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As you might know, Valve released an update for HL1 and things did not go too well. So, what now?

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It's very likely that by now you understood the modification of the Half-Life engine to be compatible with Steam for Linux did not go too well. Several mods such as SvenCoop and Cry of Fear suffered of this, but other developers reported similar problems like KAEPS133 of Soldiers of Honor earlier on MODDB.

I doubt it warrants a lenghty post, as this is mostly an information for those who were waiting for this mod (those who are curious too!) that made good progress in the past few months, but you should expect several goldsrc developers to simply call it a day.

I don't want to drop the project, but to be honest with you I'm at loss of words and really wondering what the hell was Valve thinking about when they decided to turn HL upside down?

All of this reminds me of when they decided to do a major update to HL2 that broke many mods (such as Eclipse, old SMOD) if you remember these dark days.

At any rate we'll see what happens. I sincerely hope the "big" HL1 mods stand up together so we can some hope for HL1 modding.

What do you think?


lots of mods broke when HL went Linux, but the ones I've played didn't get broken, such as BrainBread for an example.

But I hope Valve will fix this issue with broken mods :(

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It's a shame...

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I think that I have no idea what everyone is talking about. Tried Sven Coop and my own mod this evening and both are working fine...

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MrMazure Author

Valve recently released a patch that fixed the common issues. SvenCoop is fairly basic renderer side so at best all you had was texture corruption glitches. Mods that don't change renderer stuff are likely to work without any issue. However in some mods some opengl stuff behaves oddly or is simply broken. In my case it simply crash on startup.

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