good, but most areas beyond the HQ lack detail and props. The grey, empty corridors in particular, which there are many of.

Every now and then you need to backtrack to find some item or door that you've missed. It irritates me when I can't make progress due to a keycard puzzle, and the mod is full of them. The combat on the other hand is really nice, and it escalates in difficulty smoothly with each passing mission.

All in all, it is a decent mod. The creator's ambition is felt as you play. All that he needs to learn, is to put more detail into all the explorable areas, and to dare to try out new assets. If this had looked and sounded slightly different, it might have hit one of the top mark.

7

A bit funny very simple mod with a very simple plot, simple dialogs, simple mapping.Too long cutscenes for such a simple plot.
Russian language:
Немного забавный очень простой мод с очень простым сюжетом, простыми диалогами, простым маппингом. Слишком длинные катсцены для такого простого сюжета.

7

LucaThemaster says

May contain spoilers Agree Disagree

So, i've just finished this mod and i have to say, it was pretty good. I liked it very much, and the cutscenes were done perfectly.

The only problems i had were all the grey empty corridors and the broken english, but i can forgive both problems because of all the fun i had with this mod.

I have to admit that the part where the aliens turn friendly came out of nowhere, but i didn't really understand the ending.

I also played AvsM 1 as soon as i saw it in the articles tab, and once you play the first one, you can see how ZhuleCRO improved from AvsM 1 to AvsM 2 in terms of mapping. After all, AvsM 1 didn't even have trigger_changelevel, so i had to change maps manually.

If i had to say, just watch the resumed version of AvsM 1 in AvsM 2. If you are really, REALLY curious, then play AvsM 1, but better prepare console commands.

7

SemicaL says

6

Alexx321 says

10

XxBronyBoyxX says

7

Forsete says

2

stormtrooper1701 says

7

Qwertyus says

9

RavegedPyro says