Autumn Aurora 2 it's modification made by small group from Poland which brings the autumnal atmosphere to the Zone and totally overhauls the graphics, audio and gameplay of S.T.A.L.K.E.R. Shadow of Chernobyl.

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The last tests (save-corruption)
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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

Great

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loner85
loner85 - - 3,281 comments

Guess that might be a reason for finally playing STALKER again after a long time.

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Vandrerer Author
Vandrerer - - 1,620 comments

We will be very thankful. We don't want to leave it as now.

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Vandrerer Author
Vandrerer - - 1,620 comments

The package with mod is ready, will be released tomorrow. I hope that this operation will make that AA2.1 will be stable as 2.04 and it will still has all 2.1 features (without blowouts only).

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SkinnyTalls99
SkinnyTalls99 - - 763 comments

The onyl problem I had with savegame corruption was in Sarcophagus. I only had 2 Quests (The Wish Granter and the Decoder Door) and all the saves I made in the NPP were corrupted. Only the Autosave worked.

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Das_P0m
Das_P0m - - 539 comments

I had some problems with it, but after translating the mod to german (still using the eng folders).
But I heard no other reports about in our forum where I try to support this mod as good as possible.

Good luck with the new version!

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Vandrerer Author
Vandrerer - - 1,620 comments

Thank you. It wasn't fault of translation. You've just bad luck but we can't hope that every player would be a lucky man. :-)

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WastedSky
WastedSky - - 631 comments

So bleak it's just a graphical add-on doesn't? Looks awesome :)

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Vandrerer Author
Vandrerer - - 1,620 comments

Yes, graphical add-on, but now it's already installed with the newest package which will be available tomorrow.

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NanoTheBandit
NanoTheBandit - - 1,259 comments

Van, just a quick question, is there respawning on artifacts? If not, how can I enable it?

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Vandrerer Author
Vandrerer - - 1,620 comments

Respawning artifacts works only with blowouts and this option was enabled for beginning.

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Warthog3
Warthog3 - - 18 comments

Will there be a possibility to enable blowouts again by ourselves? Also thanks to all of you for still working on this mod

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Vandrerer Author
Vandrerer - - 1,620 comments

I'll write a small guide how to do that but not now. I must be sure that nobody had enabled blowouts during the tests.

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Bezok
Bezok - - 4 comments

Is it done yet? :P

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Dаntе
Dаntе - - 1,438 comments

Amazing

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Guest
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Arash-F
Arash-F - - 43 comments

Hi,I have This Error,How Can I Fix That?THANKS A Lot

Expression : header().graph_guid() == ai().game_graph().header().guid()
Function : CALifeSpawnRegistry::load
File : E:\stalker\sources\trunk\xr_3da\xrGame\alife_spawn_registry.cpp
Line : 167
Description : Spawn doesn't correspond to the graph : REBUILD SPAWN!

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Description

Question: Is the 2.04 version of the mod has problems with save corruption? What do you think?

I've read a lot of opinions about AA 2.1 and I've noticed that some people still have problems with corrupted saves.

After releasing 2.05 (with blowouts introduced) a lot of people complained about corrupted saves. We have changed the way how the game saves the blowout state in 2.1 and the save corruption problem diminished but not disappeared completely. I do not remember such corruptions on 2.04 patch where the blowout was not present. There weren't any reports like that and people wrote on reddit etc. that 2.04 was superstable.

We are going to upload another full package with version 2.1 and with "Bleak" add-on included but with disabled blowouts. We want to make long-time-period tests and check if the situation becomes clear. We will be very thankful for everyone who will play again and check this aspect. We hope that this operation will make that AA2.1 will be stable as 2.04 again and it will still has all 2.1 features (without blowouts only).Old package will be temporarly hidden in download section.